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00001 /* 00002 * COPYRIGHT: See COPYING in the top level directory 00003 * PROJECT: ReactOS system libraries 00004 * PURPOSE: Random number generator functions 00005 * FILE: lib/rtl/random.c 00006 * PROGRAMMER: 00007 */ 00008 00009 /* INCLUDES *****************************************************************/ 00010 00011 #include <rtl.h> 00012 00013 #define NDEBUG 00014 #include <debug.h> 00015 00016 static ULONG SavedValue[128] = 00017 { 00018 0x4c8bc0aa, 0x4c022957, 0x2232827a, 0x2f1e7626, /* 0 */ 00019 0x7f8bdafb, 0x5c37d02a, 0x0ab48f72, 0x2f0c4ffa, /* 4 */ 00020 0x290e1954, 0x6b635f23, 0x5d3885c0, 0x74b49ff8, /* 8 */ 00021 0x5155fa54, 0x6214ad3f, 0x111e9c29, 0x242a3a09, /* 12 */ 00022 0x75932ae1, 0x40ac432e, 0x54f7ba7a, 0x585ccbd5, /* 16 */ 00023 0x6df5c727, 0x0374dad1, 0x7112b3f1, 0x735fc311, /* 20 */ 00024 0x404331a9, 0x74d97781, 0x64495118, 0x323e04be, /* 24 */ 00025 0x5974b425, 0x4862e393, 0x62389c1d, 0x28a68b82, /* 28 */ 00026 0x0f95da37, 0x7a50bbc6, 0x09b0091c, 0x22cdb7b4, /* 32 */ 00027 0x4faaed26, 0x66417ccd, 0x189e4bfa, 0x1ce4e8dd, /* 36 */ 00028 0x5274c742, 0x3bdcf4dc, 0x2d94e907, 0x32eac016, /* 40 */ 00029 0x26d33ca3, 0x60415a8a, 0x31f57880, 0x68c8aa52, /* 44 */ 00030 0x23eb16da, 0x6204f4a1, 0x373927c1, 0x0d24eb7c, /* 48 */ 00031 0x06dd7379, 0x2b3be507, 0x0f9c55b1, 0x2c7925eb, /* 52 */ 00032 0x36d67c9a, 0x42f831d9, 0x5e3961cb, 0x65d637a8, /* 56 */ 00033 0x24bb3820, 0x4d08e33d, 0x2188754f, 0x147e409e, /* 60 */ 00034 0x6a9620a0, 0x62e26657, 0x7bd8ce81, 0x11da0abb, /* 64 */ 00035 0x5f9e7b50, 0x23e444b6, 0x25920c78, 0x5fc894f0, /* 68 */ 00036 0x5e338cbb, 0x404237fd, 0x1d60f80f, 0x320a1743, /* 72 */ 00037 0x76013d2b, 0x070294ee, 0x695e243b, 0x56b177fd, /* 76 */ 00038 0x752492e1, 0x6decd52f, 0x125f5219, 0x139d2e78, /* 80 */ 00039 0x1898d11e, 0x2f7ee785, 0x4db405d8, 0x1a028a35, /* 84 */ 00040 0x63f6f323, 0x1f6d0078, 0x307cfd67, 0x3f32a78a, /* 88 */ 00041 0x6980796c, 0x462b3d83, 0x34b639f2, 0x53fce379, /* 92 */ 00042 0x74ba50f4, 0x1abc2c4b, 0x5eeaeb8d, 0x335a7a0d, /* 96 */ 00043 0x3973dd20, 0x0462d66b, 0x159813ff, 0x1e4643fd, /* 100 */ 00044 0x06bc5c62, 0x3115e3fc, 0x09101613, 0x47af2515, /* 104 */ 00045 0x4f11ec54, 0x78b99911, 0x3db8dd44, 0x1ec10b9b, /* 108 */ 00046 0x5b5506ca, 0x773ce092, 0x567be81a, 0x5475b975, /* 112 */ 00047 0x7a2cde1a, 0x494536f5, 0x34737bb4, 0x76d9750b, /* 116 */ 00048 0x2a1f6232, 0x2e49644d, 0x7dddcbe7, 0x500cebdb, /* 120 */ 00049 0x619dab9e, 0x48c626fe, 0x1cda3193, 0x52dabe9d /* 124 */ 00050 }; 00051 00052 00053 /************************************************************************* 00054 * RtlRandom [NTDLL.@] 00055 * 00056 * Generates a random number 00057 * 00058 * PARAMS 00059 * Seed [O] The seed of the Random function 00060 * 00061 * RETURNS 00062 * It returns a random number distributed over [0..MAXLONG-1]. 00063 */ 00064 /* 00065 * @implemented 00066 */ 00067 ULONG NTAPI 00068 RtlRandom (IN OUT PULONG Seed) 00069 { 00070 ULONG Rand; 00071 int Pos; 00072 ULONG Result; 00073 00074 PAGED_CODE_RTL(); 00075 00076 Rand = (*Seed * 0x7fffffed + 0x7fffffc3) % 0x7fffffff; 00077 *Seed = (Rand * 0x7fffffed + 0x7fffffc3) % 0x7fffffff; 00078 Pos = *Seed & 0x7f; 00079 Result = SavedValue[Pos]; 00080 SavedValue[Pos] = Rand; 00081 00082 return Result; 00083 } 00084 00085 /* 00086 * @implemented 00087 */ 00088 ULONG 00089 NTAPI 00090 RtlRandomEx( IN OUT PULONG Seed 00091 ) 00092 { 00093 ULONG Rand; 00094 int Pos; 00095 ULONG Result; 00096 00097 PAGED_CODE_RTL(); 00098 00099 Rand = (*Seed * 0x7fffffed + 0x7fffffc3) % 0x7fffffff; 00100 *Seed = (Rand * 0x7fffffed + 0x7fffffc3) % 0x7fffffff; 00101 Pos = *Seed & 0x7f; 00102 Result = SavedValue[Pos]; 00103 SavedValue[Pos] = Rand; 00104 00105 return Result; 00106 } 00107 00108 00109 00110 /************************************************************************* 00111 * RtlUniform [NTDLL.@] 00112 * 00113 * Generates an uniform random number 00114 * 00115 * PARAMS 00116 * Seed [O] The seed of the Random function 00117 * 00118 * RETURNS 00119 * It returns a random number uniformly distributed over [0..MAXLONG-1]. 00120 * 00121 * NOTES 00122 * Generates an uniform random number using D.H. Lehmer's 1948 algorithm. 00123 * In our case the algorithm is: 00124 * 00125 * Result = (*Seed * 0x7fffffed + 0x7fffffc3) % MAXLONG; 00126 * 00127 * *Seed = Result; 00128 * 00129 * DIFFERENCES 00130 * The native documentation states that the random number is 00131 * uniformly distributed over [0..MAXLONG]. In reality the native 00132 * function and our function return a random number uniformly 00133 * distributed over [0..MAXLONG-1]. 00134 */ 00135 ULONG 00136 NTAPI 00137 RtlUniform(IN PULONG Seed) 00138 { 00139 ULONG Result; 00140 00141 /* Generate the random number */ 00142 Result = (*Seed * 0x7fffffed + 0x7fffffc3) % MAXLONG; 00143 00144 /* Return it */ 00145 *Seed = Result; 00146 return Result; 00147 } Generated on Sun May 27 2012 04:36:22 for ReactOS by
1.7.6.1
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