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ReactOS Development > Doxygen

s_context.h
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00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  6.5.3
00004  *
00005  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  */
00024 
00025 
00043 #ifndef S_CONTEXT_H
00044 #define S_CONTEXT_H
00045 
00046 #include "main/mtypes.h"
00047 #include "shader/prog_execute.h"
00048 #include "swrast.h"
00049 #include "s_span.h"
00050 
00051 
00052 typedef void (*texture_sample_func)(GLcontext *ctx,
00053                                     const struct gl_texture_object *tObj,
00054                                     GLuint n, const GLfloat texcoords[][4],
00055                                     const GLfloat lambda[], GLchan rgba[][4]);
00056 
00057 typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
00058                                     const GLubyte mask[],
00059                                     GLvoid *src, const GLvoid *dst,
00060                                     GLenum chanType);
00061 
00062 typedef void (*swrast_point_func)( GLcontext *ctx, const SWvertex *);
00063 
00064 typedef void (*swrast_line_func)( GLcontext *ctx,
00065                                   const SWvertex *, const SWvertex *);
00066 
00067 typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
00068                                  const SWvertex *, const SWvertex *);
00069 
00070 
00071 typedef void (*validate_texture_image_func)(GLcontext *ctx,
00072                                             struct gl_texture_object *texObj,
00073                                             GLuint face, GLuint level);
00074 
00075 
00082 #define ALPHATEST_BIT       0x001   
00083 #define BLEND_BIT       0x002   
00084 #define DEPTH_BIT       0x004   
00085 #define FOG_BIT         0x008   
00086 #define LOGIC_OP_BIT        0x010   
00087 #define CLIP_BIT        0x020   
00088 #define STENCIL_BIT     0x040   
00089 #define MASKING_BIT     0x080   
00090 #define MULTI_DRAW_BIT      0x400   
00092 #define OCCLUSION_BIT           0x800   
00093 #define TEXTURE_BIT     0x1000  
00094 #define FRAGPROG_BIT            0x2000  
00095 #define ATIFRAGSHADER_BIT       0x4000  
00096 #define CLAMPING_BIT            0x8000  
00098 
00099 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|   \
00100                     _NEW_SCISSOR|   \
00101                     _NEW_COLOR| \
00102                     _NEW_DEPTH| \
00103                     _NEW_FOG|   \
00104                                 _NEW_PROGRAM|   \
00105                     _NEW_STENCIL|   \
00106                     _NEW_TEXTURE|   \
00107                     _NEW_VIEWPORT|  \
00108                     _NEW_DEPTH)
00109 
00110 
00115 typedef struct
00116 {
00119    struct swrast_device_driver Driver;
00120 
00124    GLboolean AllowVertexFog;
00125    GLboolean AllowPixelFog;
00126 
00130    GLbitfield _RasterMask;
00131    GLfloat _BackfaceSign;      
00132    GLfloat _BackfaceCullSign;  
00133    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
00134    GLboolean _AnyTextureCombine;
00135    GLboolean _FogEnabled;
00136    GLboolean _DeferredTexture;
00137    GLenum _FogMode;  /* either GL_FOG_MODE or fragment program's fog mode */
00138 
00140    GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
00142    GLbitfield _ActiveAttribMask;
00144    GLuint _NumActiveAttribs;
00146    GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
00147 
00148    /* Accum buffer temporaries.
00149     */
00150    GLboolean _IntegerAccumMode; 
00151    GLfloat _IntegerAccumScaler; 
00153    /* Working values:
00154     */
00155    GLuint StippleCounter;    
00156    GLuint PointLineFacing;
00157    GLbitfield NewState;
00158    GLuint StateChanges;
00159    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
00160 
00161    void (*InvalidateState)( GLcontext *ctx, GLbitfield new_state );
00162 
00168    GLbitfield InvalidatePointMask;
00169    GLbitfield InvalidateLineMask;
00170    GLbitfield InvalidateTriangleMask;
00178    void (*choose_point)( GLcontext * );
00179    void (*choose_line)( GLcontext * );
00180    void (*choose_triangle)( GLcontext * );
00187    swrast_point_func Point;
00188    swrast_line_func Line;
00189    swrast_tri_func Triangle;
00197    swrast_point_func SpecPoint;
00198    swrast_line_func SpecLine;
00199    swrast_tri_func SpecTriangle;
00208    SWspanarrays *SpanArrays;
00209    SWspanarrays *ZoomedArrays;  
00214    SWspan PointSpan;
00215 
00218    blend_func BlendFunc;
00219    texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS];
00220 
00224    GLchan *TexelBuffer;
00225 
00226    validate_texture_image_func ValidateTextureImage;
00227 
00229    struct gl_program_machine FragProgMachine;
00230 
00231 } SWcontext;
00232 
00233 
00234 extern void
00235 _swrast_validate_derived( GLcontext *ctx );
00236 
00237 extern void
00238 _swrast_update_texture_samplers(GLcontext *ctx);
00239 
00240 
00241 #define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
00242 
00243 #define RENDER_START(SWctx, GLctx)          \
00244    do {                         \
00245       if ((SWctx)->Driver.SpanRenderStart) {        \
00246          (*(SWctx)->Driver.SpanRenderStart)(GLctx); \
00247       }                         \
00248    } while (0)
00249 
00250 #define RENDER_FINISH(SWctx, GLctx)         \
00251    do {                         \
00252       if ((SWctx)->Driver.SpanRenderFinish) {       \
00253          (*(SWctx)->Driver.SpanRenderFinish)(GLctx);    \
00254       }                         \
00255    } while (0)
00256 
00257 
00258 
00262 #define RGBA_PIXEL_SIZE(TYPE)                                     \
00263          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
00264           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
00265            : 4 * sizeof(GLfloat)))
00266 
00267 
00268 
00269 /*
00270  * XXX these macros are just bandages for now in order to make
00271  * CHAN_BITS==32 compile cleanly.
00272  * These should probably go elsewhere at some point.
00273  */
00274 #if CHAN_TYPE == GL_FLOAT
00275 #define ChanToFixed(X)  (X)
00276 #define FixedToChan(X)  (X)
00277 #else
00278 #define ChanToFixed(X)  IntToFixed(X)
00279 #define FixedToChan(X)  FixedToInt(X)
00280 #endif
00281 
00282 
00287 #define ATTRIB_LOOP_BEGIN                                \
00288    {                                                     \
00289       GLuint a;                                          \
00290       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
00291          const GLuint attr = swrast->_ActiveAttribs[a];
00292 
00293 #define ATTRIB_LOOP_END } }
00294 
00295 
00296 
00297 #endif

Generated on Sun May 27 2012 04:20:42 for ReactOS by doxygen 1.7.6.1

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