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Definition at line 1006 of file vbo_save_api.c.
Referenced by vbo_save_callback_init(), and vbo_save_EndList().
{ struct vbo_save_context *save = &vbo_context(ctx)->save; /* Noop when we are actually active: */ if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) return; if (save->vert_count || save->prim_count) _save_compile_vertex_list( ctx ); _save_copy_to_current( ctx ); _save_reset_vertex( ctx ); _save_reset_counters( ctx ); ctx->Driver.SaveNeedFlush = 0; }