{
staticconstWCHAR std_control_chars[] = {'\r','\n','\t',' ',0x3000,0};
staticconstWCHAR byterev_control_chars[] = {0x0d00,0x0a00,0x0900,0x2000,0};
constWCHAR *s = buf;
int i;
unsignedintflags = MAXULONG, out_flags = 0;
if (len < sizeof(WCHAR))
{
/* FIXME: MSDN documents IS_TEXT_UNICODE_BUFFER_TOO_SMALL but there is no such thing... */if (pf) *pf = 0;
returnFALSE;
}
if (pf)
flags = (unsignedint)*pf;
/* * Apply various tests to the text string. According to the * docs, each test "passed" sets the corresponding flag in * the output flags. But some of the tests are mutually * exclusive, so I don't see how you could pass all tests ... *//* Check for an odd length ... pass if even. */if (len & 1) out_flags |= IS_TEXT_UNICODE_ODD_LENGTH;
if (((char *)buf)[len - 1] == 0)
len--; /* Windows seems to do something like that to avoid e.g. false IS_TEXT_UNICODE_NULL_BYTES */len /= (INT)sizeof(WCHAR);
/* Windows only checks the first 256 characters */if (len > 256) len = 256;
/* Check for the special byte order unicode marks. */if (*s == 0xFEFF) out_flags |= IS_TEXT_UNICODE_SIGNATURE;
if (*s == 0xFFFE) out_flags |= IS_TEXT_UNICODE_REVERSE_SIGNATURE;
/* apply some statistical analysis */if (flags & IS_TEXT_UNICODE_STATISTICS)
{
int stats = 0;
/* FIXME: checks only for ASCII characters in the unicode stream */for (i = 0; i < len; i++)
{
if (s[i] <= 255) stats++;
}
if (stats > len / 2)
out_flags |= IS_TEXT_UNICODE_STATISTICS;
}
/* Check for unicode NULL chars */if (flags & IS_TEXT_UNICODE_NULL_BYTES)
{
for (i = 0; i < len; i++)
{
if (!(s[i] & 0xff) || !(s[i] >> 8))
{
out_flags |= IS_TEXT_UNICODE_NULL_BYTES;
break;
}
}
}
if (flags & IS_TEXT_UNICODE_CONTROLS)
{
for (i = 0; i < len; i++)
{
if (strchrW(std_control_chars, s[i]))
{
out_flags |= IS_TEXT_UNICODE_CONTROLS;
break;
}
}
}
if (flags & IS_TEXT_UNICODE_REVERSE_CONTROLS)
{
for (i = 0; i < len; i++)
{
if (strchrW(byterev_control_chars, s[i]))
{
out_flags |= IS_TEXT_UNICODE_REVERSE_CONTROLS;
break;
}
}
}
if (pf)
{
out_flags &= (unsignedint)*pf;
*pf = (INT)out_flags;
}
/* check for flags that indicate it's definitely not valid Unicode */if (out_flags & (IS_TEXT_UNICODE_REVERSE_MASK | IS_TEXT_UNICODE_NOT_UNICODE_MASK)) returnFALSE;
/* now check for invalid ASCII, and assume Unicode if so */if (out_flags & IS_TEXT_UNICODE_NOT_ASCII_MASK) returnTRUE;
/* now check for Unicode flags */if (out_flags & IS_TEXT_UNICODE_UNICODE_MASK) returnTRUE;
/* no flags set */returnFALSE;
}
Generated on Sun May 27 2012 06:04:23 for ReactOS by
1.7.6.1
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