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ReactOS Development > Doxygentexcompress.h
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5.1 00004 * 00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 #ifndef TEXCOMPRESS_H 00026 #define TEXCOMPRESS_H 00027 00028 #include "mtypes.h" 00029 00030 #if _HAVE_FULL_GL 00031 00032 extern GLuint 00033 _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); 00034 00035 extern GLuint 00036 _mesa_compressed_texture_size( GLcontext *ctx, 00037 GLsizei width, GLsizei height, GLsizei depth, 00038 GLuint mesaFormat ); 00039 00040 extern GLuint 00041 _mesa_compressed_texture_size_glenum(GLcontext *ctx, 00042 GLsizei width, GLsizei height, 00043 GLsizei depth, GLenum glformat); 00044 00045 extern GLint 00046 _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width); 00047 00048 00049 extern GLubyte * 00050 _mesa_compressed_image_address(GLint col, GLint row, GLint img, 00051 GLuint mesaFormat, 00052 GLsizei width, const GLubyte *image); 00053 00054 00055 extern void 00056 _mesa_init_texture_s3tc( GLcontext *ctx ); 00057 00058 extern void 00059 _mesa_init_texture_fxt1( GLcontext *ctx ); 00060 00061 00062 #else /* _HAVE_FULL_GL */ 00063 00064 /* no-op macros */ 00065 #define _mesa_get_compressed_formats( c, f ) 0 00066 #define _mesa_compressed_texture_size( c, w, h, d, f ) 0 00067 #define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 00068 #define _mesa_compressed_row_stride( f, w) 0 00069 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 00070 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) 00071 00072 #endif /* _HAVE_FULL_GL */ 00073 00074 #endif /* TEXCOMPRESS_H */ Generated on Sun May 27 2012 04:20:29 for ReactOS by
1.7.6.1
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