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ReactOS Development > Doxygen

gl_shader_program Struct Reference

#include <mtypes.h>

Data Fields

GLenum Type
GLuint Name
GLint RefCount
GLboolean DeletePending
GLuint NumShaders
struct gl_shader ** Shaders
struct gl_program_parameter_listAttributes
struct gl_vertex_programVertexProgram
struct gl_fragment_programFragmentProgram
struct gl_uniform_listUniforms
struct gl_program_parameter_listVarying
GLboolean LinkStatus
GLboolean Validated
GLcharInfoLog

Detailed Description

A GLSL program object. Basically a linked collection of vertex and fragment shaders.

Definition at line 2137 of file mtypes.h.


The documentation for this struct was generated from the following file:

Generated on Sun May 27 2012 06:21:00 for ReactOS by doxygen 1.7.6.1

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