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ReactOS Development > Doxygengen_matypes.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5.1 00004 * 00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 * 00024 * Authors: 00025 * Gareth Hughes 00026 */ 00027 00028 /* 00029 * This generates an asm version of mtypes.h (called matypes.h), so that 00030 * Mesa's x86 assembly code can access the internal structures easily. 00031 * This will be particularly useful when developing new x86 asm code for 00032 * Mesa, including lighting, clipping, texture image conversion etc. 00033 */ 00034 00035 #include "main/glheader.h" 00036 #include "main/mtypes.h" 00037 #include "tnl/t_context.h" 00038 00039 00040 #undef offsetof 00041 #define offsetof( type, member ) ((size_t) &((type *)0)->member) 00042 00043 00044 #define OFFSET_HEADER( x ) \ 00045 do { \ 00046 printf( "\n" ); \ 00047 printf( "\n" ); \ 00048 printf( "/* =====================================================" \ 00049 "========\n" ); \ 00050 printf( " * Offsets for %s\n", x ); \ 00051 printf( " */\n" ); \ 00052 printf( "\n" ); \ 00053 } while (0) 00054 00055 #define DEFINE_HEADER( x ) \ 00056 do { \ 00057 printf( "\n" ); \ 00058 printf( "/*\n" ); \ 00059 printf( " * Flags for %s\n", x ); \ 00060 printf( " */\n" ); \ 00061 printf( "\n" ); \ 00062 } while (0) 00063 00064 #if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64) 00065 #define OFFSET( s, t, m ) \ 00066 printf( "#define %s\t%ld\n", s, offsetof( t, m ) ); 00067 #else 00068 #define OFFSET( s, t, m ) \ 00069 printf( "#define %s\t%d\n", s, offsetof( t, m ) ); 00070 #endif 00071 00072 #if defined(__BEOS__) || defined(__HAIKU__) || defined(_LP64) 00073 #define SIZEOF( s, t ) \ 00074 printf( "#define %s\t%ld\n", s, sizeof(t) ); 00075 #else 00076 #define SIZEOF( s, t ) \ 00077 printf( "#define %s\t%d\n", s, sizeof(t) ); 00078 #endif 00079 00080 #define DEFINE( s, d ) \ 00081 printf( "#define %s\t0x%x\n", s, d ); 00082 00083 00084 00085 int main( int argc, char **argv ) 00086 { 00087 printf( "/*\n" ); 00088 printf( " * This file is automatically generated from the Mesa internal type\n" ); 00089 printf( " * definitions. Do not edit directly.\n" ); 00090 printf( " */\n" ); 00091 printf( "\n" ); 00092 printf( "#ifndef __ASM_TYPES_H__\n" ); 00093 printf( "#define __ASM_TYPES_H__\n" ); 00094 printf( "\n" ); 00095 00096 00097 /* GLcontext offsets: 00098 */ 00099 OFFSET_HEADER( "GLcontext" ); 00100 00101 OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx ); 00102 printf( "\n" ); 00103 OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled ); 00104 OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel ); 00105 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace ); 00106 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode ); 00107 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask ); 00108 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled ); 00109 OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList ); 00110 OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices ); 00111 OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags ); 00112 OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor ); 00113 00114 00115 /* struct vertex_buffer offsets: 00116 */ 00117 OFFSET_HEADER( "struct vertex_buffer" ); 00118 00119 OFFSET( "VB_SIZE ", struct vertex_buffer, Size ); 00120 OFFSET( "VB_COUNT ", struct vertex_buffer, Count ); 00121 printf( "\n" ); 00122 OFFSET( "VB_ELTS ", struct vertex_buffer, Elts ); 00123 OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr ); 00124 OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr ); 00125 OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr ); 00126 OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr ); 00127 OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask ); 00128 OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask ); 00129 OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, NormalPtr ); 00130 OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag ); 00131 OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, TexCoordPtr[0] ); 00132 OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, TexCoordPtr[1] ); 00133 OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, TexCoordPtr[2] ); 00134 OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, TexCoordPtr[3] ); 00135 OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, IndexPtr ); 00136 OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr ); 00137 OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr ); 00138 OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr ); 00139 OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive ); 00140 printf( "\n" ); 00141 00142 DEFINE_HEADER( "struct vertex_buffer" ); 00143 00144 /* XXX use new labels here someday after vertex proram is done */ 00145 DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS ); 00146 DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL ); 00147 DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 ); 00148 DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 ); 00149 DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG ); 00150 DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 ); 00151 DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 ); 00152 DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 ); 00153 DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 ); 00154 00155 00156 /* GLvector4f offsets: 00157 */ 00158 OFFSET_HEADER( "GLvector4f" ); 00159 00160 OFFSET( "V4F_DATA ", GLvector4f, data ); 00161 OFFSET( "V4F_START ", GLvector4f, start ); 00162 OFFSET( "V4F_COUNT ", GLvector4f, count ); 00163 OFFSET( "V4F_STRIDE ", GLvector4f, stride ); 00164 OFFSET( "V4F_SIZE ", GLvector4f, size ); 00165 OFFSET( "V4F_FLAGS ", GLvector4f, flags ); 00166 00167 DEFINE_HEADER( "GLvector4f" ); 00168 00169 DEFINE( "VEC_MALLOC ", VEC_MALLOC ); 00170 DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE ); 00171 DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE ); 00172 printf( "\n" ); 00173 DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 ); 00174 DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 ); 00175 DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 ); 00176 DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 ); 00177 00178 00179 /* GLmatrix offsets: 00180 */ 00181 OFFSET_HEADER( "GLmatrix" ); 00182 00183 OFFSET( "MATRIX_DATA ", GLmatrix, m ); 00184 OFFSET( "MATRIX_INV ", GLmatrix, inv ); 00185 OFFSET( "MATRIX_FLAGS ", GLmatrix, flags ); 00186 OFFSET( "MATRIX_TYPE ", GLmatrix, type ); 00187 00188 00189 /* struct gl_light offsets: 00190 */ 00191 OFFSET_HEADER( "struct gl_light" ); 00192 00193 OFFSET( "LIGHT_NEXT ", struct gl_light, next ); 00194 OFFSET( "LIGHT_PREV ", struct gl_light, prev ); 00195 printf( "\n" ); 00196 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); 00197 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); 00198 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); 00199 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); 00200 OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection ); 00201 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); 00202 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); 00203 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); 00204 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); 00205 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); 00206 OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation ); 00207 OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled ); 00208 printf( "\n" ); 00209 OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags ); 00210 printf( "\n" ); 00211 OFFSET( "LIGHT_POSITION ", struct gl_light, _Position ); 00212 OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm ); 00213 OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm ); 00214 OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection ); 00215 OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation ); 00216 printf( "\n" ); 00217 OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable ); 00218 OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient ); 00219 OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse ); 00220 OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular ); 00221 printf( "\n" ); 00222 SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light ); 00223 00224 DEFINE_HEADER( "struct gl_light" ); 00225 00226 DEFINE( "LIGHT_SPOT ", LIGHT_SPOT ); 00227 DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER ); 00228 DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL ); 00229 printf( "\n" ); 00230 DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES ); 00231 00232 00233 /* struct gl_lightmodel offsets: 00234 */ 00235 OFFSET_HEADER( "struct gl_lightmodel" ); 00236 00237 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient ); 00238 OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer ); 00239 OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide ); 00240 OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl ); 00241 00242 00243 printf( "\n" ); 00244 printf( "\n" ); 00245 printf( "#endif /* __ASM_TYPES_H__ */\n" ); 00246 00247 return 0; 00248 } Generated on Sun May 27 2012 04:20:49 for ReactOS by
1.7.6.1
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