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Go to the source code of this file.
Defines |
| #define | Z_ADDRESS(X, Y) (zStart + (Y) * stride + (X)) |
Functions |
| static GLuint | depth_test_span16 (GLcontext *ctx, GLuint n, GLushort zbuffer[], const GLuint z[], GLubyte mask[]) |
| static GLuint | depth_test_span32 (GLcontext *ctx, GLuint n, GLuint zbuffer[], const GLuint z[], GLubyte mask[]) |
| static GLuint | depth_test_span (GLcontext *ctx, SWspan *span) |
| static void | direct_depth_test_pixels16 (GLcontext *ctx, GLushort *zStart, GLuint stride, GLuint n, const GLint x[], const GLint y[], const GLuint z[], GLubyte mask[]) |
| static void | direct_depth_test_pixels32 (GLcontext *ctx, GLuint *zStart, GLuint stride, GLuint n, const GLint x[], const GLint y[], const GLuint z[], GLubyte mask[]) |
| static GLuint | depth_test_pixels (GLcontext *ctx, SWspan *span) |
| GLuint | _swrast_depth_test_span (GLcontext *ctx, SWspan *span) |
| GLboolean | _swrast_depth_bounds_test (GLcontext *ctx, SWspan *span) |
| void | _swrast_read_depth_span_float (GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLfloat depth[]) |
| void | _swrast_read_depth_span_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLuint depth[]) |
| void | _swrast_clear_depth_buffer (GLcontext *ctx, struct gl_renderbuffer *rb) |
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