ReactOS Fundraising Campaign 2012
 
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ReactOS Development > Doxygen

s_depth.c File Reference
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/fbobject.h"
#include "s_depth.h"
#include "s_context.h"
#include "s_span.h"

Go to the source code of this file.

Defines

#define Z_ADDRESS(X, Y)   (zStart + (Y) * stride + (X))

Functions

static GLuint depth_test_span16 (GLcontext *ctx, GLuint n, GLushort zbuffer[], const GLuint z[], GLubyte mask[])
static GLuint depth_test_span32 (GLcontext *ctx, GLuint n, GLuint zbuffer[], const GLuint z[], GLubyte mask[])
static GLuint depth_test_span (GLcontext *ctx, SWspan *span)
static void direct_depth_test_pixels16 (GLcontext *ctx, GLushort *zStart, GLuint stride, GLuint n, const GLint x[], const GLint y[], const GLuint z[], GLubyte mask[])
static void direct_depth_test_pixels32 (GLcontext *ctx, GLuint *zStart, GLuint stride, GLuint n, const GLint x[], const GLint y[], const GLuint z[], GLubyte mask[])
static GLuint depth_test_pixels (GLcontext *ctx, SWspan *span)
GLuint _swrast_depth_test_span (GLcontext *ctx, SWspan *span)
GLboolean _swrast_depth_bounds_test (GLcontext *ctx, SWspan *span)
void _swrast_read_depth_span_float (GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLfloat depth[])
void _swrast_read_depth_span_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLuint depth[])
void _swrast_clear_depth_buffer (GLcontext *ctx, struct gl_renderbuffer *rb)

Generated on Sun May 27 2012 04:59:43 for ReactOS by doxygen 1.7.6.1

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