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ReactOS Development > Doxygen

svgamesa.h
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00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  4.0
00004  * Copyright (C) 1995-2001  Brian Paul
00005  *
00006  * This library is free software; you can redistribute it and/or
00007  * modify it under the terms of the GNU Library General Public
00008  * License as published by the Free Software Foundation; either
00009  * version 2 of the License, or (at your option) any later version.
00010  *
00011  * This library is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00014  * Library General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Library General Public
00017  * License along with this library; if not, write to the Free
00018  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00019  */
00020 
00021 
00022 /*
00023  * SVGA/Mesa interface for Linux.
00024  */
00025 
00026 
00027 /*
00028  * Intro to using the VGA/Mesa interface
00029  *
00030  * 1. #include the <vga.h> file
00031  * 2. Call vga_init() to initialize the SVGA library.
00032  * 3. Call vga_setmode() to specify the screen size and color depth.
00033  * 4. Call SVGAMesaCreateContext() to setup a Mesa context.  If using 8-bit
00034  *    color Mesa assumes color index mode, if using 16-bit or deeper color
00035  *    Mesa assumes RGB mode.
00036  * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
00037  * 6. You can now use the Mesa API functions.
00038  * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
00039  *    to restore the original text screen.
00040  *
00041  * Notes
00042  * 1. You must run your executable as root (or use the set UID-bit) because
00043  *    the SVGA library requires it.
00044  * 2. The SVGA driver is not fully implemented yet.  See svgamesa.c for what
00045  *    has to be done yet.
00046  */
00047 
00048 
00049 #ifndef SVGAMESA_H
00050 #define SVGAMESA_H
00051 
00052 
00053 #define SVGAMESA_MAJOR_VERSION 4
00054 #define SVGAMESA_MINOR_VERSION 0
00055 
00056 
00057 #ifdef __cplusplus
00058 extern "C" {
00059 #endif
00060 
00061 
00062 #include "GL/gl.h"
00063 
00064 
00065 
00066 /*
00067  * This is the SVGAMesa context 'handle':
00068  */
00069 typedef struct svgamesa_context *SVGAMesaContext;
00070 
00071 
00072 
00073 /*
00074  * doubleBuffer flag new in version 2.4
00075  */
00076 extern int SVGAMesaInit( int GraphMode );
00077 
00078 extern int SVGAMesaClose( void );
00079 
00080 extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer );
00081 
00082 extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
00083 
00084 extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
00085 
00086 extern void SVGAMesaSwapBuffers( void );
00087 
00088 extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue);
00089 
00090 extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
00091 
00092 #ifdef __cplusplus
00093 }
00094 #endif
00095 
00096 
00097 #endif

Generated on Sun May 27 2012 04:19:56 for ReactOS by doxygen 1.7.6.1

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