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Definition at line 191 of file bezierPatch.cc.
{ bezierPatch *temp; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_MAP2_VERTEX_3); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glColor3f(1,0,0); #ifdef DEBUG printf("mapmap\n"); #endif for(temp = list; temp != NULL; temp = temp->next) bezierPatchDraw(temp, u_reso, v_reso); }