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ReactOS Development > Doxygen

t_dd_imm_tapi.h
Go to the documentation of this file.
00001 
00002 /*
00003  * Mesa 3-D graphics library
00004  * Version:  3.5
00005  *
00006  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
00007  *
00008  * Permission is hereby granted, free of charge, to any person obtaining a
00009  * copy of this software and associated documentation files (the "Software"),
00010  * to deal in the Software without restriction, including without limitation
00011  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00012  * and/or sell copies of the Software, and to permit persons to whom the
00013  * Software is furnished to do so, subject to the following conditions:
00014  *
00015  * The above copyright notice and this permission notice shall be included
00016  * in all copies or substantial portions of the Software.
00017  *
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00021  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00022  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00023  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00024  *
00025  * Authors:
00026  *    Gareth Hughes <gareth@valinux.com>
00027  *    Keith Whitwell <keith_whitwell@yahoo.com>
00028  */
00029 
00030 /* Template for immediate mode texture coordinate functions.
00031  */
00032 
00033 #ifndef DO_PROJ_TEX
00034 #error "Need to define DO_PROJ_TEX"
00035 #endif
00036 
00037 
00038 /* =============================================================
00039  * Notify on calls to texture4f, to allow switch to projected texture
00040  * vertex format:
00041  */
00042 
00043 static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
00044 {
00045    GET_CURRENT;
00046    DO_PROJ_TEX;
00047    TEXCOORD4( s, t, r, q );
00048 }
00049 
00050 static void TAG(TexCoord4fv)( const GLfloat *v )
00051 {
00052    GET_CURRENT;
00053    DO_PROJ_TEX;
00054    TEXCOORD4( v[0], v[1], v[2], v[3] );
00055 }
00056 
00057 static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
00058                      GLfloat t, GLfloat r, GLfloat q )
00059 {
00060    GET_CURRENT;
00061    DO_PROJ_TEX;
00062    MULTI_TEXCOORD4( unit, s, t, r, q );
00063 }
00064 
00065 static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v )
00066 {
00067    GET_CURRENT;
00068    DO_PROJ_TEX;
00069    MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );
00070 }
00071 
00072 
00073 
00074 #undef DO_PROJ_TEX
00075 #undef TAG

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