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ReactOS Development > Doxygen

t_dd_vertex.h
Go to the documentation of this file.
00001 
00002 /*
00003  * Mesa 3-D graphics library
00004  * Version:  4.0.3
00005  *
00006  * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
00007  *
00008  * Permission is hereby granted, free of charge, to any person obtaining a
00009  * copy of this software and associated documentation files (the "Software"),
00010  * to deal in the Software without restriction, including without limitation
00011  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00012  * and/or sell copies of the Software, and to permit persons to whom the
00013  * Software is furnished to do so, subject to the following conditions:
00014  *
00015  * The above copyright notice and this permission notice shall be included
00016  * in all copies or substantial portions of the Software.
00017  *
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00021  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00022  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00023  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00024  *
00025  * Authors:
00026  *    Keith Whitwell <keith@tungstengraphics.com>
00027  */
00028 
00029 typedef struct {
00030    GLfloat x, y, z, w;
00031 } TAG(_coord_t);
00032 
00033 #ifdef COLOR_IS_RGBA
00034 typedef struct {
00035 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
00036    GLubyte alpha, blue, green, red;
00037 #else
00038    GLubyte red, green, blue, alpha;
00039 #endif
00040 } TAG(_color_t);
00041 #else
00042 typedef struct {
00043 #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
00044    GLubyte alpha, red, green, blue;
00045 #else
00046    GLubyte blue, green, red, alpha;
00047 #endif
00048 } TAG(_color_t);
00049 #endif
00050 
00051 typedef union {
00052    struct {
00053       GLfloat x, y, z, w;
00054       TAG(_color_t) color;
00055       TAG(_color_t) specular;
00056       GLfloat u0, v0;
00057       GLfloat u1, v1;
00058       GLfloat u2, v2;
00059       GLfloat u3, v3;
00060    } v;
00061    struct {
00062       GLfloat x, y, z, w;
00063       TAG(_color_t) color;
00064       TAG(_color_t) specular;
00065       GLfloat u0, v0, q0;
00066       GLfloat u1, v1, q1;
00067       GLfloat u2, v2, q2;
00068       GLfloat u3, v3, q3;
00069    } pv;
00070    struct {
00071       GLfloat x, y, z;
00072       TAG(_color_t) color;
00073    } tv;
00074    GLfloat f[24];
00075    GLuint  ui[24];
00076    GLubyte ub4[24][4];
00077 } TAG(Vertex), *TAG(VertexPtr);
00078 

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