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ReactOS Development > Doxygent_vb_program.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 7.1 00004 * 00005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00033 #include "main/glheader.h" 00034 #include "main/colormac.h" 00035 #include "main/context.h" 00036 #include "main/macros.h" 00037 #include "main/imports.h" 00038 #include "shader/prog_instruction.h" 00039 #include "shader/prog_statevars.h" 00040 #include "shader/prog_execute.h" 00041 #include "swrast/s_context.h" 00042 #include "swrast/s_texfilter.h" 00043 00044 #include "tnl/tnl.h" 00045 #include "tnl/t_context.h" 00046 #include "tnl/t_pipeline.h" 00047 00048 00049 00053 struct vp_stage_data { 00055 GLvector4f results[VERT_RESULT_MAX]; 00056 00057 GLvector4f ndcCoords; 00058 GLubyte *clipmask; 00059 GLubyte ormask, andmask; 00060 }; 00061 00062 00063 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) 00064 00065 00066 static void 00067 userclip( GLcontext *ctx, 00068 GLvector4f *clip, 00069 GLubyte *clipmask, 00070 GLubyte *clipormask, 00071 GLubyte *clipandmask ) 00072 { 00073 GLuint p; 00074 00075 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { 00076 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { 00077 GLuint nr, i; 00078 const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; 00079 const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; 00080 const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; 00081 const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; 00082 GLfloat *coord = (GLfloat *)clip->data; 00083 GLuint stride = clip->stride; 00084 GLuint count = clip->count; 00085 00086 for (nr = 0, i = 0 ; i < count ; i++) { 00087 GLfloat dp = (coord[0] * a + 00088 coord[1] * b + 00089 coord[2] * c + 00090 coord[3] * d); 00091 00092 if (dp < 0) { 00093 nr++; 00094 clipmask[i] |= CLIP_USER_BIT; 00095 } 00096 00097 STRIDE_F(coord, stride); 00098 } 00099 00100 if (nr > 0) { 00101 *clipormask |= CLIP_USER_BIT; 00102 if (nr == count) { 00103 *clipandmask |= CLIP_USER_BIT; 00104 return; 00105 } 00106 } 00107 } 00108 } 00109 } 00110 00111 00112 static GLboolean 00113 do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store) 00114 { 00115 TNLcontext *tnl = TNL_CONTEXT(ctx); 00116 struct vertex_buffer *VB = &tnl->vb; 00117 /* Cliptest and perspective divide. Clip functions must clear 00118 * the clipmask. 00119 */ 00120 store->ormask = 0; 00121 store->andmask = CLIP_FRUSTUM_BITS; 00122 00123 if (tnl->NeedNdcCoords) { 00124 VB->NdcPtr = 00125 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr, 00126 &store->ndcCoords, 00127 store->clipmask, 00128 &store->ormask, 00129 &store->andmask ); 00130 } 00131 else { 00132 VB->NdcPtr = NULL; 00133 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr, 00134 NULL, 00135 store->clipmask, 00136 &store->ormask, 00137 &store->andmask ); 00138 } 00139 00140 if (store->andmask) { 00141 /* All vertices are outside the frustum */ 00142 return GL_FALSE; 00143 } 00144 00145 /* Test userclip planes. This contributes to VB->ClipMask. 00146 */ 00148 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled || 00149 ctx->VertexProgram.Current->IsPositionInvariant)) { 00150 userclip( ctx, 00151 VB->ClipPtr, 00152 store->clipmask, 00153 &store->ormask, 00154 &store->andmask ); 00155 00156 if (store->andmask) { 00157 return GL_FALSE; 00158 } 00159 } 00160 00161 VB->ClipAndMask = store->andmask; 00162 VB->ClipOrMask = store->ormask; 00163 VB->ClipMask = store->clipmask; 00164 00165 return GL_TRUE; 00166 } 00167 00168 00175 static void 00176 vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, 00177 GLuint unit, GLfloat color[4]) 00178 { 00179 GLchan rgba[4]; 00180 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00181 00182 /* XXX use a float-valued TextureSample routine here!!! */ 00183 swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, 00184 1, (const GLfloat (*)[4]) texcoord, 00185 &lambda, &rgba); 00186 color[0] = CHAN_TO_FLOAT(rgba[0]); 00187 color[1] = CHAN_TO_FLOAT(rgba[1]); 00188 color[2] = CHAN_TO_FLOAT(rgba[2]); 00189 color[3] = CHAN_TO_FLOAT(rgba[3]); 00190 } 00191 00192 00197 void 00198 _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program) 00199 { 00200 /* No-op. 00201 * If we had derived anything from the program that was private to this 00202 * stage we'd recompute/validate it here. 00203 */ 00204 } 00205 00206 00210 static void 00211 init_machine(GLcontext *ctx, struct gl_program_machine *machine) 00212 { 00213 /* Input registers get initialized from the current vertex attribs */ 00214 MEMCPY(machine->VertAttribs, ctx->Current.Attrib, 00215 MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat)); 00216 00217 if (ctx->VertexProgram._Current->IsNVProgram) { 00218 GLuint i; 00219 /* Output/result regs are initialized to [0,0,0,1] */ 00220 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) { 00221 ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F); 00222 } 00223 /* Temp regs are initialized to [0,0,0,0] */ 00224 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) { 00225 ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F); 00226 } 00227 for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) { 00228 ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0); 00229 } 00230 } 00231 00232 machine->NumDeriv = 0; 00233 00234 /* init condition codes */ 00235 machine->CondCodes[0] = COND_EQ; 00236 machine->CondCodes[1] = COND_EQ; 00237 machine->CondCodes[2] = COND_EQ; 00238 machine->CondCodes[3] = COND_EQ; 00239 00240 /* init call stack */ 00241 machine->StackDepth = 0; 00242 00243 machine->FetchTexelLod = vp_fetch_texel; 00244 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ 00245 00246 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; 00247 } 00248 00249 00253 static void 00254 map_textures(GLcontext *ctx, const struct gl_vertex_program *vp) 00255 { 00256 GLuint u; 00257 00258 if (!ctx->Driver.MapTexture) 00259 return; 00260 00261 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { 00262 if (vp->Base.TexturesUsed[u]) { 00263 /* Note: _Current *should* correspond to the target indicated 00264 * in TexturesUsed[u]. 00265 */ 00266 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current); 00267 } 00268 } 00269 } 00270 00271 00275 static void 00276 unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp) 00277 { 00278 GLuint u; 00279 00280 if (!ctx->Driver.MapTexture) 00281 return; 00282 00283 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) { 00284 if (vp->Base.TexturesUsed[u]) { 00285 /* Note: _Current *should* correspond to the target indicated 00286 * in TexturesUsed[u]. 00287 */ 00288 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current); 00289 } 00290 } 00291 } 00292 00293 00297 static GLboolean 00298 run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) 00299 { 00300 TNLcontext *tnl = TNL_CONTEXT(ctx); 00301 struct vp_stage_data *store = VP_STAGE_DATA(stage); 00302 struct vertex_buffer *VB = &tnl->vb; 00303 struct gl_vertex_program *program = ctx->VertexProgram._Current; 00304 struct gl_program_machine machine; 00305 GLuint outputs[VERT_RESULT_MAX], numOutputs; 00306 GLuint i, j; 00307 00308 if (!program) 00309 return GL_TRUE; 00310 00311 if (program->IsNVProgram) { 00312 _mesa_load_tracked_matrices(ctx); 00313 } 00314 else { 00315 /* ARB program or vertex shader */ 00316 _mesa_load_state_parameters(ctx, program->Base.Parameters); 00317 } 00318 00319 /* make list of outputs to save some time below */ 00320 numOutputs = 0; 00321 for (i = 0; i < VERT_RESULT_MAX; i++) { 00322 if (program->Base.OutputsWritten & (1 << i)) { 00323 outputs[numOutputs++] = i; 00324 } 00325 } 00326 00327 map_textures(ctx, program); 00328 00329 for (i = 0; i < VB->Count; i++) { 00330 GLuint attr; 00331 00332 init_machine(ctx, &machine); 00333 00334 #if 0 00335 printf("Input %d: %f, %f, %f, %f\n", i, 00336 VB->AttribPtr[0]->data[i][0], 00337 VB->AttribPtr[0]->data[i][1], 00338 VB->AttribPtr[0]->data[i][2], 00339 VB->AttribPtr[0]->data[i][3]); 00340 printf(" color: %f, %f, %f, %f\n", 00341 VB->AttribPtr[3]->data[i][0], 00342 VB->AttribPtr[3]->data[i][1], 00343 VB->AttribPtr[3]->data[i][2], 00344 VB->AttribPtr[3]->data[i][3]); 00345 printf(" normal: %f, %f, %f, %f\n", 00346 VB->AttribPtr[2]->data[i][0], 00347 VB->AttribPtr[2]->data[i][1], 00348 VB->AttribPtr[2]->data[i][2], 00349 VB->AttribPtr[2]->data[i][3]); 00350 #endif 00351 00352 /* the vertex array case */ 00353 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { 00354 if (program->Base.InputsRead & (1 << attr)) { 00355 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; 00356 const GLuint size = VB->AttribPtr[attr]->size; 00357 const GLuint stride = VB->AttribPtr[attr]->stride; 00358 const GLfloat *data = (GLfloat *) (ptr + stride * i); 00359 COPY_CLEAN_4V(machine.VertAttribs[attr], size, data); 00360 } 00361 } 00362 00363 /* execute the program */ 00364 _mesa_execute_program(ctx, &program->Base, &machine); 00365 00366 /* copy the output registers into the VB->attribs arrays */ 00367 for (j = 0; j < numOutputs; j++) { 00368 const GLuint attr = outputs[j]; 00369 COPY_4V(store->results[attr].data[i], machine.Outputs[attr]); 00370 } 00371 #if 0 00372 printf("HPOS: %f %f %f %f\n", 00373 machine.Outputs[0][0], 00374 machine.Outputs[0][1], 00375 machine.Outputs[0][2], 00376 machine.Outputs[0][3]); 00377 #endif 00378 } 00379 00380 unmap_textures(ctx, program); 00381 00382 /* Fixup fog and point size results if needed */ 00383 if (program->IsNVProgram) { 00384 if (ctx->Fog.Enabled && 00385 (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) { 00386 for (i = 0; i < VB->Count; i++) { 00387 store->results[VERT_RESULT_FOGC].data[i][0] = 1.0; 00388 } 00389 } 00390 00391 if (ctx->VertexProgram.PointSizeEnabled && 00392 (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) { 00393 for (i = 0; i < VB->Count; i++) { 00394 store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size; 00395 } 00396 } 00397 } 00398 00399 if (program->IsPositionInvariant) { 00400 /* We need the exact same transform as in the fixed function path here 00401 * to guarantee invariance, depending on compiler optimization flags 00402 * results could be different otherwise. 00403 */ 00404 VB->ClipPtr = TransformRaw( &store->results[0], 00405 &ctx->_ModelProjectMatrix, 00406 VB->AttribPtr[0] ); 00407 00408 /* Drivers expect this to be clean to element 4... 00409 */ 00410 switch (VB->ClipPtr->size) { 00411 case 1: 00412 /* impossible */ 00413 case 2: 00414 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 ); 00415 /* fall-through */ 00416 case 3: 00417 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 ); 00418 /* fall-through */ 00419 case 4: 00420 break; 00421 } 00422 } 00423 else { 00424 /* Setup the VB pointers so that the next pipeline stages get 00425 * their data from the right place (the program output arrays). 00426 */ 00427 VB->ClipPtr = &store->results[VERT_RESULT_HPOS]; 00428 VB->ClipPtr->size = 4; 00429 VB->ClipPtr->count = VB->Count; 00430 } 00431 00432 VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0]; 00433 VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0]; 00434 VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1]; 00435 VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1]; 00436 VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC]; 00437 00438 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0]; 00439 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1]; 00440 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC]; 00441 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ]; 00442 00443 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { 00444 VB->TexCoordPtr[i] = 00445 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] 00446 = &store->results[VERT_RESULT_TEX0 + i]; 00447 } 00448 00449 for (i = 0; i < ctx->Const.MaxVarying; i++) { 00450 if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) { 00451 /* Note: varying results get put into the generic attributes */ 00452 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i] 00453 = &store->results[VERT_RESULT_VAR0 + i]; 00454 } 00455 } 00456 00457 00458 /* Perform NDC and cliptest operations: 00459 */ 00460 return do_ndc_cliptest(ctx, store); 00461 } 00462 00463 00468 static GLboolean 00469 init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage) 00470 { 00471 TNLcontext *tnl = TNL_CONTEXT(ctx); 00472 struct vertex_buffer *VB = &(tnl->vb); 00473 struct vp_stage_data *store; 00474 const GLuint size = VB->Size; 00475 GLuint i; 00476 00477 stage->privatePtr = MALLOC(sizeof(*store)); 00478 store = VP_STAGE_DATA(stage); 00479 if (!store) 00480 return GL_FALSE; 00481 00482 /* Allocate arrays of vertex output values */ 00483 for (i = 0; i < VERT_RESULT_MAX; i++) { 00484 _mesa_vector4f_alloc( &store->results[i], 0, size, 32 ); 00485 store->results[i].size = 4; 00486 } 00487 00488 /* a few other misc allocations */ 00489 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); 00490 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 ); 00491 00492 return GL_TRUE; 00493 } 00494 00495 00499 static void 00500 dtr(struct tnl_pipeline_stage *stage) 00501 { 00502 struct vp_stage_data *store = VP_STAGE_DATA(stage); 00503 00504 if (store) { 00505 GLuint i; 00506 00507 /* free the vertex program result arrays */ 00508 for (i = 0; i < VERT_RESULT_MAX; i++) 00509 _mesa_vector4f_free( &store->results[i] ); 00510 00511 /* free misc arrays */ 00512 _mesa_vector4f_free( &store->ndcCoords ); 00513 ALIGN_FREE( store->clipmask ); 00514 00515 FREE( store ); 00516 stage->privatePtr = NULL; 00517 } 00518 } 00519 00520 00521 static void 00522 validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) 00523 { 00524 if (ctx->VertexProgram._Current) { 00525 _swrast_update_texture_samplers(ctx); 00526 } 00527 } 00528 00529 00530 00534 const struct tnl_pipeline_stage _tnl_vertex_program_stage = 00535 { 00536 "vertex-program", 00537 NULL, /* private_data */ 00538 init_vp, /* create */ 00539 dtr, /* destroy */ 00540 validate_vp_stage, /* validate */ 00541 run_vp /* run -- initially set to ctr */ 00542 }; Generated on Sun May 27 2012 04:20:46 for ReactOS by
1.7.6.1
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