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ReactOS Development > Doxygen

t_vb_program.c File Reference

Pipeline stage for executing vertex programs. More...

#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
#include "shader/prog_instruction.h"
#include "shader/prog_statevars.h"
#include "shader/prog_execute.h"
#include "swrast/s_context.h"
#include "swrast/s_texfilter.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"

Go to the source code of this file.

Data Structures

struct  vp_stage_data

Defines

#define VP_STAGE_DATA(stage)   ((struct vp_stage_data *)(stage->privatePtr))

Functions

static void userclip (GLcontext *ctx, GLvector4f *clip, GLubyte *clipmask, GLubyte *clipormask, GLubyte *clipandmask)
static GLboolean do_ndc_cliptest (GLcontext *ctx, struct vp_stage_data *store)
static void vp_fetch_texel (GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4])
void _tnl_program_string (GLcontext *ctx, GLenum target, struct gl_program *program)
static void init_machine (GLcontext *ctx, struct gl_program_machine *machine)
static void map_textures (GLcontext *ctx, const struct gl_vertex_program *vp)
static void unmap_textures (GLcontext *ctx, const struct gl_vertex_program *vp)
static GLboolean run_vp (GLcontext *ctx, struct tnl_pipeline_stage *stage)
static GLboolean init_vp (GLcontext *ctx, struct tnl_pipeline_stage *stage)
static void dtr (struct tnl_pipeline_stage *stage)
static void validate_vp_stage (GLcontext *ctx, struct tnl_pipeline_stage *stage)

Variables

struct tnl_pipeline_stage _tnl_vertex_program_stage

Detailed Description

Pipeline stage for executing vertex programs.

Author:
Brian Paul, Keith Whitwell

Definition in file t_vb_program.c.


Generated on Sun May 27 2012 04:59:58 for ReactOS by doxygen 1.7.6.1

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