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[static]
Definition at line 428 of file sprite.c.
{ ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface; int i; TRACE("(%p)\n", This); for(i=0;i<This->sprite_count;i++) if(This->sprites[i].texture) IDirect3DTexture9_Release(This->sprites[i].texture); This->sprite_count=0; This->flags=0; This->ready=FALSE; /* keep matrices */ /* device objects get restored on Begin */ return D3D_OK; }