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00001 00002 /* 00003 * Mesa 3-D graphics library 00004 * Version: 3.5 00005 * 00006 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining a 00009 * copy of this software and associated documentation files (the "Software"), 00010 * to deal in the Software without restriction, including without limitation 00011 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00012 * and/or sell copies of the Software, and to permit persons to whom the 00013 * Software is furnished to do so, subject to the following conditions: 00014 * 00015 * The above copyright notice and this permission notice shall be included 00016 * in all copies or substantial portions of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00019 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00021 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00022 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00023 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00024 */ 00025 00026 00027 /* 00028 * eval.c was written by 00029 * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and 00030 * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). 00031 * 00032 * My original implementation of evaluators was simplistic and didn't 00033 * compute surface normal vectors properly. Bernd and Volker applied 00034 * used more sophisticated methods to get better results. 00035 * 00036 * Thanks guys! 00037 */ 00038 00039 00040 #include "main/glheader.h" 00041 #include "main/config.h" 00042 #include "m_eval.h" 00043 00044 static GLfloat inv_tab[MAX_EVAL_ORDER]; 00045 00046 00047 00048 /* 00049 * Horner scheme for Bezier curves 00050 * 00051 * Bezier curves can be computed via a Horner scheme. 00052 * Horner is numerically less stable than the de Casteljau 00053 * algorithm, but it is faster. For curves of degree n 00054 * the complexity of Horner is O(n) and de Casteljau is O(n^2). 00055 * Since stability is not important for displaying curve 00056 * points I decided to use the Horner scheme. 00057 * 00058 * A cubic Bezier curve with control points b0, b1, b2, b3 can be 00059 * written as 00060 * 00061 * (([3] [3] ) [3] ) [3] 00062 * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 00063 * 00064 * [n] 00065 * where s=1-t and the binomial coefficients [i]. These can 00066 * be computed iteratively using the identity: 00067 * 00068 * [n] [n ] [n] 00069 * [i] = (n-i+1)/i * [i-1] and [0] = 1 00070 */ 00071 00072 00073 void 00074 _math_horner_bezier_curve(const GLfloat * cp, GLfloat * out, GLfloat t, 00075 GLuint dim, GLuint order) 00076 { 00077 GLfloat s, powert, bincoeff; 00078 GLuint i, k; 00079 00080 if (order >= 2) { 00081 bincoeff = (GLfloat) (order - 1); 00082 s = 1.0F - t; 00083 00084 for (k = 0; k < dim; k++) 00085 out[k] = s * cp[k] + bincoeff * t * cp[dim + k]; 00086 00087 for (i = 2, cp += 2 * dim, powert = t * t; i < order; 00088 i++, powert *= t, cp += dim) { 00089 bincoeff *= (GLfloat) (order - i); 00090 bincoeff *= inv_tab[i]; 00091 00092 for (k = 0; k < dim; k++) 00093 out[k] = s * out[k] + bincoeff * powert * cp[k]; 00094 } 00095 } 00096 else { /* order=1 -> constant curve */ 00097 00098 for (k = 0; k < dim; k++) 00099 out[k] = cp[k]; 00100 } 00101 } 00102 00103 /* 00104 * Tensor product Bezier surfaces 00105 * 00106 * Again the Horner scheme is used to compute a point on a 00107 * TP Bezier surface. First a control polygon for a curve 00108 * on the surface in one parameter direction is computed, 00109 * then the point on the curve for the other parameter 00110 * direction is evaluated. 00111 * 00112 * To store the curve control polygon additional storage 00113 * for max(uorder,vorder) points is needed in the 00114 * control net cn. 00115 */ 00116 00117 void 00118 _math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, 00119 GLuint dim, GLuint uorder, GLuint vorder) 00120 { 00121 GLfloat *cp = cn + uorder * vorder * dim; 00122 GLuint i, uinc = vorder * dim; 00123 00124 if (vorder > uorder) { 00125 if (uorder >= 2) { 00126 GLfloat s, poweru, bincoeff; 00127 GLuint j, k; 00128 00129 /* Compute the control polygon for the surface-curve in u-direction */ 00130 for (j = 0; j < vorder; j++) { 00131 GLfloat *ucp = &cn[j * dim]; 00132 00133 /* Each control point is the point for parameter u on a */ 00134 /* curve defined by the control polygons in u-direction */ 00135 bincoeff = (GLfloat) (uorder - 1); 00136 s = 1.0F - u; 00137 00138 for (k = 0; k < dim; k++) 00139 cp[j * dim + k] = s * ucp[k] + bincoeff * u * ucp[uinc + k]; 00140 00141 for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder; 00142 i++, poweru *= u, ucp += uinc) { 00143 bincoeff *= (GLfloat) (uorder - i); 00144 bincoeff *= inv_tab[i]; 00145 00146 for (k = 0; k < dim; k++) 00147 cp[j * dim + k] = 00148 s * cp[j * dim + k] + bincoeff * poweru * ucp[k]; 00149 } 00150 } 00151 00152 /* Evaluate curve point in v */ 00153 _math_horner_bezier_curve(cp, out, v, dim, vorder); 00154 } 00155 else /* uorder=1 -> cn defines a curve in v */ 00156 _math_horner_bezier_curve(cn, out, v, dim, vorder); 00157 } 00158 else { /* vorder <= uorder */ 00159 00160 if (vorder > 1) { 00161 GLuint i; 00162 00163 /* Compute the control polygon for the surface-curve in u-direction */ 00164 for (i = 0; i < uorder; i++, cn += uinc) { 00165 /* For constant i all cn[i][j] (j=0..vorder) are located */ 00166 /* on consecutive memory locations, so we can use */ 00167 /* horner_bezier_curve to compute the control points */ 00168 00169 _math_horner_bezier_curve(cn, &cp[i * dim], v, dim, vorder); 00170 } 00171 00172 /* Evaluate curve point in u */ 00173 _math_horner_bezier_curve(cp, out, u, dim, uorder); 00174 } 00175 else /* vorder=1 -> cn defines a curve in u */ 00176 _math_horner_bezier_curve(cn, out, u, dim, uorder); 00177 } 00178 } 00179 00180 /* 00181 * The direct de Casteljau algorithm is used when a point on the 00182 * surface and the tangent directions spanning the tangent plane 00183 * should be computed (this is needed to compute normals to the 00184 * surface). In this case the de Casteljau algorithm approach is 00185 * nicer because a point and the partial derivatives can be computed 00186 * at the same time. To get the correct tangent length du and dv 00187 * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. 00188 * Since only the directions are needed, this scaling step is omitted. 00189 * 00190 * De Casteljau needs additional storage for uorder*vorder 00191 * values in the control net cn. 00192 */ 00193 00194 void 00195 _math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, 00196 GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, 00197 GLuint uorder, GLuint vorder) 00198 { 00199 GLfloat *dcn = cn + uorder * vorder * dim; 00200 GLfloat us = 1.0F - u, vs = 1.0F - v; 00201 GLuint h, i, j, k; 00202 GLuint minorder = uorder < vorder ? uorder : vorder; 00203 GLuint uinc = vorder * dim; 00204 GLuint dcuinc = vorder; 00205 00206 /* Each component is evaluated separately to save buffer space */ 00207 /* This does not drasticaly decrease the performance of the */ 00208 /* algorithm. If additional storage for (uorder-1)*(vorder-1) */ 00209 /* points would be available, the components could be accessed */ 00210 /* in the innermost loop which could lead to less cache misses. */ 00211 00212 #define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)] 00213 #define DCN(I, J) dcn[(I)*dcuinc+(J)] 00214 if (minorder < 3) { 00215 if (uorder == vorder) { 00216 for (k = 0; k < dim; k++) { 00217 /* Derivative direction in u */ 00218 du[k] = vs * (CN(1, 0, k) - CN(0, 0, k)) + 00219 v * (CN(1, 1, k) - CN(0, 1, k)); 00220 00221 /* Derivative direction in v */ 00222 dv[k] = us * (CN(0, 1, k) - CN(0, 0, k)) + 00223 u * (CN(1, 1, k) - CN(1, 0, k)); 00224 00225 /* bilinear de Casteljau step */ 00226 out[k] = us * (vs * CN(0, 0, k) + v * CN(0, 1, k)) + 00227 u * (vs * CN(1, 0, k) + v * CN(1, 1, k)); 00228 } 00229 } 00230 else if (minorder == uorder) { 00231 for (k = 0; k < dim; k++) { 00232 /* bilinear de Casteljau step */ 00233 DCN(1, 0) = CN(1, 0, k) - CN(0, 0, k); 00234 DCN(0, 0) = us * CN(0, 0, k) + u * CN(1, 0, k); 00235 00236 for (j = 0; j < vorder - 1; j++) { 00237 /* for the derivative in u */ 00238 DCN(1, j + 1) = CN(1, j + 1, k) - CN(0, j + 1, k); 00239 DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); 00240 00241 /* for the `point' */ 00242 DCN(0, j + 1) = us * CN(0, j + 1, k) + u * CN(1, j + 1, k); 00243 DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); 00244 } 00245 00246 /* remaining linear de Casteljau steps until the second last step */ 00247 for (h = minorder; h < vorder - 1; h++) 00248 for (j = 0; j < vorder - h; j++) { 00249 /* for the derivative in u */ 00250 DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); 00251 00252 /* for the `point' */ 00253 DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); 00254 } 00255 00256 /* derivative direction in v */ 00257 dv[k] = DCN(0, 1) - DCN(0, 0); 00258 00259 /* derivative direction in u */ 00260 du[k] = vs * DCN(1, 0) + v * DCN(1, 1); 00261 00262 /* last linear de Casteljau step */ 00263 out[k] = vs * DCN(0, 0) + v * DCN(0, 1); 00264 } 00265 } 00266 else { /* minorder == vorder */ 00267 00268 for (k = 0; k < dim; k++) { 00269 /* bilinear de Casteljau step */ 00270 DCN(0, 1) = CN(0, 1, k) - CN(0, 0, k); 00271 DCN(0, 0) = vs * CN(0, 0, k) + v * CN(0, 1, k); 00272 for (i = 0; i < uorder - 1; i++) { 00273 /* for the derivative in v */ 00274 DCN(i + 1, 1) = CN(i + 1, 1, k) - CN(i + 1, 0, k); 00275 DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); 00276 00277 /* for the `point' */ 00278 DCN(i + 1, 0) = vs * CN(i + 1, 0, k) + v * CN(i + 1, 1, k); 00279 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00280 } 00281 00282 /* remaining linear de Casteljau steps until the second last step */ 00283 for (h = minorder; h < uorder - 1; h++) 00284 for (i = 0; i < uorder - h; i++) { 00285 /* for the derivative in v */ 00286 DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); 00287 00288 /* for the `point' */ 00289 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00290 } 00291 00292 /* derivative direction in u */ 00293 du[k] = DCN(1, 0) - DCN(0, 0); 00294 00295 /* derivative direction in v */ 00296 dv[k] = us * DCN(0, 1) + u * DCN(1, 1); 00297 00298 /* last linear de Casteljau step */ 00299 out[k] = us * DCN(0, 0) + u * DCN(1, 0); 00300 } 00301 } 00302 } 00303 else if (uorder == vorder) { 00304 for (k = 0; k < dim; k++) { 00305 /* first bilinear de Casteljau step */ 00306 for (i = 0; i < uorder - 1; i++) { 00307 DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); 00308 for (j = 0; j < vorder - 1; j++) { 00309 DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); 00310 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00311 } 00312 } 00313 00314 /* remaining bilinear de Casteljau steps until the second last step */ 00315 for (h = 2; h < minorder - 1; h++) 00316 for (i = 0; i < uorder - h; i++) { 00317 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00318 for (j = 0; j < vorder - h; j++) { 00319 DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); 00320 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00321 } 00322 } 00323 00324 /* derivative direction in u */ 00325 du[k] = vs * (DCN(1, 0) - DCN(0, 0)) + v * (DCN(1, 1) - DCN(0, 1)); 00326 00327 /* derivative direction in v */ 00328 dv[k] = us * (DCN(0, 1) - DCN(0, 0)) + u * (DCN(1, 1) - DCN(1, 0)); 00329 00330 /* last bilinear de Casteljau step */ 00331 out[k] = us * (vs * DCN(0, 0) + v * DCN(0, 1)) + 00332 u * (vs * DCN(1, 0) + v * DCN(1, 1)); 00333 } 00334 } 00335 else if (minorder == uorder) { 00336 for (k = 0; k < dim; k++) { 00337 /* first bilinear de Casteljau step */ 00338 for (i = 0; i < uorder - 1; i++) { 00339 DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); 00340 for (j = 0; j < vorder - 1; j++) { 00341 DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); 00342 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00343 } 00344 } 00345 00346 /* remaining bilinear de Casteljau steps until the second last step */ 00347 for (h = 2; h < minorder - 1; h++) 00348 for (i = 0; i < uorder - h; i++) { 00349 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00350 for (j = 0; j < vorder - h; j++) { 00351 DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); 00352 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00353 } 00354 } 00355 00356 /* last bilinear de Casteljau step */ 00357 DCN(2, 0) = DCN(1, 0) - DCN(0, 0); 00358 DCN(0, 0) = us * DCN(0, 0) + u * DCN(1, 0); 00359 for (j = 0; j < vorder - 1; j++) { 00360 /* for the derivative in u */ 00361 DCN(2, j + 1) = DCN(1, j + 1) - DCN(0, j + 1); 00362 DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); 00363 00364 /* for the `point' */ 00365 DCN(0, j + 1) = us * DCN(0, j + 1) + u * DCN(1, j + 1); 00366 DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); 00367 } 00368 00369 /* remaining linear de Casteljau steps until the second last step */ 00370 for (h = minorder; h < vorder - 1; h++) 00371 for (j = 0; j < vorder - h; j++) { 00372 /* for the derivative in u */ 00373 DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); 00374 00375 /* for the `point' */ 00376 DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); 00377 } 00378 00379 /* derivative direction in v */ 00380 dv[k] = DCN(0, 1) - DCN(0, 0); 00381 00382 /* derivative direction in u */ 00383 du[k] = vs * DCN(2, 0) + v * DCN(2, 1); 00384 00385 /* last linear de Casteljau step */ 00386 out[k] = vs * DCN(0, 0) + v * DCN(0, 1); 00387 } 00388 } 00389 else { /* minorder == vorder */ 00390 00391 for (k = 0; k < dim; k++) { 00392 /* first bilinear de Casteljau step */ 00393 for (i = 0; i < uorder - 1; i++) { 00394 DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); 00395 for (j = 0; j < vorder - 1; j++) { 00396 DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); 00397 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00398 } 00399 } 00400 00401 /* remaining bilinear de Casteljau steps until the second last step */ 00402 for (h = 2; h < minorder - 1; h++) 00403 for (i = 0; i < uorder - h; i++) { 00404 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00405 for (j = 0; j < vorder - h; j++) { 00406 DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); 00407 DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); 00408 } 00409 } 00410 00411 /* last bilinear de Casteljau step */ 00412 DCN(0, 2) = DCN(0, 1) - DCN(0, 0); 00413 DCN(0, 0) = vs * DCN(0, 0) + v * DCN(0, 1); 00414 for (i = 0; i < uorder - 1; i++) { 00415 /* for the derivative in v */ 00416 DCN(i + 1, 2) = DCN(i + 1, 1) - DCN(i + 1, 0); 00417 DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); 00418 00419 /* for the `point' */ 00420 DCN(i + 1, 0) = vs * DCN(i + 1, 0) + v * DCN(i + 1, 1); 00421 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00422 } 00423 00424 /* remaining linear de Casteljau steps until the second last step */ 00425 for (h = minorder; h < uorder - 1; h++) 00426 for (i = 0; i < uorder - h; i++) { 00427 /* for the derivative in v */ 00428 DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); 00429 00430 /* for the `point' */ 00431 DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); 00432 } 00433 00434 /* derivative direction in u */ 00435 du[k] = DCN(1, 0) - DCN(0, 0); 00436 00437 /* derivative direction in v */ 00438 dv[k] = us * DCN(0, 2) + u * DCN(1, 2); 00439 00440 /* last linear de Casteljau step */ 00441 out[k] = us * DCN(0, 0) + u * DCN(1, 0); 00442 } 00443 } 00444 #undef DCN 00445 #undef CN 00446 } 00447 00448 00449 /* 00450 * Do one-time initialization for evaluators. 00451 */ 00452 void 00453 _math_init_eval(void) 00454 { 00455 GLuint i; 00456 00457 /* KW: precompute 1/x for useful x. 00458 */ 00459 for (i = 1; i < MAX_EVAL_ORDER; i++) 00460 inv_tab[i] = 1.0F / i; 00461 } Generated on Sun May 27 2012 04:20:32 for ReactOS by
1.7.6.1
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