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ReactOS Development > Doxygenm_dotprod_tmp.h
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00001 00002 /* 00003 * Mesa 3-D graphics library 00004 * Version: 3.5 00005 * 00006 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining a 00009 * copy of this software and associated documentation files (the "Software"), 00010 * to deal in the Software without restriction, including without limitation 00011 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00012 * and/or sell copies of the Software, and to permit persons to whom the 00013 * Software is furnished to do so, subject to the following conditions: 00014 * 00015 * The above copyright notice and this permission notice shall be included 00016 * in all copies or substantial portions of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00019 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00021 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00022 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00023 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00024 */ 00025 00026 /* 00027 * New (3.1) transformation code written by Keith Whitwell. 00028 */ 00029 00030 00031 /* Note - respects the stride of the output vector. 00032 */ 00033 static void TAG(dotprod_vec2)( GLfloat *out, 00034 GLuint outstride, 00035 const GLvector4f *coord_vec, 00036 const GLfloat plane[4] ) 00037 { 00038 GLuint stride = coord_vec->stride; 00039 GLfloat *coord = coord_vec->start; 00040 GLuint count = coord_vec->count; 00041 00042 GLuint i; 00043 00044 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; 00045 00046 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 00047 *out = (coord[0] * plane0 + 00048 coord[1] * plane1 + 00049 plane3); 00050 } 00051 } 00052 00053 static void TAG(dotprod_vec3)( GLfloat *out, 00054 GLuint outstride, 00055 const GLvector4f *coord_vec, 00056 const GLfloat plane[4] ) 00057 { 00058 GLuint stride = coord_vec->stride; 00059 GLfloat *coord = coord_vec->start; 00060 GLuint count = coord_vec->count; 00061 00062 GLuint i; 00063 00064 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; 00065 const GLfloat plane3 = plane[3]; 00066 00067 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 00068 *out = (coord[0] * plane0 + 00069 coord[1] * plane1 + 00070 coord[2] * plane2 + 00071 plane3); 00072 } 00073 } 00074 00075 static void TAG(dotprod_vec4)( GLfloat *out, 00076 GLuint outstride, 00077 const GLvector4f *coord_vec, 00078 const GLfloat plane[4] ) 00079 { 00080 GLuint stride = coord_vec->stride; 00081 GLfloat *coord = coord_vec->start; 00082 GLuint count = coord_vec->count; 00083 GLuint i; 00084 00085 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; 00086 const GLfloat plane3 = plane[3]; 00087 00088 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { 00089 *out = (coord[0] * plane0 + 00090 coord[1] * plane1 + 00091 coord[2] * plane2 + 00092 coord[3] * plane3); 00093 } 00094 } 00095 00096 00097 static void TAG(init_dotprod)( void ) 00098 { 00099 _mesa_dotprod_tab[2] = TAG(dotprod_vec2); 00100 _mesa_dotprod_tab[3] = TAG(dotprod_vec3); 00101 _mesa_dotprod_tab[4] = TAG(dotprod_vec4); 00102 } Generated on Sun May 27 2012 04:20:32 for ReactOS by
1.7.6.1
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