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ReactOS Development > Doxygend3d9_texture.h
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00001 /* 00002 * COPYRIGHT: See COPYING in the top level directory 00003 * PROJECT: ReactOS ReactX 00004 * FILE: dll/directx/d3d9/d3d9_texture.h 00005 * PURPOSE: d3d9.dll internal texture surface structures 00006 * PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com> 00007 */ 00008 #ifndef _D3D9_TEXTURE_H_ 00009 #define _D3D9_TEXTURE_H_ 00010 00011 #include "d3d9_resource.h" 00012 #include "d3d9_basetexture.h" 00013 00014 struct IDirect3DBaseTexture9Vtbl; 00015 00016 void InitDirect3DBaseTexture9(Direct3DBaseTexture9_INT* pBaseTexture, 00017 IDirect3DBaseTexture9Vtbl* pVtbl, 00018 DWORD Usage, 00019 UINT Levels, 00020 D3DFORMAT Format, 00021 D3DPOOL Pool, 00022 struct _Direct3DDevice9_INT* pDevice, 00023 enum REF_TYPE RefType); 00024 00025 00026 D3DTEXTUREFILTERTYPE WINAPI D3D9Texture_GetAutoGenFilterType(struct IDirect3DBaseTexture9* iface); 00027 DWORD WINAPI D3D9Texture_GetLOD(struct IDirect3DBaseTexture9* iface); 00028 DWORD WINAPI D3D9Texture_GetLevelCount(struct IDirect3DBaseTexture9* iface); 00029 00030 #endif // _D3D9_TEXTURE_H_ Generated on Sat May 26 2012 04:19:53 for ReactOS by
1.7.6.1
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