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ReactOS Development > Doxygen

icdtable.h File Reference
#include "icdlist.h"

Go to the source code of this file.

Data Structures

struct  PICDTable

Defines

#define ICD_ENTRY(x)   ICDIDX_##x,
#define DISPATCH_TABLE_SIZE   812*sizeof(PROC)

Enumerations

enum  icdoffsets_e { ICDIDX_INVALID = -1 }

Functions

 ICD_ENTRY (glNewList) ICD_ENTRY(glEndList) ICD_ENTRY(glCallList) ICD_ENTRY(glCallLists) ICD_ENTRY(glDeleteLists) ICD_ENTRY(glGenLists) ICD_ENTRY(glListBase) ICD_ENTRY(glBegin) ICD_ENTRY(glBitmap) ICD_ENTRY(glColor3b) ICD_ENTRY(glColor3bv) ICD_ENTRY(glColor3d) ICD_ENTRY(glColor3dv) ICD_ENTRY(glColor3f) ICD_ENTRY(glColor3fv) ICD_ENTRY(glColor3i) ICD_ENTRY(glColor3iv) ICD_ENTRY(glColor3s) ICD_ENTRY(glColor3sv) ICD_ENTRY(glColor3ub) ICD_ENTRY(glColor3ubv) ICD_ENTRY(glColor3ui) ICD_ENTRY(glColor3uiv) ICD_ENTRY(glColor3us) ICD_ENTRY(glColor3usv) ICD_ENTRY(glColor4b) ICD_ENTRY(glColor4bv) ICD_ENTRY(glColor4d) ICD_ENTRY(glColor4dv) ICD_ENTRY(glColor4f) ICD_ENTRY(glColor4fv) ICD_ENTRY(glColor4i) ICD_ENTRY(glColor4iv) ICD_ENTRY(glColor4s) ICD_ENTRY(glColor4sv) ICD_ENTRY(glColor4ub) ICD_ENTRY(glColor4ubv) ICD_ENTRY(glColor4ui) ICD_ENTRY(glColor4uiv) ICD_ENTRY(glColor4us) ICD_ENTRY(glColor4usv) ICD_ENTRY(glEdgeFlag) ICD_ENTRY(glEdgeFlagv) ICD_ENTRY(glEnd) ICD_ENTRY(glIndexd) ICD_ENTRY(glIndexdv) ICD_ENTRY(glIndexf) ICD_ENTRY(glIndexfv) ICD_ENTRY(glIndexi) ICD_ENTRY(glIndexiv) ICD_ENTRY(glIndexs) ICD_ENTRY(glIndexsv) ICD_ENTRY(glNormal3b) ICD_ENTRY(glNormal3bv) ICD_ENTRY(glNormal3d) ICD_ENTRY(glNormal3dv) ICD_ENTRY(glNormal3f) ICD_ENTRY(glNormal3fv) ICD_ENTRY(glNormal3i) ICD_ENTRY(glNormal3iv) ICD_ENTRY(glNormal3s) ICD_ENTRY(glNormal3sv) ICD_ENTRY(glRasterPos2d) ICD_ENTRY(glRasterPos2dv) ICD_ENTRY(glRasterPos2f) ICD_ENTRY(glRasterPos2fv) ICD_ENTRY(glRasterPos2i) ICD_ENTRY(glRasterPos2iv) ICD_ENTRY(glRasterPos2s) ICD_ENTRY(glRasterPos2sv) ICD_ENTRY(glRasterPos3d) ICD_ENTRY(glRasterPos3dv) ICD_ENTRY(glRasterPos3f) ICD_ENTRY(glRasterPos3fv) ICD_ENTRY(glRasterPos3i) ICD_ENTRY(glRasterPos3iv) ICD_ENTRY(glRasterPos3s) ICD_ENTRY(glRasterPos3sv) ICD_ENTRY(glRasterPos4d) ICD_ENTRY(glRasterPos4dv) ICD_ENTRY(glRasterPos4f) ICD_ENTRY(glRasterPos4fv) ICD_ENTRY(glRasterPos4i) ICD_ENTRY(glRasterPos4iv) ICD_ENTRY(glRasterPos4s) ICD_ENTRY(glRasterPos4sv) ICD_ENTRY(glRectd) ICD_ENTRY(glRectdv) ICD_ENTRY(glRectf) ICD_ENTRY(glRectfv) ICD_ENTRY(glRecti) ICD_ENTRY(glRectiv) ICD_ENTRY(glRects) ICD_ENTRY(glRectsv) ICD_ENTRY(glTexCoord1d) ICD_ENTRY(glTexCoord1dv) ICD_ENTRY(glTexCoord1f) ICD_ENTRY(glTexCoord1fv) ICD_ENTRY(glTexCoord1i) ICD_ENTRY(glTexCoord1iv) ICD_ENTRY(glTexCoord1s) ICD_ENTRY(glTexCoord1sv) ICD_ENTRY(glTexCoord2d) ICD_ENTRY(glTexCoord2dv) ICD_ENTRY(glTexCoord2f) ICD_ENTRY(glTexCoord2fv) ICD_ENTRY(glTexCoord2i) ICD_ENTRY(glTexCoord2iv) ICD_ENTRY(glTexCoord2s) ICD_ENTRY(glTexCoord2sv) ICD_ENTRY(glTexCoord3d) ICD_ENTRY(glTexCoord3dv) ICD_ENTRY(glTexCoord3f) ICD_ENTRY(glTexCoord3fv) ICD_ENTRY(glTexCoord3i) ICD_ENTRY(glTexCoord3iv) ICD_ENTRY(glTexCoord3s) ICD_ENTRY(glTexCoord3sv) ICD_ENTRY(glTexCoord4d) ICD_ENTRY(glTexCoord4dv) ICD_ENTRY(glTexCoord4f) ICD_ENTRY(glTexCoord4fv) ICD_ENTRY(glTexCoord4i) ICD_ENTRY(glTexCoord4iv) ICD_ENTRY(glTexCoord4s) ICD_ENTRY(glTexCoord4sv) ICD_ENTRY(glVertex2d) ICD_ENTRY(glVertex2dv) ICD_ENTRY(glVertex2f) ICD_ENTRY(glVertex2fv) ICD_ENTRY(glVertex2i) ICD_ENTRY(glVertex2iv) ICD_ENTRY(glVertex2s) ICD_ENTRY(glVertex2sv) ICD_ENTRY(glVertex3d) ICD_ENTRY(glVertex3dv) ICD_ENTRY(glVertex3f) ICD_ENTRY(glVertex3fv) ICD_ENTRY(glVertex3i) ICD_ENTRY(glVertex3iv) ICD_ENTRY(glVertex3s) ICD_ENTRY(glVertex3sv) ICD_ENTRY(glVertex4d) ICD_ENTRY(glVertex4dv) ICD_ENTRY(glVertex4f) ICD_ENTRY(glVertex4fv) ICD_ENTRY(glVertex4i) ICD_ENTRY(glVertex4iv) ICD_ENTRY(glVertex4s) ICD_ENTRY(glVertex4sv) ICD_ENTRY(glClipPlane) ICD_ENTRY(glColorMaterial) ICD_ENTRY(glCullFace) ICD_ENTRY(glFogf) ICD_ENTRY(glFogfv) ICD_ENTRY(glFogi) ICD_ENTRY(glFogiv) ICD_ENTRY(glFrontFace) ICD_ENTRY(glHint) ICD_ENTRY(glLightf) ICD_ENTRY(glLightfv) ICD_ENTRY(glLighti) ICD_ENTRY(glLightiv) ICD_ENTRY(glLightModelf) ICD_ENTRY(glLightModelfv) ICD_ENTRY(glLightModeli) ICD_ENTRY(glLightModeliv) ICD_ENTRY(glLineStipple) ICD_ENTRY(glLineWidth) ICD_ENTRY(glMaterialf) ICD_ENTRY(glMaterialfv) ICD_ENTRY(glMateriali) ICD_ENTRY(glMaterialiv) ICD_ENTRY(glPointSize) ICD_ENTRY(glPolygonMode) ICD_ENTRY(glPolygonStipple) ICD_ENTRY(glScissor) ICD_ENTRY(glShadeModel) ICD_ENTRY(glTexParameterf) ICD_ENTRY(glTexParameterfv) ICD_ENTRY(glTexParameteri) ICD_ENTRY(glTexParameteriv) ICD_ENTRY(glTexImage1D) ICD_ENTRY(glTexImage2D) ICD_ENTRY(glTexEnvf) ICD_ENTRY(glTexEnvfv) ICD_ENTRY(glTexEnvi) ICD_ENTRY(glTexEnviv) ICD_ENTRY(glTexGend) ICD_ENTRY(glTexGendv) ICD_ENTRY(glTexGenf) ICD_ENTRY(glTexGenfv) ICD_ENTRY(glTexGeni) ICD_ENTRY(glTexGeniv) ICD_ENTRY(glFeedbackBuffer) ICD_ENTRY(glSelectBuffer) ICD_ENTRY(glRenderMode) ICD_ENTRY(glInitNames) ICD_ENTRY(glLoadName) ICD_ENTRY(glPassThrough) ICD_ENTRY(glPopName) ICD_ENTRY(glPushName) ICD_ENTRY(glDrawBuffer) ICD_ENTRY(glClear) ICD_ENTRY(glClearAccum) ICD_ENTRY(glClearIndex) ICD_ENTRY(glClearColor) ICD_ENTRY(glClearStencil) ICD_ENTRY(glClearDepth) ICD_ENTRY(glStencilMask) ICD_ENTRY(glColorMask) ICD_ENTRY(glDepthMask) ICD_ENTRY(glIndexMask) ICD_ENTRY(glAccum) ICD_ENTRY(glDisable) ICD_ENTRY(glEnable) ICD_ENTRY(glFinish) ICD_ENTRY(glFlush) ICD_ENTRY(glPopAttrib) ICD_ENTRY(glPushAttrib) ICD_ENTRY(glMap1d) ICD_ENTRY(glMap1f) ICD_ENTRY(glMap2d) ICD_ENTRY(glMap2f) ICD_ENTRY(glMapGrid1d) ICD_ENTRY(glMapGrid1f) ICD_ENTRY(glMapGrid2d) ICD_ENTRY(glMapGrid2f) ICD_ENTRY(glEvalCoord1d) ICD_ENTRY(glEvalCoord1dv) ICD_ENTRY(glEvalCoord1f) ICD_ENTRY(glEvalCoord1fv) ICD_ENTRY(glEvalCoord2d) ICD_ENTRY(glEvalCoord2dv) ICD_ENTRY(glEvalCoord2f) ICD_ENTRY(glEvalCoord2fv) ICD_ENTRY(glEvalMesh1) ICD_ENTRY(glEvalPoint1) ICD_ENTRY(glEvalMesh2) ICD_ENTRY(glEvalPoint2) ICD_ENTRY(glAlphaFunc) ICD_ENTRY(glBlendFunc) ICD_ENTRY(glLogicOp) ICD_ENTRY(glStencilFunc) ICD_ENTRY(glStencilOp) ICD_ENTRY(glDepthFunc) ICD_ENTRY(glPixelZoom) ICD_ENTRY(glPixelTransferf) ICD_ENTRY(glPixelTransferi) ICD_ENTRY(glPixelStoref) ICD_ENTRY(glPixelStorei) ICD_ENTRY(glPixelMapfv) ICD_ENTRY(glPixelMapuiv) ICD_ENTRY(glPixelMapusv) ICD_ENTRY(glReadBuffer) ICD_ENTRY(glCopyPixels) ICD_ENTRY(glReadPixels) ICD_ENTRY(glDrawPixels) ICD_ENTRY(glGetBooleanv) ICD_ENTRY(glGetClipPlane) ICD_ENTRY(glGetDoublev) ICD_ENTRY(glGetError) ICD_ENTRY(glGetFloatv) ICD_ENTRY(glGetIntegerv) ICD_ENTRY(glGetLightfv) ICD_ENTRY(glGetLightiv) ICD_ENTRY(glGetMapdv) ICD_ENTRY(glGetMapfv) ICD_ENTRY(glGetMapiv) ICD_ENTRY(glGetMaterialfv) ICD_ENTRY(glGetMaterialiv) ICD_ENTRY(glGetPixelMapfv) ICD_ENTRY(glGetPixelMapuiv) ICD_ENTRY(glGetPixelMapusv) ICD_ENTRY(glGetPolygonStipple) ICD_ENTRY(glGetString) ICD_ENTRY(glGetTexEnvfv) ICD_ENTRY(glGetTexEnviv) ICD_ENTRY(glGetTexGendv) ICD_ENTRY(glGetTexGenfv) ICD_ENTRY(glGetTexGeniv) ICD_ENTRY(glGetTexImage) ICD_ENTRY(glGetTexParameterfv) ICD_ENTRY(glGetTexParameteriv) ICD_ENTRY(glGetTexLevelParameterfv) ICD_ENTRY(glGetTexLevelParameteriv) ICD_ENTRY(glIsEnabled) ICD_ENTRY(glIsList) ICD_ENTRY(glDepthRange) ICD_ENTRY(glFrustum) ICD_ENTRY(glLoadIdentity) ICD_ENTRY(glLoadMatrixf) ICD_ENTRY(glLoadMatrixd) ICD_ENTRY(glMatrixMode) ICD_ENTRY(glMultMatrixf) ICD_ENTRY(glMultMatrixd) ICD_ENTRY(glOrtho) ICD_ENTRY(glPopMatrix) ICD_ENTRY(glPushMatrix) ICD_ENTRY(glRotated) ICD_ENTRY(glRotatef) ICD_ENTRY(glScaled) ICD_ENTRY(glScalef) ICD_ENTRY(glTranslated) ICD_ENTRY(glTranslatef) ICD_ENTRY(glViewport) ICD_ENTRY(glArrayElement) ICD_ENTRY(glBindTexture) ICD_ENTRY(glColorPointer) ICD_ENTRY(glDisableClientState) ICD_ENTRY(glDrawArrays) ICD_ENTRY(glDrawElements) ICD_ENTRY(glEdgeFlagPointer) ICD_ENTRY(glEnableClientState) ICD_ENTRY(glIndexPointer) ICD_ENTRY(glIndexub) ICD_ENTRY(glIndexubv) ICD_ENTRY(glInterleavedArrays) ICD_ENTRY(glNormalPointer) ICD_ENTRY(glPolygonOffset) ICD_ENTRY(glTexCoordPointer) ICD_ENTRY(glVertexPointer) ICD_ENTRY(glAreTexturesResident) ICD_ENTRY(glCopyTexImage1D) ICD_ENTRY(glCopyTexImage2D) ICD_ENTRY(glCopyTexSubImage1D) ICD_ENTRY(glCopyTexSubImage2D) ICD_ENTRY(glDeleteTextures) ICD_ENTRY(glGenTextures) ICD_ENTRY(glGetPointerv) ICD_ENTRY(glIsTexture) ICD_ENTRY(glPrioritizeTextures) ICD_ENTRY(glTexSubImage1D) ICD_ENTRY(glTexSubImage2D) ICD_ENTRY(glPopClientAttrib) ICD_ENTRY(glPushClientAttrib) ICDIDX_COUNT

Generated on Sun May 27 2012 05:16:43 for ReactOS by doxygen 1.7.6.1

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