Home | Info | Community | Development | myReactOS | Contact Us
[static]
Definition at line 182 of file vbo_save_draw.c.
Referenced by vbo_save_playback_vertex_list().
{ const char *buffer = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, GL_READ_ONLY, /* ? */ list->vertex_store->bufferobj); vbo_loopback_vertex_list( ctx, (const GLfloat *)(buffer + list->buffer_offset), list->attrsz, list->prim, list->prim_count, list->wrap_count, list->vertex_size); ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, list->vertex_store->bufferobj); }