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[static]
Definition at line 182 of file ffvertex_prog.c.
Referenced by _mesa_get_fixed_func_vertex_program().
{ const struct gl_fragment_program *fp; GLuint i; memset(key, 0, sizeof(struct state_key)); fp = ctx->FragmentProgram._Current; /* This now relies on texenvprogram.c being active: */ assert(fp); key->need_eye_coords = ctx->_NeedEyeCoords; key->fragprog_inputs_read = fp->Base.InputsRead; if (ctx->RenderMode == GL_FEEDBACK) { /* make sure the vertprog emits color and tex0 */ key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); } key->separate_specular = (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); if (ctx->Light.Enabled) { key->light_global_enabled = 1; if (ctx->Light.Model.LocalViewer) key->light_local_viewer = 1; if (ctx->Light.Model.TwoSide) key->light_twoside = 1; if (ctx->Light.ColorMaterialEnabled) { key->light_color_material = 1; key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; } key->light_material_mask = tnl_get_per_vertex_materials(ctx); for (i = 0; i < MAX_LIGHTS; i++) { struct gl_light *light = &ctx->Light.Light[i]; if (light->Enabled) { key->unit[i].light_enabled = 1; if (light->EyePosition[3] == 0.0) key->unit[i].light_eyepos3_is_zero = 1; if (light->SpotCutoff == 180.0) key->unit[i].light_spotcutoff_is_180 = 1; if (light->ConstantAttenuation != 1.0 || light->LinearAttenuation != 0.0 || light->QuadraticAttenuation != 0.0) key->unit[i].light_attenuated = 1; } } if (check_active_shininess(ctx, key, 0)) { key->material_shininess_is_zero = 0; } else if (key->light_twoside && check_active_shininess(ctx, key, 1)) { key->material_shininess_is_zero = 0; } else { key->material_shininess_is_zero = 1; } } if (ctx->Transform.Normalize) key->normalize = 1; if (ctx->Transform.RescaleNormals) key->rescale_normals = 1; key->fog_mode = translate_fog_mode(fp->FogOption); if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) key->fog_source_is_depth = 1; key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx); if (ctx->Point._Attenuated) key->point_attenuated = 1; #if FEATURE_point_size_array if (ctx->Array.ArrayObj->PointSize.Enabled) key->point_array = 1; #endif if (ctx->Texture._TexGenEnabled || ctx->Texture._TexMatEnabled || ctx->Texture._EnabledUnits) key->texture_enabled_global = 1; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->_ReallyEnabled) key->unit[i].texunit_really_enabled = 1; if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) key->unit[i].texmat_enabled = 1; if (texUnit->TexGenEnabled) { key->unit[i].texgen_enabled = 1; key->unit[i].texgen_mode0 = translate_texgen( texUnit->TexGenEnabled & (1<<0), texUnit->GenModeS ); key->unit[i].texgen_mode1 = translate_texgen( texUnit->TexGenEnabled & (1<<1), texUnit->GenModeT ); key->unit[i].texgen_mode2 = translate_texgen( texUnit->TexGenEnabled & (1<<2), texUnit->GenModeR ); key->unit[i].texgen_mode3 = translate_texgen( texUnit->TexGenEnabled & (1<<3), texUnit->GenModeQ ); } } }