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Go to the source code of this file.
Data Structures |
| struct | state_key |
| struct | ureg |
| struct | tnl_program |
Defines |
| #define | FOG_NONE 0 |
| #define | FOG_LINEAR 1 |
| #define | FOG_EXP 2 |
| #define | FOG_EXP2 3 |
| #define | TXG_NONE 0 |
| #define | TXG_OBJ_LINEAR 1 |
| #define | TXG_EYE_LINEAR 2 |
| #define | TXG_SPHERE_MAP 3 |
| #define | TXG_REFLECTION_MAP 4 |
| #define | TXG_NORMAL_MAP 5 |
| #define | DISASSEM 0 |
| #define | PREFER_DP4 0 |
| #define | X SWIZZLE_X |
| #define | Y SWIZZLE_Y |
| #define | Z SWIZZLE_Z |
| #define | W SWIZZLE_W |
| #define | register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) |
| #define | register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) |
| #define | register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) |
| #define | register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) |
| #define | register_param1(p, s0) register_param5(p,s0,0,0,0,0) |
| #define | register_param2(p, s0, s1) register_param5(p,s0,s1,0,0,0) |
| #define | register_param3(p, s0, s1, s2) register_param5(p,s0,s1,s2,0,0) |
| #define | register_param4(p, s0, s1, s2, s3) register_param5(p,s0,s1,s2,s3,0) |
| #define | emit_op3(p, op, dst, mask, src0, src1, src2) emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) |
| #define | emit_op2(p, op, dst, mask, src0, src1) emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) |
| #define | emit_op1(p, op, dst, mask, src0) emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) |
| #define | _TNL_ATTRIB_MAT_FRONT_AMBIENT 32 |
| #define | SCENE_COLOR_BITS(side) |
Functions |
| static GLuint | translate_fog_mode (GLenum mode) |
| static GLuint | translate_texgen (GLboolean enabled, GLenum mode) |
| static GLbitfield | tnl_get_per_vertex_materials (GLcontext *ctx) |
| static GLboolean | tnl_get_per_vertex_fog (GLcontext *ctx) |
| static GLboolean | check_active_shininess (GLcontext *ctx, const struct state_key *key, GLuint side) |
| static void | make_state_key (GLcontext *ctx, struct state_key *key) |
| static struct ureg | make_ureg (GLuint file, GLint idx) |
| static struct ureg | negate (struct ureg reg) |
| static struct ureg | swizzle (struct ureg reg, int x, int y, int z, int w) |
| static struct ureg | swizzle1 (struct ureg reg, int x) |
| static struct ureg | get_temp (struct tnl_program *p) |
| static struct ureg | reserve_temp (struct tnl_program *p) |
| static void | release_temp (struct tnl_program *p, struct ureg reg) |
| static void | release_temps (struct tnl_program *p) |
| static struct ureg | register_input (struct tnl_program *p, GLuint input) |
| static struct ureg | register_output (struct tnl_program *p, GLuint output) |
| static struct ureg | register_const4f (struct tnl_program *p, GLfloat s0, GLfloat s1, GLfloat s2, GLfloat s3) |
| static GLboolean | is_undef (struct ureg reg) |
| static struct ureg | get_identity_param (struct tnl_program *p) |
| static struct ureg | register_param5 (struct tnl_program *p, GLint s0, GLint s1, GLint s2, GLint s3, GLint s4) |
| static void | register_matrix_param5 (struct tnl_program *p, GLint s0, GLint s1, GLint s2, GLint s3, GLint s4, struct ureg *matrix) |
| static void | emit_arg (struct prog_src_register *src, struct ureg reg) |
| static void | emit_dst (struct prog_dst_register *dst, struct ureg reg, GLuint mask) |
| static void | debug_insn (struct prog_instruction *inst, const char *fn, GLuint line) |
| static void | emit_op3fn (struct tnl_program *p, enum prog_opcode op, struct ureg dest, GLuint mask, struct ureg src0, struct ureg src1, struct ureg src2, const char *fn, GLuint line) |
| static struct ureg | make_temp (struct tnl_program *p, struct ureg reg) |
| static void | emit_matrix_transform_vec4 (struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) |
| static void | emit_transpose_matrix_transform_vec4 (struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) |
| static void | emit_matrix_transform_vec3 (struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) |
| static void | emit_normalize_vec3 (struct tnl_program *p, struct ureg dest, struct ureg src) |
| static void | emit_passthrough (struct tnl_program *p, GLuint input, GLuint output) |
| static struct ureg | get_eye_position (struct tnl_program *p) |
| static struct ureg | get_eye_position_z (struct tnl_program *p) |
| static struct ureg | get_eye_position_normalized (struct tnl_program *p) |
| static struct ureg | get_transformed_normal (struct tnl_program *p) |
| static void | build_hpos (struct tnl_program *p) |
| static GLuint | material_attrib (GLuint side, GLuint property) |
| static void | set_material_flags (struct tnl_program *p) |
| static struct ureg | get_material (struct tnl_program *p, GLuint side, GLuint property) |
| static struct ureg | get_scenecolor (struct tnl_program *p, GLuint side) |
| static struct ureg | get_lightprod (struct tnl_program *p, GLuint light, GLuint side, GLuint property) |
| static struct ureg | calculate_light_attenuation (struct tnl_program *p, GLuint i, struct ureg VPpli, struct ureg dist) |
| static void | emit_degenerate_lit (struct tnl_program *p, struct ureg lit, struct ureg dots) |
| static void | build_lighting (struct tnl_program *p) |
| static void | build_fog (struct tnl_program *p) |
| static void | build_reflect_texgen (struct tnl_program *p, struct ureg dest, GLuint writemask) |
| static void | build_sphere_texgen (struct tnl_program *p, struct ureg dest, GLuint writemask) |
| static void | build_texture_transform (struct tnl_program *p) |
| static void | build_atten_pointsize (struct tnl_program *p) |
| static void | build_constant_pointsize (struct tnl_program *p) |
| static void | build_array_pointsize (struct tnl_program *p) |
| static void | build_tnl_program (struct tnl_program *p) |
| static void | create_new_program (const struct state_key *key, struct gl_vertex_program *program, GLuint max_temps) |
| struct gl_vertex_program * | _mesa_get_fixed_func_vertex_program (GLcontext *ctx) |
Variables |
| static struct ureg | undef |
Detailed Description
Create a vertex program to execute the current fixed function T&L pipeline.
- Author:
- Keith Whitwell
Definition in file ffvertex_prog.c.
Generated on Sat May 26 2012 04:56:40 for ReactOS by
1.7.6.1
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