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Definition at line 112 of file s_tritemp.h.
{
typedef struct {
const SWvertex *v0, *v1;
GLfloat dx;
GLfloat dy;
GLfloat dxdy;
GLfixed fdxdy;
GLfloat adjy;
GLfixed fsx;
GLfixed fsy;
GLfixed fx0;
GLint lines;
} EdgeT;
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
#ifdef INTERP_Z
const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
const GLfloat maxDepth = ctx->DrawBuffer->_DepthMaxF;
#define FixedToDepth(F) ((F) >> fixedToDepthShift)
#endif
EdgeT eMaj, eTop, eBot;
GLfloat oneOverArea;
const SWvertex *vMin, *vMid, *vMax;
GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
SWspan span;
(void) swrast;
INIT_SPAN(span, GL_POLYGON);
span.y = 0;
#ifdef INTERP_Z
(void) fixedToDepthShift;
#endif
{
const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
if (fy0 <= fy1) {
if (fy1 <= fy2) {
vMin = v0; vMid = v1; vMax = v2;
vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2;
}
else if (fy2 <= fy0) {
vMin = v2; vMid = v0; vMax = v1;
vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1;
}
else {
vMin = v0; vMid = v2; vMax = v1;
vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1;
bf = -bf;
}
}
else {
if (fy0 <= fy2) {
vMin = v1; vMid = v0; vMax = v2;
vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2;
bf = -bf;
}
else if (fy2 <= fy1) {
vMin = v2; vMid = v1; vMax = v0;
vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0;
bf = -bf;
}
else {
vMin = v1; vMid = v2; vMax = v0;
vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0;
}
}
vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
}
eMaj.v0 = vMin; eMaj.v1 = vMax;
eTop.v0 = vMid; eTop.v1 = vMax;
eBot.v0 = vMin; eBot.v1 = vMid;
eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
{
const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
if (IS_INF_OR_NAN(area) || area == 0.0F)
return;
if (area * bf * swrast->_BackfaceCullSign < 0.0)
return;
oneOverArea = 1.0F / area;
span.facing = oneOverArea * bf > 0.0F;
}
{
eMaj.fsy = FixedCeil(vMin_fy);
eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
if (eMaj.lines > 0) {
eMaj.dxdy = eMaj.dx / eMaj.dy;
eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy);
eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy);
eMaj.fx0 = vMin_fx;
eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy);
}
else {
return;
}
eTop.fsy = FixedCeil(vMid_fy);
eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
if (eTop.lines > 0) {
eTop.dxdy = eTop.dx / eTop.dy;
eTop.fdxdy = SignedFloatToFixed(eTop.dxdy);
eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy);
eTop.fx0 = vMid_fx;
eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy);
}
eBot.fsy = FixedCeil(vMin_fy);
eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
if (eBot.lines > 0) {
eBot.dxdy = eBot.dx / eBot.dy;
eBot.fdxdy = SignedFloatToFixed(eBot.dxdy);
eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy);
eBot.fx0 = vMin_fx;
eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy);
}
}
{
GLint scan_from_left_to_right;
#ifdef INTERP_INDEX
GLfloat didx, didy;
#endif
#ifdef SETUP_CODE
SETUP_CODE
#endif
scan_from_left_to_right = (oneOverArea < 0.0F);
#ifdef INTERP_Z
span.interpMask |= SPAN_Z;
{
GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
}
else {
span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
}
if (depthBits <= 16)
span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]);
else
span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
}
#endif
#ifdef INTERP_RGB
span.interpMask |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
GLfloat eMaj_dr = (GLfloat) (vMax->color[RCOMP] - vMin->color[RCOMP]);
GLfloat eBot_dr = (GLfloat) (vMid->color[RCOMP] - vMin->color[RCOMP]);
GLfloat eMaj_dg = (GLfloat) (vMax->color[GCOMP] - vMin->color[GCOMP]);
GLfloat eBot_dg = (GLfloat) (vMid->color[GCOMP] - vMin->color[GCOMP]);
GLfloat eMaj_db = (GLfloat) (vMax->color[BCOMP] - vMin->color[BCOMP]);
GLfloat eBot_db = (GLfloat) (vMid->color[BCOMP] - vMin->color[BCOMP]);
# ifdef INTERP_ALPHA
GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
# endif
span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
# ifdef INTERP_ALPHA
span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
# endif
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
span.interpMask |= SPAN_FLAT;
span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
span.redStep = 0;
span.greenStep = 0;
span.blueStep = 0;
# ifdef INTERP_ALPHA
span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
span.alphaStep = 0;
# endif
}
#endif
#ifdef INTERP_INDEX
span.interpMask |= SPAN_INDEX;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
span.indexStep = SignedFloatToFixed(didx);
}
else {
span.interpMask |= SPAN_FLAT;
didx = didy = 0.0F;
span.indexStep = 0;
}
#endif
#ifdef INTERP_INT_TEX
{
GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]);
span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
#ifdef INTERP_ATTRIBS
{
const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
{
const GLfloat eMaj_dw = wMax - wMin;
const GLfloat eBot_dw = wMid - wMin;
span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
}
ATTRIB_LOOP_BEGIN
if (swrast->_InterpMode[attr] == GL_FLAT) {
ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
}
else {
GLuint c;
for (c = 0; c < 4; c++) {
GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin;
GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin;
span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
}
}
ATTRIB_LOOP_END
}
#endif
{
GLint subTriangle;
GLfixed fxLeftEdge = 0, fxRightEdge = 0;
GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
GLfixed fError = 0, fdError = 0;
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pRow = NULL;
GLint dPRowOuter = 0, dPRowInner;
#endif
#ifdef INTERP_Z
# ifdef DEPTH_TYPE
struct gl_renderbuffer *zrb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
DEPTH_TYPE *zRow = NULL;
GLint dZRowOuter = 0, dZRowInner;
# endif
GLuint zLeft = 0;
GLfixed fdzOuter = 0, fdzInner;
#endif
#ifdef INTERP_RGB
GLint rLeft = 0, fdrOuter = 0, fdrInner;
GLint gLeft = 0, fdgOuter = 0, fdgInner;
GLint bLeft = 0, fdbOuter = 0, fdbInner;
#endif
#ifdef INTERP_ALPHA
GLint aLeft = 0, fdaOuter = 0, fdaInner;
#endif
#ifdef INTERP_INDEX
GLfixed iLeft=0, diOuter=0, diInner;
#endif
#ifdef INTERP_INT_TEX
GLfixed sLeft=0, dsOuter=0, dsInner;
GLfixed tLeft=0, dtOuter=0, dtInner;
#endif
#ifdef INTERP_ATTRIBS
GLfloat wLeft = 0, dwOuter = 0, dwInner;
GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
#endif
for (subTriangle=0; subTriangle<=1; subTriangle++) {
EdgeT *eLeft, *eRight;
int setupLeft, setupRight;
int lines;
if (subTriangle==0) {
if (scan_from_left_to_right) {
eLeft = &eMaj;
eRight = &eBot;
lines = eRight->lines;
setupLeft = 1;
setupRight = 1;
}
else {
eLeft = &eBot;
eRight = &eMaj;
lines = eLeft->lines;
setupLeft = 1;
setupRight = 1;
}
}
else {
if (scan_from_left_to_right) {
eLeft = &eMaj;
eRight = &eTop;
lines = eRight->lines;
setupLeft = 0;
setupRight = 1;
}
else {
eLeft = &eTop;
eRight = &eMaj;
lines = eLeft->lines;
setupLeft = 1;
setupRight = 0;
}
if (lines == 0)
return;
}
if (setupLeft && eLeft->lines > 0) {
const SWvertex *vLower = eLeft->v0;
const GLfixed fsy = eLeft->fsy;
const GLfixed fsx = eLeft->fsx;
const GLfixed fx = FixedCeil(fsx);
const GLfixed adjx = (GLfixed) (fx - eLeft->fx0);
const GLfixed adjy = (GLfixed) eLeft->adjy;
GLint idxOuter;
GLfloat dxOuter;
GLfixed fdxOuter;
fError = fx - fsx - FIXED_ONE;
fxLeftEdge = fsx - FIXED_EPSILON;
fdxLeftEdge = eLeft->fdxdy;
fdxOuter = FixedFloor(fdxLeftEdge - FIXED_EPSILON);
fdError = fdxOuter - fdxLeftEdge + FIXED_ONE;
idxOuter = FixedToInt(fdxOuter);
dxOuter = (GLfloat) idxOuter;
span.y = FixedToInt(fsy);
(void) dxOuter;
(void) adjx;
(void) adjy;
(void) vLower;
#ifdef PIXEL_ADDRESS
{
pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
}
#endif
#ifdef INTERP_Z
{
GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
if (depthBits <= 16) {
GLfloat tmp = (z0 * FIXED_SCALE
+ span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF;
if (tmp < MAX_GLUINT / 2)
zLeft = (GLfixed) tmp;
else
zLeft = MAX_GLUINT / 2;
fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
}
else {
zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
}
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *)
zrb->GetPointer(ctx, zrb, FixedToInt(fxLeftEdge), span.y);
dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
# endif
}
#endif
#ifdef INTERP_RGB
if (ctx->Light.ShadeModel == GL_SMOOTH) {
rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
+ span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
+ span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
+ span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
+ span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
+ span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
+ span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
# ifdef INTERP_ALPHA
aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
+ span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
+ span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
# endif
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
rLeft = ChanToFixed(v2->color[RCOMP]);
gLeft = ChanToFixed(v2->color[GCOMP]);
bLeft = ChanToFixed(v2->color[BCOMP]);
fdrOuter = fdgOuter = fdbOuter = 0;
# ifdef INTERP_ALPHA
aLeft = ChanToFixed(v2->color[ACOMP]);
fdaOuter = 0;
# endif
}
#endif
#ifdef INTERP_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE
+ didx * adjx + didy * adjy) + FIXED_HALF;
diOuter = SignedFloatToFixed(didy + dxOuter * didx);
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]);
diOuter = 0;
}
#endif
#ifdef INTERP_INT_TEX
{
GLfloat s0, t0;
s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
+ dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
#ifdef INTERP_ATTRIBS
{
const GLuint attr = FRAG_ATTRIB_WPOS;
wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
+ (span.attrStepX[attr][3] * adjx
+ span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
}
ATTRIB_LOOP_BEGIN
const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
if (swrast->_InterpMode[attr] == GL_FLAT) {
GLuint c;
for (c = 0; c < 4; c++) {
attrLeft[attr][c] = v2->attrib[attr][c] * invW;
daOuter[attr][c] = 0.0;
}
}
else {
GLuint c;
for (c = 0; c < 4; c++) {
const GLfloat a = vLower->attrib[attr][c] * invW;
attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx
+ span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE);
daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c];
}
}
ATTRIB_LOOP_END
#endif
}
if (setupRight && eRight->lines>0) {
fxRightEdge = eRight->fsx - FIXED_EPSILON;
fdxRightEdge = eRight->fdxdy;
}
if (lines==0) {
continue;
}
#ifdef PIXEL_ADDRESS
dPRowInner = dPRowOuter + sizeof(PIXEL_TYPE);
#endif
#ifdef INTERP_Z
# ifdef DEPTH_TYPE
dZRowInner = dZRowOuter + sizeof(DEPTH_TYPE);
# endif
fdzInner = fdzOuter + span.zStep;
#endif
#ifdef INTERP_RGB
fdrInner = fdrOuter + span.redStep;
fdgInner = fdgOuter + span.greenStep;
fdbInner = fdbOuter + span.blueStep;
#endif
#ifdef INTERP_ALPHA
fdaInner = fdaOuter + span.alphaStep;
#endif
#ifdef INTERP_INDEX
diInner = diOuter + span.indexStep;
#endif
#ifdef INTERP_INT_TEX
dsInner = dsOuter + span.intTexStep[0];
dtInner = dtOuter + span.intTexStep[1];
#endif
#ifdef INTERP_ATTRIBS
dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c];
}
ATTRIB_LOOP_END
#endif
while (lines > 0) {
const GLint right = FixedToInt(fxRightEdge);
span.x = FixedToInt(fxLeftEdge);
if (right <= span.x)
span.end = 0;
else
span.end = right - span.x;
#ifdef INTERP_Z
span.z = zLeft;
#endif
#ifdef INTERP_RGB
span.red = rLeft;
span.green = gLeft;
span.blue = bLeft;
#endif
#ifdef INTERP_ALPHA
span.alpha = aLeft;
#endif
#ifdef INTERP_INDEX
span.index = iLeft;
#endif
#ifdef INTERP_INT_TEX
span.intTex[0] = sLeft;
span.intTex[1] = tLeft;
#endif
#ifdef INTERP_ATTRIBS
span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
span.attrStart[attr][c] = attrLeft[attr][c];
}
ATTRIB_LOOP_END
#endif
if (span.end > 0 && span.y >= 0) {
const GLint len = span.end - 1;
(void) len;
#ifdef INTERP_RGB
CLAMP_INTERPOLANT(red, redStep, len);
CLAMP_INTERPOLANT(green, greenStep, len);
CLAMP_INTERPOLANT(blue, blueStep, len);
#endif
#ifdef INTERP_ALPHA
CLAMP_INTERPOLANT(alpha, alphaStep, len);
#endif
#ifdef INTERP_INDEX
CLAMP_INTERPOLANT(index, indexStep, len);
#endif
{
RENDER_SPAN( span );
}
}
span.y++;
lines--;
fxLeftEdge += fdxLeftEdge;
fxRightEdge += fdxRightEdge;
fError += fdError;
if (fError >= 0) {
fError -= FIXED_ONE;
#ifdef PIXEL_ADDRESS
pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
#endif
#ifdef INTERP_Z
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowOuter);
# endif
zLeft += fdzOuter;
#endif
#ifdef INTERP_RGB
rLeft += fdrOuter;
gLeft += fdgOuter;
bLeft += fdbOuter;
#endif
#ifdef INTERP_ALPHA
aLeft += fdaOuter;
#endif
#ifdef INTERP_INDEX
iLeft += diOuter;
#endif
#ifdef INTERP_INT_TEX
sLeft += dsOuter;
tLeft += dtOuter;
#endif
#ifdef INTERP_ATTRIBS
wLeft += dwOuter;
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
attrLeft[attr][c] += daOuter[attr][c];
}
ATTRIB_LOOP_END
#endif
}
else {
#ifdef PIXEL_ADDRESS
pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowInner);
#endif
#ifdef INTERP_Z
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *) ((GLubyte *) zRow + dZRowInner);
# endif
zLeft += fdzInner;
#endif
#ifdef INTERP_RGB
rLeft += fdrInner;
gLeft += fdgInner;
bLeft += fdbInner;
#endif
#ifdef INTERP_ALPHA
aLeft += fdaInner;
#endif
#ifdef INTERP_INDEX
iLeft += diInner;
#endif
#ifdef INTERP_INT_TEX
sLeft += dsInner;
tLeft += dtInner;
#endif
#ifdef INTERP_ATTRIBS
wLeft += dwInner;
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
attrLeft[attr][c] += daInner[attr][c];
}
ATTRIB_LOOP_END
#endif
}
}
}
}
}
}
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Generated on Sat May 26 2012 04:58:31 for ReactOS by
1.7.6.1
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