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Go to the source code of this file.
Defines |
| #define | INIT(x) |
| #define | NEED_EDGEFLAG_SETUP 0 |
| #define | EDGEFLAG_GET(a) 0 |
| #define | EDGEFLAG_SET(a, b) (void)b |
| #define | RESET_STIPPLE |
Functions |
| static void TAG() | render_points (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_lines (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_line_strip (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_line_loop (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_triangles (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_tri_strip (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_tri_fan (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_poly (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_quads (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_quad_strip (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
| static void TAG() | render_noop (GLcontext *ctx, GLuint start, GLuint count, GLuint flags) |
Variables |
RENDER_TAB_QUALIFIER void(*)(GLcontext
*, GLuint, GLuint, GLuint) | TAG (render_tab)[GL_POLYGON+2] |
Generated on Sat May 26 2012 04:58:35 for ReactOS by
1.7.6.1
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