Home | Info | Community | Development | myReactOS | Contact Us
ReactOS Development > Doxygens_masking.c
Go to the documentation of this file.
00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5.2 00004 * 00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00026 /* 00027 * Implement the effect of glColorMask and glIndexMask in software. 00028 */ 00029 00030 00031 #include "main/glheader.h" 00032 #include "main/macros.h" 00033 00034 #include "s_context.h" 00035 #include "s_masking.h" 00036 #include "s_span.h" 00037 00038 00042 void 00043 _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, 00044 SWspan *span) 00045 { 00046 const GLuint n = span->end; 00047 void *rbPixels; 00048 00049 ASSERT(n < MAX_WIDTH); 00050 ASSERT(span->arrayMask & SPAN_RGBA); 00051 ASSERT(rb->DataType == span->array->ChanType); 00052 00053 rbPixels = _swrast_get_dest_rgba(ctx, rb, span); 00054 00055 /* 00056 * Do component masking. 00057 * Note that we're not using span->array->mask[] here. We could... 00058 */ 00059 if (span->array->ChanType == GL_UNSIGNED_BYTE) { 00060 /* treat 4xGLubyte as 1xGLuint */ 00061 const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask); 00062 const GLuint dstMask = ~srcMask; 00063 const GLuint *dst = (const GLuint *) rbPixels; 00064 GLuint *src = (GLuint *) span->array->rgba8; 00065 GLuint i; 00066 for (i = 0; i < n; i++) { 00067 src[i] = (src[i] & srcMask) | (dst[i] & dstMask); 00068 } 00069 } 00070 else if (span->array->ChanType == GL_UNSIGNED_SHORT) { 00071 /* 2-byte components */ 00072 /* XXX try to use 64-bit arithmetic someday */ 00073 const GLushort rMask = ctx->Color.ColorMask[RCOMP] ? 0xffff : 0x0; 00074 const GLushort gMask = ctx->Color.ColorMask[GCOMP] ? 0xffff : 0x0; 00075 const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0; 00076 const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0; 00077 const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels; 00078 GLushort (*src)[4] = span->array->rgba16; 00079 GLuint i; 00080 for (i = 0; i < n; i++) { 00081 src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); 00082 src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); 00083 src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); 00084 src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); 00085 } 00086 } 00087 else { 00088 /* 4-byte components */ 00089 const GLuint rMask = ctx->Color.ColorMask[RCOMP] ? ~0x0 : 0x0; 00090 const GLuint gMask = ctx->Color.ColorMask[GCOMP] ? ~0x0 : 0x0; 00091 const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0; 00092 const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0; 00093 const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; 00094 GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0]; 00095 GLuint i; 00096 for (i = 0; i < n; i++) { 00097 src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); 00098 src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); 00099 src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); 00100 src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); 00101 } 00102 } 00103 } 00104 00105 00109 void 00110 _swrast_mask_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, 00111 SWspan *span) 00112 { 00113 const GLuint srcMask = ctx->Color.IndexMask; 00114 const GLuint dstMask = ~srcMask; 00115 GLuint *index = span->array->index; 00116 GLuint dest[MAX_WIDTH]; 00117 GLuint i; 00118 00119 ASSERT(span->arrayMask & SPAN_INDEX); 00120 ASSERT(span->end <= MAX_WIDTH); 00121 ASSERT(rb->DataType == GL_UNSIGNED_INT); 00122 00123 if (span->arrayMask & SPAN_XY) { 00124 _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, 00125 dest, sizeof(GLuint)); 00126 } 00127 else { 00128 _swrast_read_index_span(ctx, rb, span->end, span->x, span->y, dest); 00129 } 00130 00131 for (i = 0; i < span->end; i++) { 00132 index[i] = (index[i] & srcMask) | (dest[i] & dstMask); 00133 } 00134 } Generated on Sat May 26 2012 04:19:32 for ReactOS by
1.7.6.1
|