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Definition at line 88 of file fw.c.
Referenced by LlbBuildArmBlock().
{ ULONG Color, BackColor; PUSHORT Buffer; /* Convert EGA index to color used by hardware */ Color = LlbHwVideoCreateColor(ColorPalette[Attr & 0xF][0], ColorPalette[Attr & 0xF][1], ColorPalette[Attr & 0xF][2]); BackColor = LlbHwVideoCreateColor(ColorPalette[Attr >> 4][0], ColorPalette[Attr >> 4][1], ColorPalette[Attr >> 4][2]); /* Compute buffer address */ Buffer = (PUSHORT)LlbHwGetFrameBuffer() + (LlbHwGetScreenWidth() * (Y * 16)) + (X * 8); /* Draw it */ LlbVideoDrawChar(c, Buffer, Color, BackColor); }