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[static]
Check if the given texture object is valid by examining its Target field. For debugging only.
Definition at line 263 of file texobj.c.
Referenced by _mesa_BindTexture(), and _mesa_reference_texobj().
{ switch (tex->Target) { case 0: case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: case GL_TEXTURE_CUBE_MAP_ARB: case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: return GL_TRUE; case 0x99: _mesa_problem(NULL, "invalid reference to a deleted texture object"); return GL_FALSE; default: _mesa_problem(NULL, "invalid texture object Target value"); return GL_FALSE; } }