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- Enumerator:
| WINED3D_SM1_OP_NOP |
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| WINED3D_SM1_OP_MOV |
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| WINED3D_SM1_OP_ADD |
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| WINED3D_SM1_OP_SUB |
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| WINED3D_SM1_OP_MAD |
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| WINED3D_SM1_OP_MUL |
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| WINED3D_SM1_OP_RCP |
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| WINED3D_SM1_OP_RSQ |
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| WINED3D_SM1_OP_DP3 |
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| WINED3D_SM1_OP_DP4 |
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| WINED3D_SM1_OP_MIN |
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| WINED3D_SM1_OP_MAX |
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| WINED3D_SM1_OP_SLT |
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| WINED3D_SM1_OP_SGE |
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| WINED3D_SM1_OP_EXP |
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| WINED3D_SM1_OP_LOG |
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| WINED3D_SM1_OP_LIT |
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| WINED3D_SM1_OP_DST |
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| WINED3D_SM1_OP_LRP |
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| WINED3D_SM1_OP_FRC |
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| WINED3D_SM1_OP_M4x4 |
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| WINED3D_SM1_OP_M4x3 |
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| WINED3D_SM1_OP_M3x4 |
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| WINED3D_SM1_OP_M3x3 |
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| WINED3D_SM1_OP_M3x2 |
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| WINED3D_SM1_OP_CALL |
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| WINED3D_SM1_OP_CALLNZ |
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| WINED3D_SM1_OP_LOOP |
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| WINED3D_SM1_OP_RET |
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| WINED3D_SM1_OP_ENDLOOP |
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| WINED3D_SM1_OP_LABEL |
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| WINED3D_SM1_OP_DCL |
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| WINED3D_SM1_OP_POW |
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| WINED3D_SM1_OP_CRS |
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| WINED3D_SM1_OP_SGN |
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| WINED3D_SM1_OP_ABS |
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| WINED3D_SM1_OP_NRM |
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| WINED3D_SM1_OP_SINCOS |
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| WINED3D_SM1_OP_REP |
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| WINED3D_SM1_OP_ENDREP |
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| WINED3D_SM1_OP_IF |
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| WINED3D_SM1_OP_IFC |
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| WINED3D_SM1_OP_ELSE |
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| WINED3D_SM1_OP_ENDIF |
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| WINED3D_SM1_OP_BREAK |
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| WINED3D_SM1_OP_BREAKC |
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| WINED3D_SM1_OP_MOVA |
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| WINED3D_SM1_OP_DEFB |
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| WINED3D_SM1_OP_DEFI |
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| WINED3D_SM1_OP_TEXCOORD |
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| WINED3D_SM1_OP_TEXKILL |
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| WINED3D_SM1_OP_TEX |
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| WINED3D_SM1_OP_TEXBEM |
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| WINED3D_SM1_OP_TEXBEML |
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| WINED3D_SM1_OP_TEXREG2AR |
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| WINED3D_SM1_OP_TEXREG2GB |
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| WINED3D_SM1_OP_TEXM3x2PAD |
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| WINED3D_SM1_OP_TEXM3x2TEX |
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| WINED3D_SM1_OP_TEXM3x3PAD |
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| WINED3D_SM1_OP_TEXM3x3TEX |
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| WINED3D_SM1_OP_TEXM3x3DIFF |
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| WINED3D_SM1_OP_TEXM3x3SPEC |
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| WINED3D_SM1_OP_TEXM3x3VSPEC |
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| WINED3D_SM1_OP_EXPP |
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| WINED3D_SM1_OP_LOGP |
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| WINED3D_SM1_OP_CND |
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| WINED3D_SM1_OP_DEF |
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| WINED3D_SM1_OP_TEXREG2RGB |
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| WINED3D_SM1_OP_TEXDP3TEX |
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| WINED3D_SM1_OP_TEXM3x2DEPTH |
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| WINED3D_SM1_OP_TEXDP3 |
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| WINED3D_SM1_OP_TEXM3x3 |
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| WINED3D_SM1_OP_TEXDEPTH |
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| WINED3D_SM1_OP_CMP |
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| WINED3D_SM1_OP_BEM |
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| WINED3D_SM1_OP_DP2ADD |
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| WINED3D_SM1_OP_DSX |
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| WINED3D_SM1_OP_DSY |
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| WINED3D_SM1_OP_TEXLDD |
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| WINED3D_SM1_OP_SETP |
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| WINED3D_SM1_OP_TEXLDL |
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| WINED3D_SM1_OP_BREAKP |
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| WINED3D_SM1_OP_PHASE |
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| WINED3D_SM1_OP_COMMENT |
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| WINED3D_SM1_OP_END |
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Definition at line 102 of file shader_sm1.c.
{
WINED3D_SM1_OP_NOP = 0x00,
WINED3D_SM1_OP_MOV = 0x01,
WINED3D_SM1_OP_ADD = 0x02,
WINED3D_SM1_OP_SUB = 0x03,
WINED3D_SM1_OP_MAD = 0x04,
WINED3D_SM1_OP_MUL = 0x05,
WINED3D_SM1_OP_RCP = 0x06,
WINED3D_SM1_OP_RSQ = 0x07,
WINED3D_SM1_OP_DP3 = 0x08,
WINED3D_SM1_OP_DP4 = 0x09,
WINED3D_SM1_OP_MIN = 0x0a,
WINED3D_SM1_OP_MAX = 0x0b,
WINED3D_SM1_OP_SLT = 0x0c,
WINED3D_SM1_OP_SGE = 0x0d,
WINED3D_SM1_OP_EXP = 0x0e,
WINED3D_SM1_OP_LOG = 0x0f,
WINED3D_SM1_OP_LIT = 0x10,
WINED3D_SM1_OP_DST = 0x11,
WINED3D_SM1_OP_LRP = 0x12,
WINED3D_SM1_OP_FRC = 0x13,
WINED3D_SM1_OP_M4x4 = 0x14,
WINED3D_SM1_OP_M4x3 = 0x15,
WINED3D_SM1_OP_M3x4 = 0x16,
WINED3D_SM1_OP_M3x3 = 0x17,
WINED3D_SM1_OP_M3x2 = 0x18,
WINED3D_SM1_OP_CALL = 0x19,
WINED3D_SM1_OP_CALLNZ = 0x1a,
WINED3D_SM1_OP_LOOP = 0x1b,
WINED3D_SM1_OP_RET = 0x1c,
WINED3D_SM1_OP_ENDLOOP = 0x1d,
WINED3D_SM1_OP_LABEL = 0x1e,
WINED3D_SM1_OP_DCL = 0x1f,
WINED3D_SM1_OP_POW = 0x20,
WINED3D_SM1_OP_CRS = 0x21,
WINED3D_SM1_OP_SGN = 0x22,
WINED3D_SM1_OP_ABS = 0x23,
WINED3D_SM1_OP_NRM = 0x24,
WINED3D_SM1_OP_SINCOS = 0x25,
WINED3D_SM1_OP_REP = 0x26,
WINED3D_SM1_OP_ENDREP = 0x27,
WINED3D_SM1_OP_IF = 0x28,
WINED3D_SM1_OP_IFC = 0x29,
WINED3D_SM1_OP_ELSE = 0x2a,
WINED3D_SM1_OP_ENDIF = 0x2b,
WINED3D_SM1_OP_BREAK = 0x2c,
WINED3D_SM1_OP_BREAKC = 0x2d,
WINED3D_SM1_OP_MOVA = 0x2e,
WINED3D_SM1_OP_DEFB = 0x2f,
WINED3D_SM1_OP_DEFI = 0x30,
WINED3D_SM1_OP_TEXCOORD = 0x40,
WINED3D_SM1_OP_TEXKILL = 0x41,
WINED3D_SM1_OP_TEX = 0x42,
WINED3D_SM1_OP_TEXBEM = 0x43,
WINED3D_SM1_OP_TEXBEML = 0x44,
WINED3D_SM1_OP_TEXREG2AR = 0x45,
WINED3D_SM1_OP_TEXREG2GB = 0x46,
WINED3D_SM1_OP_TEXM3x2PAD = 0x47,
WINED3D_SM1_OP_TEXM3x2TEX = 0x48,
WINED3D_SM1_OP_TEXM3x3PAD = 0x49,
WINED3D_SM1_OP_TEXM3x3TEX = 0x4a,
WINED3D_SM1_OP_TEXM3x3DIFF = 0x4b,
WINED3D_SM1_OP_TEXM3x3SPEC = 0x4c,
WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
WINED3D_SM1_OP_EXPP = 0x4e,
WINED3D_SM1_OP_LOGP = 0x4f,
WINED3D_SM1_OP_CND = 0x50,
WINED3D_SM1_OP_DEF = 0x51,
WINED3D_SM1_OP_TEXREG2RGB = 0x52,
WINED3D_SM1_OP_TEXDP3TEX = 0x53,
WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54,
WINED3D_SM1_OP_TEXDP3 = 0x55,
WINED3D_SM1_OP_TEXM3x3 = 0x56,
WINED3D_SM1_OP_TEXDEPTH = 0x57,
WINED3D_SM1_OP_CMP = 0x58,
WINED3D_SM1_OP_BEM = 0x59,
WINED3D_SM1_OP_DP2ADD = 0x5a,
WINED3D_SM1_OP_DSX = 0x5b,
WINED3D_SM1_OP_DSY = 0x5c,
WINED3D_SM1_OP_TEXLDD = 0x5d,
WINED3D_SM1_OP_SETP = 0x5e,
WINED3D_SM1_OP_TEXLDL = 0x5f,
WINED3D_SM1_OP_BREAKP = 0x60,
WINED3D_SM1_OP_PHASE = 0xfffd,
WINED3D_SM1_OP_COMMENT = 0xfffe,
WINED3D_SM1_OP_END = 0Xffff,
};
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