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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 ** 00034 */ 00035 /* 00036 ** Author: Eric Veach, July 1994. 00037 ** 00038 ** $Date: 2007-10-19 23:21:45 +0000 (Fri, 19 Oct 2007) $ $Revision: 1.1 $ 00039 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libtess/mesh.c,v 1.1 2004/02/02 16:39:15 navaraf Exp $ 00040 */ 00041 00042 #include "gluos.h" 00043 #include <stddef.h> 00044 #include <assert.h> 00045 #include "mesh.h" 00046 #include "memalloc.h" 00047 00048 #define TRUE 1 00049 #define FALSE 0 00050 00051 static GLUvertex *allocVertex() 00052 { 00053 return (GLUvertex *)memAlloc( sizeof( GLUvertex )); 00054 } 00055 00056 static GLUface *allocFace() 00057 { 00058 return (GLUface *)memAlloc( sizeof( GLUface )); 00059 } 00060 00061 /************************ Utility Routines ************************/ 00062 00063 /* Allocate and free half-edges in pairs for efficiency. 00064 * The *only* place that should use this fact is allocation/free. 00065 */ 00066 typedef struct { GLUhalfEdge e, eSym; } EdgePair; 00067 00068 /* MakeEdge creates a new pair of half-edges which form their own loop. 00069 * No vertex or face structures are allocated, but these must be assigned 00070 * before the current edge operation is completed. 00071 */ 00072 static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext ) 00073 { 00074 GLUhalfEdge *e; 00075 GLUhalfEdge *eSym; 00076 GLUhalfEdge *ePrev; 00077 EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair )); 00078 if (pair == NULL) return NULL; 00079 00080 e = &pair->e; 00081 eSym = &pair->eSym; 00082 00083 /* Make sure eNext points to the first edge of the edge pair */ 00084 if( eNext->Sym < eNext ) { eNext = eNext->Sym; } 00085 00086 /* Insert in circular doubly-linked list before eNext. 00087 * Note that the prev pointer is stored in Sym->next. 00088 */ 00089 ePrev = eNext->Sym->next; 00090 eSym->next = ePrev; 00091 ePrev->Sym->next = e; 00092 e->next = eNext; 00093 eNext->Sym->next = eSym; 00094 00095 e->Sym = eSym; 00096 e->Onext = e; 00097 e->Lnext = eSym; 00098 e->Org = NULL; 00099 e->Lface = NULL; 00100 e->winding = 0; 00101 e->activeRegion = NULL; 00102 00103 eSym->Sym = e; 00104 eSym->Onext = eSym; 00105 eSym->Lnext = e; 00106 eSym->Org = NULL; 00107 eSym->Lface = NULL; 00108 eSym->winding = 0; 00109 eSym->activeRegion = NULL; 00110 00111 return e; 00112 } 00113 00114 /* Splice( a, b ) is best described by the Guibas/Stolfi paper or the 00115 * CS348a notes (see mesh.h). Basically it modifies the mesh so that 00116 * a->Onext and b->Onext are exchanged. This can have various effects 00117 * depending on whether a and b belong to different face or vertex rings. 00118 * For more explanation see __gl_meshSplice() below. 00119 */ 00120 static void Splice( GLUhalfEdge *a, GLUhalfEdge *b ) 00121 { 00122 GLUhalfEdge *aOnext = a->Onext; 00123 GLUhalfEdge *bOnext = b->Onext; 00124 00125 aOnext->Sym->Lnext = b; 00126 bOnext->Sym->Lnext = a; 00127 a->Onext = bOnext; 00128 b->Onext = aOnext; 00129 } 00130 00131 /* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the 00132 * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives 00133 * a place to insert the new vertex in the global vertex list. We insert 00134 * the new vertex *before* vNext so that algorithms which walk the vertex 00135 * list will not see the newly created vertices. 00136 */ 00137 static void MakeVertex( GLUvertex *newVertex, 00138 GLUhalfEdge *eOrig, GLUvertex *vNext ) 00139 { 00140 GLUhalfEdge *e; 00141 GLUvertex *vPrev; 00142 GLUvertex *vNew = newVertex; 00143 00144 assert(vNew != NULL); 00145 00146 /* insert in circular doubly-linked list before vNext */ 00147 vPrev = vNext->prev; 00148 vNew->prev = vPrev; 00149 vPrev->next = vNew; 00150 vNew->next = vNext; 00151 vNext->prev = vNew; 00152 00153 vNew->anEdge = eOrig; 00154 vNew->data = NULL; 00155 /* leave coords, s, t undefined */ 00156 00157 /* fix other edges on this vertex loop */ 00158 e = eOrig; 00159 do { 00160 e->Org = vNew; 00161 e = e->Onext; 00162 } while( e != eOrig ); 00163 } 00164 00165 /* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left 00166 * face of all edges in the face loop to which eOrig belongs. "fNext" gives 00167 * a place to insert the new face in the global face list. We insert 00168 * the new face *before* fNext so that algorithms which walk the face 00169 * list will not see the newly created faces. 00170 */ 00171 static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext ) 00172 { 00173 GLUhalfEdge *e; 00174 GLUface *fPrev; 00175 GLUface *fNew = newFace; 00176 00177 assert(fNew != NULL); 00178 00179 /* insert in circular doubly-linked list before fNext */ 00180 fPrev = fNext->prev; 00181 fNew->prev = fPrev; 00182 fPrev->next = fNew; 00183 fNew->next = fNext; 00184 fNext->prev = fNew; 00185 00186 fNew->anEdge = eOrig; 00187 fNew->data = NULL; 00188 fNew->trail = NULL; 00189 fNew->marked = FALSE; 00190 00191 /* The new face is marked "inside" if the old one was. This is a 00192 * convenience for the common case where a face has been split in two. 00193 */ 00194 fNew->inside = fNext->inside; 00195 00196 /* fix other edges on this face loop */ 00197 e = eOrig; 00198 do { 00199 e->Lface = fNew; 00200 e = e->Lnext; 00201 } while( e != eOrig ); 00202 } 00203 00204 /* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), 00205 * and removes from the global edge list. 00206 */ 00207 static void KillEdge( GLUhalfEdge *eDel ) 00208 { 00209 GLUhalfEdge *ePrev, *eNext; 00210 00211 /* Half-edges are allocated in pairs, see EdgePair above */ 00212 if( eDel->Sym < eDel ) { eDel = eDel->Sym; } 00213 00214 /* delete from circular doubly-linked list */ 00215 eNext = eDel->next; 00216 ePrev = eDel->Sym->next; 00217 eNext->Sym->next = ePrev; 00218 ePrev->Sym->next = eNext; 00219 00220 memFree( eDel ); 00221 } 00222 00223 00224 /* KillVertex( vDel ) destroys a vertex and removes it from the global 00225 * vertex list. It updates the vertex loop to point to a given new vertex. 00226 */ 00227 static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg ) 00228 { 00229 GLUhalfEdge *e, *eStart = vDel->anEdge; 00230 GLUvertex *vPrev, *vNext; 00231 00232 /* change the origin of all affected edges */ 00233 e = eStart; 00234 do { 00235 e->Org = newOrg; 00236 e = e->Onext; 00237 } while( e != eStart ); 00238 00239 /* delete from circular doubly-linked list */ 00240 vPrev = vDel->prev; 00241 vNext = vDel->next; 00242 vNext->prev = vPrev; 00243 vPrev->next = vNext; 00244 00245 memFree( vDel ); 00246 } 00247 00248 /* KillFace( fDel ) destroys a face and removes it from the global face 00249 * list. It updates the face loop to point to a given new face. 00250 */ 00251 static void KillFace( GLUface *fDel, GLUface *newLface ) 00252 { 00253 GLUhalfEdge *e, *eStart = fDel->anEdge; 00254 GLUface *fPrev, *fNext; 00255 00256 /* change the left face of all affected edges */ 00257 e = eStart; 00258 do { 00259 e->Lface = newLface; 00260 e = e->Lnext; 00261 } while( e != eStart ); 00262 00263 /* delete from circular doubly-linked list */ 00264 fPrev = fDel->prev; 00265 fNext = fDel->next; 00266 fNext->prev = fPrev; 00267 fPrev->next = fNext; 00268 00269 memFree( fDel ); 00270 } 00271 00272 00273 /****************** Basic Edge Operations **********************/ 00274 00275 /* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face). 00276 * The loop consists of the two new half-edges. 00277 */ 00278 GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh ) 00279 { 00280 GLUvertex *newVertex1= allocVertex(); 00281 GLUvertex *newVertex2= allocVertex(); 00282 GLUface *newFace= allocFace(); 00283 GLUhalfEdge *e; 00284 00285 /* if any one is null then all get freed */ 00286 if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { 00287 if (newVertex1 != NULL) memFree(newVertex1); 00288 if (newVertex2 != NULL) memFree(newVertex2); 00289 if (newFace != NULL) memFree(newFace); 00290 return NULL; 00291 } 00292 00293 e = MakeEdge( &mesh->eHead ); 00294 if (e == NULL) return NULL; 00295 00296 MakeVertex( newVertex1, e, &mesh->vHead ); 00297 MakeVertex( newVertex2, e->Sym, &mesh->vHead ); 00298 MakeFace( newFace, e, &mesh->fHead ); 00299 return e; 00300 } 00301 00302 00303 /* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the 00304 * mesh connectivity and topology. It changes the mesh so that 00305 * eOrg->Onext <- OLD( eDst->Onext ) 00306 * eDst->Onext <- OLD( eOrg->Onext ) 00307 * where OLD(...) means the value before the meshSplice operation. 00308 * 00309 * This can have two effects on the vertex structure: 00310 * - if eOrg->Org != eDst->Org, the two vertices are merged together 00311 * - if eOrg->Org == eDst->Org, the origin is split into two vertices 00312 * In both cases, eDst->Org is changed and eOrg->Org is untouched. 00313 * 00314 * Similarly (and independently) for the face structure, 00315 * - if eOrg->Lface == eDst->Lface, one loop is split into two 00316 * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one 00317 * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. 00318 * 00319 * Some special cases: 00320 * If eDst == eOrg, the operation has no effect. 00321 * If eDst == eOrg->Lnext, the new face will have a single edge. 00322 * If eDst == eOrg->Lprev, the old face will have a single edge. 00323 * If eDst == eOrg->Onext, the new vertex will have a single edge. 00324 * If eDst == eOrg->Oprev, the old vertex will have a single edge. 00325 */ 00326 int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) 00327 { 00328 int joiningLoops = FALSE; 00329 int joiningVertices = FALSE; 00330 00331 if( eOrg == eDst ) return 1; 00332 00333 if( eDst->Org != eOrg->Org ) { 00334 /* We are merging two disjoint vertices -- destroy eDst->Org */ 00335 joiningVertices = TRUE; 00336 KillVertex( eDst->Org, eOrg->Org ); 00337 } 00338 if( eDst->Lface != eOrg->Lface ) { 00339 /* We are connecting two disjoint loops -- destroy eDst->Lface */ 00340 joiningLoops = TRUE; 00341 KillFace( eDst->Lface, eOrg->Lface ); 00342 } 00343 00344 /* Change the edge structure */ 00345 Splice( eDst, eOrg ); 00346 00347 if( ! joiningVertices ) { 00348 GLUvertex *newVertex= allocVertex(); 00349 if (newVertex == NULL) return 0; 00350 00351 /* We split one vertex into two -- the new vertex is eDst->Org. 00352 * Make sure the old vertex points to a valid half-edge. 00353 */ 00354 MakeVertex( newVertex, eDst, eOrg->Org ); 00355 eOrg->Org->anEdge = eOrg; 00356 } 00357 if( ! joiningLoops ) { 00358 GLUface *newFace= allocFace(); 00359 if (newFace == NULL) return 0; 00360 00361 /* We split one loop into two -- the new loop is eDst->Lface. 00362 * Make sure the old face points to a valid half-edge. 00363 */ 00364 MakeFace( newFace, eDst, eOrg->Lface ); 00365 eOrg->Lface->anEdge = eOrg; 00366 } 00367 00368 return 1; 00369 } 00370 00371 00372 /* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases: 00373 * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop 00374 * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; 00375 * the newly created loop will contain eDel->Dst. If the deletion of eDel 00376 * would create isolated vertices, those are deleted as well. 00377 * 00378 * This function could be implemented as two calls to __gl_meshSplice 00379 * plus a few calls to memFree, but this would allocate and delete 00380 * unnecessary vertices and faces. 00381 */ 00382 int __gl_meshDelete( GLUhalfEdge *eDel ) 00383 { 00384 GLUhalfEdge *eDelSym = eDel->Sym; 00385 int joiningLoops = FALSE; 00386 00387 /* First step: disconnect the origin vertex eDel->Org. We make all 00388 * changes to get a consistent mesh in this "intermediate" state. 00389 */ 00390 if( eDel->Lface != eDel->Rface ) { 00391 /* We are joining two loops into one -- remove the left face */ 00392 joiningLoops = TRUE; 00393 KillFace( eDel->Lface, eDel->Rface ); 00394 } 00395 00396 if( eDel->Onext == eDel ) { 00397 KillVertex( eDel->Org, NULL ); 00398 } else { 00399 /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */ 00400 eDel->Rface->anEdge = eDel->Oprev; 00401 eDel->Org->anEdge = eDel->Onext; 00402 00403 Splice( eDel, eDel->Oprev ); 00404 if( ! joiningLoops ) { 00405 GLUface *newFace= allocFace(); 00406 if (newFace == NULL) return 0; 00407 00408 /* We are splitting one loop into two -- create a new loop for eDel. */ 00409 MakeFace( newFace, eDel, eDel->Lface ); 00410 } 00411 } 00412 00413 /* Claim: the mesh is now in a consistent state, except that eDel->Org 00414 * may have been deleted. Now we disconnect eDel->Dst. 00415 */ 00416 if( eDelSym->Onext == eDelSym ) { 00417 KillVertex( eDelSym->Org, NULL ); 00418 KillFace( eDelSym->Lface, NULL ); 00419 } else { 00420 /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */ 00421 eDel->Lface->anEdge = eDelSym->Oprev; 00422 eDelSym->Org->anEdge = eDelSym->Onext; 00423 Splice( eDelSym, eDelSym->Oprev ); 00424 } 00425 00426 /* Any isolated vertices or faces have already been freed. */ 00427 KillEdge( eDel ); 00428 00429 return 1; 00430 } 00431 00432 00433 /******************** Other Edge Operations **********************/ 00434 00435 /* All these routines can be implemented with the basic edge 00436 * operations above. They are provided for convenience and efficiency. 00437 */ 00438 00439 00440 /* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that 00441 * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex. 00442 * eOrg and eNew will have the same left face. 00443 */ 00444 GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg ) 00445 { 00446 GLUhalfEdge *eNewSym; 00447 GLUhalfEdge *eNew = MakeEdge( eOrg ); 00448 if (eNew == NULL) return NULL; 00449 00450 eNewSym = eNew->Sym; 00451 00452 /* Connect the new edge appropriately */ 00453 Splice( eNew, eOrg->Lnext ); 00454 00455 /* Set the vertex and face information */ 00456 eNew->Org = eOrg->Dst; 00457 { 00458 GLUvertex *newVertex= allocVertex(); 00459 if (newVertex == NULL) return NULL; 00460 00461 MakeVertex( newVertex, eNewSym, eNew->Org ); 00462 } 00463 eNew->Lface = eNewSym->Lface = eOrg->Lface; 00464 00465 return eNew; 00466 } 00467 00468 00469 /* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew, 00470 * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org. 00471 * eOrg and eNew will have the same left face. 00472 */ 00473 GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg ) 00474 { 00475 GLUhalfEdge *eNew; 00476 GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg ); 00477 if (tempHalfEdge == NULL) return NULL; 00478 00479 eNew = tempHalfEdge->Sym; 00480 00481 /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */ 00482 Splice( eOrg->Sym, eOrg->Sym->Oprev ); 00483 Splice( eOrg->Sym, eNew ); 00484 00485 /* Set the vertex and face information */ 00486 eOrg->Dst = eNew->Org; 00487 eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */ 00488 eNew->Rface = eOrg->Rface; 00489 eNew->winding = eOrg->winding; /* copy old winding information */ 00490 eNew->Sym->winding = eOrg->Sym->winding; 00491 00492 return eNew; 00493 } 00494 00495 00496 /* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst 00497 * to eDst->Org, and returns the corresponding half-edge eNew. 00498 * If eOrg->Lface == eDst->Lface, this splits one loop into two, 00499 * and the newly created loop is eNew->Lface. Otherwise, two disjoint 00500 * loops are merged into one, and the loop eDst->Lface is destroyed. 00501 * 00502 * If (eOrg == eDst), the new face will have only two edges. 00503 * If (eOrg->Lnext == eDst), the old face is reduced to a single edge. 00504 * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges. 00505 */ 00506 GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) 00507 { 00508 GLUhalfEdge *eNewSym; 00509 int joiningLoops = FALSE; 00510 GLUhalfEdge *eNew = MakeEdge( eOrg ); 00511 if (eNew == NULL) return NULL; 00512 00513 eNewSym = eNew->Sym; 00514 00515 if( eDst->Lface != eOrg->Lface ) { 00516 /* We are connecting two disjoint loops -- destroy eDst->Lface */ 00517 joiningLoops = TRUE; 00518 KillFace( eDst->Lface, eOrg->Lface ); 00519 } 00520 00521 /* Connect the new edge appropriately */ 00522 Splice( eNew, eOrg->Lnext ); 00523 Splice( eNewSym, eDst ); 00524 00525 /* Set the vertex and face information */ 00526 eNew->Org = eOrg->Dst; 00527 eNewSym->Org = eDst->Org; 00528 eNew->Lface = eNewSym->Lface = eOrg->Lface; 00529 00530 /* Make sure the old face points to a valid half-edge */ 00531 eOrg->Lface->anEdge = eNewSym; 00532 00533 if( ! joiningLoops ) { 00534 GLUface *newFace= allocFace(); 00535 if (newFace == NULL) return NULL; 00536 00537 /* We split one loop into two -- the new loop is eNew->Lface */ 00538 MakeFace( newFace, eNew, eOrg->Lface ); 00539 } 00540 return eNew; 00541 } 00542 00543 00544 /******************** Other Operations **********************/ 00545 00546 /* __gl_meshZapFace( fZap ) destroys a face and removes it from the 00547 * global face list. All edges of fZap will have a NULL pointer as their 00548 * left face. Any edges which also have a NULL pointer as their right face 00549 * are deleted entirely (along with any isolated vertices this produces). 00550 * An entire mesh can be deleted by zapping its faces, one at a time, 00551 * in any order. Zapped faces cannot be used in further mesh operations! 00552 */ 00553 void __gl_meshZapFace( GLUface *fZap ) 00554 { 00555 GLUhalfEdge *eStart = fZap->anEdge; 00556 GLUhalfEdge *e, *eNext, *eSym; 00557 GLUface *fPrev, *fNext; 00558 00559 /* walk around face, deleting edges whose right face is also NULL */ 00560 eNext = eStart->Lnext; 00561 do { 00562 e = eNext; 00563 eNext = e->Lnext; 00564 00565 e->Lface = NULL; 00566 if( e->Rface == NULL ) { 00567 /* delete the edge -- see __gl_MeshDelete above */ 00568 00569 if( e->Onext == e ) { 00570 KillVertex( e->Org, NULL ); 00571 } else { 00572 /* Make sure that e->Org points to a valid half-edge */ 00573 e->Org->anEdge = e->Onext; 00574 Splice( e, e->Oprev ); 00575 } 00576 eSym = e->Sym; 00577 if( eSym->Onext == eSym ) { 00578 KillVertex( eSym->Org, NULL ); 00579 } else { 00580 /* Make sure that eSym->Org points to a valid half-edge */ 00581 eSym->Org->anEdge = eSym->Onext; 00582 Splice( eSym, eSym->Oprev ); 00583 } 00584 KillEdge( e ); 00585 } 00586 } while( e != eStart ); 00587 00588 /* delete from circular doubly-linked list */ 00589 fPrev = fZap->prev; 00590 fNext = fZap->next; 00591 fNext->prev = fPrev; 00592 fPrev->next = fNext; 00593 00594 memFree( fZap ); 00595 } 00596 00597 00598 /* __gl_meshNewMesh() creates a new mesh with no edges, no vertices, 00599 * and no loops (what we usually call a "face"). 00600 */ 00601 GLUmesh *__gl_meshNewMesh( void ) 00602 { 00603 GLUvertex *v; 00604 GLUface *f; 00605 GLUhalfEdge *e; 00606 GLUhalfEdge *eSym; 00607 GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh )); 00608 if (mesh == NULL) { 00609 return NULL; 00610 } 00611 00612 v = &mesh->vHead; 00613 f = &mesh->fHead; 00614 e = &mesh->eHead; 00615 eSym = &mesh->eHeadSym; 00616 00617 v->next = v->prev = v; 00618 v->anEdge = NULL; 00619 v->data = NULL; 00620 00621 f->next = f->prev = f; 00622 f->anEdge = NULL; 00623 f->data = NULL; 00624 f->trail = NULL; 00625 f->marked = FALSE; 00626 f->inside = FALSE; 00627 00628 e->next = e; 00629 e->Sym = eSym; 00630 e->Onext = NULL; 00631 e->Lnext = NULL; 00632 e->Org = NULL; 00633 e->Lface = NULL; 00634 e->winding = 0; 00635 e->activeRegion = NULL; 00636 00637 eSym->next = eSym; 00638 eSym->Sym = e; 00639 eSym->Onext = NULL; 00640 eSym->Lnext = NULL; 00641 eSym->Org = NULL; 00642 eSym->Lface = NULL; 00643 eSym->winding = 0; 00644 eSym->activeRegion = NULL; 00645 00646 return mesh; 00647 } 00648 00649 00650 /* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in 00651 * both meshes, and returns the new mesh (the old meshes are destroyed). 00652 */ 00653 GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 ) 00654 { 00655 GLUface *f1 = &mesh1->fHead; 00656 GLUvertex *v1 = &mesh1->vHead; 00657 GLUhalfEdge *e1 = &mesh1->eHead; 00658 GLUface *f2 = &mesh2->fHead; 00659 GLUvertex *v2 = &mesh2->vHead; 00660 GLUhalfEdge *e2 = &mesh2->eHead; 00661 00662 /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */ 00663 if( f2->next != f2 ) { 00664 f1->prev->next = f2->next; 00665 f2->next->prev = f1->prev; 00666 f2->prev->next = f1; 00667 f1->prev = f2->prev; 00668 } 00669 00670 if( v2->next != v2 ) { 00671 v1->prev->next = v2->next; 00672 v2->next->prev = v1->prev; 00673 v2->prev->next = v1; 00674 v1->prev = v2->prev; 00675 } 00676 00677 if( e2->next != e2 ) { 00678 e1->Sym->next->Sym->next = e2->next; 00679 e2->next->Sym->next = e1->Sym->next; 00680 e2->Sym->next->Sym->next = e1; 00681 e1->Sym->next = e2->Sym->next; 00682 } 00683 00684 memFree( mesh2 ); 00685 return mesh1; 00686 } 00687 00688 00689 #ifdef DELETE_BY_ZAPPING 00690 00691 /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. 00692 */ 00693 void __gl_meshDeleteMesh( GLUmesh *mesh ) 00694 { 00695 GLUface *fHead = &mesh->fHead; 00696 00697 while( fHead->next != fHead ) { 00698 __gl_meshZapFace( fHead->next ); 00699 } 00700 assert( mesh->vHead.next == &mesh->vHead ); 00701 00702 memFree( mesh ); 00703 } 00704 00705 #else 00706 00707 /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. 00708 */ 00709 void __gl_meshDeleteMesh( GLUmesh *mesh ) 00710 { 00711 GLUface *f, *fNext; 00712 GLUvertex *v, *vNext; 00713 GLUhalfEdge *e, *eNext; 00714 00715 for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { 00716 fNext = f->next; 00717 memFree( f ); 00718 } 00719 00720 for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) { 00721 vNext = v->next; 00722 memFree( v ); 00723 } 00724 00725 for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) { 00726 /* One call frees both e and e->Sym (see EdgePair above) */ 00727 eNext = e->next; 00728 memFree( e ); 00729 } 00730 00731 memFree( mesh ); 00732 } 00733 00734 #endif 00735 00736 #ifndef NDEBUG 00737 00738 /* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency. 00739 */ 00740 void __gl_meshCheckMesh( GLUmesh *mesh ) 00741 { 00742 GLUface *fHead = &mesh->fHead; 00743 GLUvertex *vHead = &mesh->vHead; 00744 GLUhalfEdge *eHead = &mesh->eHead; 00745 GLUface *f, *fPrev; 00746 GLUvertex *v, *vPrev; 00747 GLUhalfEdge *e, *ePrev; 00748 00749 fPrev = fHead; 00750 for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) { 00751 assert( f->prev == fPrev ); 00752 e = f->anEdge; 00753 do { 00754 assert( e->Sym != e ); 00755 assert( e->Sym->Sym == e ); 00756 assert( e->Lnext->Onext->Sym == e ); 00757 assert( e->Onext->Sym->Lnext == e ); 00758 assert( e->Lface == f ); 00759 e = e->Lnext; 00760 } while( e != f->anEdge ); 00761 } 00762 assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL ); 00763 00764 vPrev = vHead; 00765 for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { 00766 assert( v->prev == vPrev ); 00767 e = v->anEdge; 00768 do { 00769 assert( e->Sym != e ); 00770 assert( e->Sym->Sym == e ); 00771 assert( e->Lnext->Onext->Sym == e ); 00772 assert( e->Onext->Sym->Lnext == e ); 00773 assert( e->Org == v ); 00774 e = e->Onext; 00775 } while( e != v->anEdge ); 00776 } 00777 assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL ); 00778 00779 ePrev = eHead; 00780 for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) { 00781 assert( e->Sym->next == ePrev->Sym ); 00782 assert( e->Sym != e ); 00783 assert( e->Sym->Sym == e ); 00784 assert( e->Org != NULL ); 00785 assert( e->Dst != NULL ); 00786 assert( e->Lnext->Onext->Sym == e ); 00787 assert( e->Onext->Sym->Lnext == e ); 00788 } 00789 assert( e->Sym->next == ePrev->Sym 00790 && e->Sym == &mesh->eHeadSym 00791 && e->Sym->Sym == e 00792 && e->Org == NULL && e->Dst == NULL 00793 && e->Lface == NULL && e->Rface == NULL ); 00794 } 00795 00796 #endif Generated on Sat May 26 2012 04:20:42 for ReactOS by
1.7.6.1
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