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ReactOS Development > Doxygen

texstore.h File Reference
#include "mtypes.h"

Go to the source code of this file.

Functions

GLboolean _mesa_texstore_rgba (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_color_index (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba8888 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_argb8888 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb888 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_bgr888 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb565 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb565_rev (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba4444 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_argb4444 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_argb4444_rev (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba5551 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_argb1555 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_argb1555_rev (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_al88 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_al88_rev (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb332 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_a8 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_ci8 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_ycbcr (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_z24_s8 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_s8_z24 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_z16 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_z32 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_float32 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_float16 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb_fxt1 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_fxt1 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgb_dxt1 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_dxt1 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_dxt3 (TEXSTORE_PARAMS)
GLboolean _mesa_texstore_rgba_dxt5 (TEXSTORE_PARAMS)
GLchan_mesa_make_temp_chan_image (GLcontext *ctx, GLuint dims, GLenum logicalBaseFormat, GLenum textureBaseFormat, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking)
void _mesa_set_fetch_functions (struct gl_texture_image *texImage, GLuint dims)
void _mesa_store_teximage1d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_teximage2d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_teximage3d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_texsubimage1d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_texsubimage2d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_texsubimage3d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_teximage1d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_teximage2d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_teximage3d (GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_texsubimage1d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_texsubimage2d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_store_compressed_texsubimage3d (GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_get_teximage (GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
void _mesa_get_compressed_teximage (GLcontext *ctx, GLenum target, GLint level, GLvoid *img, struct gl_texture_object *texObj, struct gl_texture_image *texImage)
const GLvoid_mesa_validate_pbo_teximage (GLcontext *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpack, const char *funcName)
const GLvoid_mesa_validate_pbo_compressed_teximage (GLcontext *ctx, GLsizei imageSize, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, const char *funcName)
void _mesa_unmap_teximage_pbo (GLcontext *ctx, const struct gl_pixelstore_attrib *unpack)

Detailed Description

Texture image storage routines.

Author:
Brian Paul

Definition in file texstore.h.


Generated on Sat May 26 2012 04:57:32 for ReactOS by doxygen 1.7.6.1

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