Home | Info | Community | Development | myReactOS | Contact Us
[static]
Definition at line 156 of file buffer.c.
{ IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface); DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority); wined3d_mutex_unlock(); return previous; }