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00001 00002 /* 00003 * Mesa 3-D graphics library 00004 * Version: 3.5 00005 * 00006 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining a 00009 * copy of this software and associated documentation files (the "Software"), 00010 * to deal in the Software without restriction, including without limitation 00011 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00012 * and/or sell copies of the Software, and to permit persons to whom the 00013 * Software is furnished to do so, subject to the following conditions: 00014 * 00015 * The above copyright notice and this permission notice shall be included 00016 * in all copies or substantial portions of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00019 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00021 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00022 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00023 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00024 * 00025 * Authors: 00026 * Keith Whitwell <keith@tungstengraphics.com> 00027 */ 00028 00029 static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ) 00030 { 00031 i810ContextPtr imesa = I810_CONTEXT( ctx ); 00032 GLubyte *i810verts = (GLubyte *)imesa->verts; 00033 GLuint shift = imesa->vertex_stride_shift; 00034 i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); 00035 i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); 00036 dst->ui[4] = src->ui[4]; 00037 dst->ui[5] = src->ui[5]; 00038 } 00039 00040 static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) 00041 { 00042 i810ContextPtr imesa = I810_CONTEXT( ctx ); 00043 GLubyte *i810verts = (GLubyte *)imesa->verts; 00044 GLuint shift = imesa->vertex_stride_shift; 00045 i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); 00046 i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); 00047 dst->ui[4] = src->ui[4]; 00048 } 00049 00050 static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) 00051 { 00052 i810ContextPtr imesa = I810_CONTEXT( ctx ); 00053 GLubyte *i810verts = (GLubyte *)imesa->verts; 00054 GLuint shift = imesa->vertex_stride_shift; 00055 i810Vertex *dst = (i810Vertex *)(i810verts + (edst << shift)); 00056 i810Vertex *src = (i810Vertex *)(i810verts + (esrc << shift)); 00057 dst->ui[3] = src->ui[3]; 00058 } Generated on Sat May 26 2012 04:19:37 for ReactOS by
1.7.6.1
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