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ReactOS Development > Doxygen

nvfragparse.c File Reference
#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/macros.h"
#include "program.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
#include "nvfragparse.h"

Go to the source code of this file.

Data Structures

struct  instruction_pattern
struct  parse_state

Defines

#define INPUT_1V   1
#define INPUT_2V   2
#define INPUT_3V   3
#define INPUT_1S   4
#define INPUT_2S   5
#define INPUT_CC   6
#define INPUT_1V_T   7 /* one source vector, plus textureId */
#define INPUT_3V_T   8 /* one source vector, plus textureId */
#define INPUT_NONE   9
#define INPUT_1V_S   10 /* a string and a vector register */
#define OUTPUT_V   20
#define OUTPUT_S   21
#define OUTPUT_NONE   22
#define _R   FLOAT32 /* float */
#define _H   FLOAT16 /* half-float */
#define _X   FIXED12 /* fixed */
#define _C   0x08 /* set cond codes */
#define _S   0x10 /* saturate, clamp result to [0,1] */
#define RETURN_ERROR
#define RETURN_ERROR1(msg)
#define RETURN_ERROR2(msg1, msg2)

Functions

static void record_error (struct parse_state *parseState, const char *msg, int lineNo)
static struct instruction_pattern MatchInstruction (const GLubyte *token)
static GLboolean IsLetter (GLubyte b)
static GLboolean IsDigit (GLubyte b)
static GLboolean IsWhitespace (GLubyte b)
static GLint GetToken (struct parse_state *parseState, GLubyte *token)
static GLboolean Parse_Token (struct parse_state *parseState, GLubyte *token)
static GLboolean Peek_Token (struct parse_state *parseState, GLubyte *token)
static GLboolean Parse_String (struct parse_state *parseState, const char *pattern)
static GLboolean Parse_Identifier (struct parse_state *parseState, GLubyte *ident)
static GLboolean Parse_ScalarConstant (struct parse_state *parseState, GLfloat *number)
static GLboolean Parse_VectorConstant (struct parse_state *parseState, GLfloat *vec)
static GLuint Parse_VectorOrScalarConstant (struct parse_state *parseState, GLfloat *vec)
static GLboolean Parse_TextureImageId (struct parse_state *parseState, GLubyte *texUnit, GLubyte *texTargetBit)
static GLboolean Parse_SwizzleSuffix (const GLubyte *token, GLuint swizzle[4])
static GLboolean Parse_CondCodeMask (struct parse_state *parseState, struct prog_dst_register *dstReg)
static GLboolean Parse_TempReg (struct parse_state *parseState, GLint *tempRegNum)
static GLboolean Parse_DummyReg (struct parse_state *parseState, GLint *regNum)
static GLboolean Parse_ProgramParamReg (struct parse_state *parseState, GLint *regNum)
static GLboolean Parse_FragReg (struct parse_state *parseState, GLint *tempRegNum)
static GLboolean Parse_OutputReg (struct parse_state *parseState, GLint *outputRegNum)
static GLboolean Parse_MaskedDstReg (struct parse_state *parseState, struct prog_dst_register *dstReg)
static GLboolean Parse_VectorSrc (struct parse_state *parseState, struct prog_src_register *srcReg)
static GLboolean Parse_ScalarSrcReg (struct parse_state *parseState, struct prog_src_register *srcReg)
static GLboolean Parse_PrintInstruction (struct parse_state *parseState, struct prog_instruction *inst)
static GLboolean Parse_InstructionSequence (struct parse_state *parseState, struct prog_instruction program[])
void _mesa_parse_nv_fragment_program (GLcontext *ctx, GLenum dstTarget, const GLubyte *str, GLsizei len, struct gl_fragment_program *program)
static void PrintSrcReg (const struct gl_fragment_program *program, const struct prog_src_register *src)
static void PrintTextureSrc (const struct prog_instruction *inst)
static void PrintCondCode (const struct prog_dst_register *dst)
static void PrintDstReg (const struct prog_dst_register *dst)
void _mesa_print_nv_fragment_program (const struct gl_fragment_program *program)
const char_mesa_nv_fragment_input_register_name (GLuint i)
const char_mesa_nv_fragment_output_register_name (GLuint i)

Variables

static struct instruction_pattern Instructions []
static const charInputRegisters [MAX_NV_FRAGMENT_PROGRAM_INPUTS+1]
static const charOutputRegisters [MAX_NV_FRAGMENT_PROGRAM_OUTPUTS+1]

Detailed Description

NVIDIA fragment program parser.

Author:
Brian Paul

Definition in file nvfragparse.c.


Generated on Sat May 26 2012 04:57:51 for ReactOS by doxygen 1.7.6.1

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