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ReactOS Development > Doxygen

BOOL WINAPI D3DXIntersectTri ( CONST D3DXVECTOR3 p0,
CONST D3DXVECTOR3 p1,
CONST D3DXVECTOR3 p2,
CONST D3DXVECTOR3 praypos,
CONST D3DXVECTOR3 praydir,
FLOAT pu,
FLOAT pv,
FLOAT pdist 
)

Definition at line 260 of file mesh.c.

{
    D3DXMATRIX m;
    D3DXVECTOR4 vec;

    m.u.m[0][0] = p1->x - p0->x;
    m.u.m[1][0] = p2->x - p0->x;
    m.u.m[2][0] = -praydir->x;
    m.u.m[3][0] = 0.0f;
    m.u.m[0][1] = p1->y - p0->z;
    m.u.m[1][1] = p2->y - p0->z;
    m.u.m[2][1] = -praydir->y;
    m.u.m[3][1] = 0.0f;
    m.u.m[0][2] = p1->z - p0->z;
    m.u.m[1][2] = p2->z - p0->z;
    m.u.m[2][2] = -praydir->z;
    m.u.m[3][2] = 0.0f;
    m.u.m[0][3] = 0.0f;
    m.u.m[1][3] = 0.0f;
    m.u.m[2][3] = 0.0f;
    m.u.m[3][3] = 1.0f;

    vec.x = praypos->x - p0->x;
    vec.y = praypos->y - p0->y;
    vec.z = praypos->z - p0->z;
    vec.w = 0.0f;

    if ( D3DXMatrixInverse(&m, NULL, &m) )
    {
        D3DXVec4Transform(&vec, &vec, &m);
        if ( (vec.x >= 0.0f) && (vec.y >= 0.0f) && (vec.x + vec.y <= 1.0f) && (vec.z >= 0.0f) )
        {
            *pu = vec.x;
            *pv = vec.y;
            *pdist = fabs( vec.z );
            return TRUE;
        }
    }

    return FALSE;
}

Generated on Sat May 26 2012 05:02:58 for ReactOS by doxygen 1.7.6.1

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