#include "config.h"
#include "wine/port.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
#include "wine/debug.h"
Go to the source code of this file.
Defines |
| #define | NONAMELESSUNION |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3dx) |
| BOOL WINAPI | D3DXBoxBoundProbe (CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection) |
| HRESULT WINAPI | D3DXComputeBoundingBox (CONST D3DXVECTOR3 *pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax) |
| HRESULT WINAPI | D3DXComputeBoundingSphere (CONST D3DXVECTOR3 *pfirstposition, DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, FLOAT *pradius) |
| static UINT | Get_TexCoord_Size_From_FVF (DWORD FVF, int tex_num) |
| UINT WINAPI | D3DXGetFVFVertexSize (DWORD FVF) |
| UINT WINAPI | D3DXGetDeclVertexSize (const D3DVERTEXELEMENT9 *decl, DWORD stream_idx) |
| BOOL WINAPI | D3DXIntersectTri (CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST D3DXVECTOR3 *p2, CONST D3DXVECTOR3 *praypos, CONST D3DXVECTOR3 *praydir, FLOAT *pu, FLOAT *pv, FLOAT *pdist) |
| BOOL WINAPI | D3DXSphereBoundProbe (CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection) |