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ReactOS Development > Doxygen

gl_shader Struct Reference

#include <mtypes.h>

Data Fields

GLenum Type
GLuint Name
GLint RefCount
GLboolean DeletePending
GLboolean CompileStatus
GLboolean Main
const GLcharSource
struct gl_programProgram
GLcharInfoLog
struct gl_sl_pragmas Pragmas

Detailed Description

A GLSL vertex or fragment shader object.

Definition at line 2118 of file mtypes.h.


The documentation for this struct was generated from the following file:

Generated on Sat May 26 2012 06:20:11 for ReactOS by doxygen 1.7.6.1

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