Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we want to treat it as a stencil buffer, other times we want to treat it as a depth/z buffer and still other times when we want to treat it as a combined Z+stencil buffer! That implies we need three different sets of Get/Put functions.
We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
Definition at line 49 of file depthstencil.c.
Referenced by _mesa_new_s8_renderbuffer_wrapper(), and _mesa_new_z24_renderbuffer_wrapper().