{
for(int i = 0; i < nNumDropZones; i++)
{
RECT inter;
RECT zone;
//if any part of the drag rectangle falls within a drop zone,//let that take priority over any other card stack.dropzone[i]->GetZone(&zone);
if(IntersectRect(&inter, rect, &zone))
{
//see if the callback wants us to drop a card on//a particular stackreturndropzone[i];
}
}
return 0;
}
Generated on Sat May 26 2012 06:15:35 for ReactOS by
1.7.6.1
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