Home | Info | Community | Development | myReactOS | Contact Us
ReactOS Development > Doxygenshader_api.h
Go to the documentation of this file.
00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5 00004 * 00005 * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00026 #ifndef SHADER_API_H 00027 #define SHADER_API_H 00028 00029 00030 #include "main/glheader.h" 00031 #include "main/mtypes.h" 00032 00033 00038 extern void 00039 _mesa_init_shader_state(GLcontext * ctx); 00040 00041 extern void 00042 _mesa_free_shader_state(GLcontext *ctx); 00043 00044 /* 00045 extern struct gl_shader_program * 00046 _mesa_new_shader_program(GLcontext *ctx, GLuint name); 00047 */ 00048 extern void 00049 _mesa_clear_shader_program_data(GLcontext *ctx, 00050 struct gl_shader_program *shProg); 00051 00052 extern void 00053 _mesa_free_shader_program_data(GLcontext *ctx, 00054 struct gl_shader_program *shProg); 00055 00056 extern void 00057 _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg); 00058 00059 extern void 00060 _mesa_reference_shader_program(GLcontext *ctx, 00061 struct gl_shader_program **ptr, 00062 struct gl_shader_program *shProg); 00063 00064 extern struct gl_shader_program * 00065 _mesa_lookup_shader_program(GLcontext *ctx, GLuint name); 00066 00067 00068 extern struct gl_shader * 00069 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); 00070 00071 extern void 00072 _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh); 00073 00074 extern void 00075 _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, 00076 struct gl_shader *sh); 00077 00078 extern struct gl_shader * 00079 _mesa_lookup_shader(GLcontext *ctx, GLuint name); 00080 00081 00082 extern void 00083 _mesa_update_shader_textures_used(struct gl_program *prog); 00084 00085 00086 extern void 00087 _mesa_use_program(GLcontext *ctx, GLuint program); 00088 00089 00090 extern void 00091 _mesa_init_glsl_driver_functions(struct dd_function_table *driver); 00092 00093 00094 #endif /* SHADER_API_H */ Generated on Sat May 26 2012 04:19:22 for ReactOS by
1.7.6.1
|