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[static]
Definition at line 101 of file s_atifragshader.c.
Referenced by execute_shader().
{ GLint i; GLint start, end; if (!rep) return; start = optype ? 3 : 0; end = 4; for (i = start; i < end; i++) { switch (rep) { case GL_RED: val[i] = val[0]; break; case GL_GREEN: val[i] = val[1]; break; case GL_BLUE: val[i] = val[2]; break; case GL_ALPHA: val[i] = val[3]; break; } } }