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Go to the source code of this file.
Data Structures |
| struct | atifs_machine |
Defines |
| #define | SETUP_SRC_REG(optype, i, x) |
Functions |
| static void | fetch_texel (GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) |
| static void | apply_swizzle (GLfloat values[4], GLuint swizzle) |
| static void | apply_src_rep (GLint optype, GLuint rep, GLfloat *val) |
| static void | apply_src_mod (GLint optype, GLuint mod, GLfloat *val) |
| static void | apply_dst_mod (GLuint optype, GLuint mod, GLfloat *val) |
| static void | write_dst_addr (GLuint optype, GLuint mod, GLuint mask, GLfloat *src, GLfloat *dst) |
| static void | finish_pass (struct atifs_machine *machine) |
| static void | handle_pass_op (struct atifs_machine *machine, struct atifs_setupinst *texinst, const SWspan *span, GLuint column, GLuint idx) |
| static void | handle_sample_op (GLcontext *ctx, struct atifs_machine *machine, struct atifs_setupinst *texinst, const SWspan *span, GLuint column, GLuint idx) |
| static void | execute_shader (GLcontext *ctx, const struct ati_fragment_shader *shader, struct atifs_machine *machine, const SWspan *span, GLuint column) |
| static void | init_machine (GLcontext *ctx, struct atifs_machine *machine, const struct ati_fragment_shader *shader, const SWspan *span, GLuint col) |
| void | _swrast_exec_fragment_shader (GLcontext *ctx, SWspan *span) |
Variables |
| struct ati_fs_opcode_st | ati_fs_opcodes [] |
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