ReactOS Fundraising Campaign 2012
 
€ 4,410 / € 30,000

Information | Donate

Home | Info | Community | Development | myReactOS | Contact Us

  1. Home
  2. Community
  3. Development
  4. myReactOS
  5. Fundraiser 2012

  1. Main Page
  2. Alphabetical List
  3. Data Structures
  4. Directories
  5. File List
  6. Data Fields
  7. Globals
  8. Related Pages

ReactOS Development > Doxygen

prog_uniform.c
Go to the documentation of this file.
00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  7.1
00004  *
00005  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  */
00024 
00031 #include "main/imports.h"
00032 #include "main/mtypes.h"
00033 #include "prog_uniform.h"
00034 
00035 
00036 struct gl_uniform_list *
00037 _mesa_new_uniform_list(void)
00038 {
00039    return CALLOC_STRUCT(gl_uniform_list);
00040 }
00041 
00042 
00043 void
00044 _mesa_free_uniform_list(struct gl_uniform_list *list)
00045 {
00046    GLuint i;
00047    for (i = 0; i < list->NumUniforms; i++) {
00048       _mesa_free((void *) list->Uniforms[i].Name);
00049    }
00050    _mesa_free(list->Uniforms);
00051    _mesa_free(list);
00052 }
00053 
00054 
00055 struct gl_uniform *
00056 _mesa_append_uniform(struct gl_uniform_list *list,
00057                      const char *name, GLenum target, GLuint progPos)
00058 {
00059    const GLuint oldNum = list->NumUniforms;
00060    struct gl_uniform *uniform;
00061    GLint index;
00062 
00063    assert(target == GL_VERTEX_PROGRAM_ARB ||
00064           target == GL_FRAGMENT_PROGRAM_ARB);
00065 
00066    index = _mesa_lookup_uniform(list, name);
00067    if (index < 0) {
00068       /* not found - append to list */
00069 
00070       if (oldNum + 1 > list->Size) {
00071          /* Need to grow the list array (alloc some extra) */
00072          list->Size += 4;
00073 
00074          /* realloc arrays */
00075          list->Uniforms = (struct gl_uniform *)
00076             _mesa_realloc(list->Uniforms,
00077                           oldNum * sizeof(struct gl_uniform),
00078                           list->Size * sizeof(struct gl_uniform));
00079       }
00080 
00081       if (!list->Uniforms) {
00082          /* out of memory */
00083          list->NumUniforms = 0;
00084          list->Size = 0;
00085          return GL_FALSE;
00086       }
00087 
00088       uniform = list->Uniforms + oldNum;
00089 
00090       uniform->Name = _mesa_strdup(name);
00091       uniform->VertPos = -1;
00092       uniform->FragPos = -1;
00093       uniform->Initialized = GL_FALSE;
00094 
00095       list->NumUniforms++;
00096    }
00097    else {
00098       /* found */
00099       uniform = list->Uniforms + index;
00100    }
00101 
00102    /* update position for the vertex or fragment program */
00103    if (target == GL_VERTEX_PROGRAM_ARB) {
00104       if (uniform->VertPos != -1) {
00105          /* this uniform is already in the list - that shouldn't happen */
00106          return GL_FALSE;
00107       }
00108       uniform->VertPos = progPos;
00109    }
00110    else {
00111       if (uniform->FragPos != -1) {
00112          /* this uniform is already in the list - that shouldn't happen */
00113          return GL_FALSE;
00114       }
00115       uniform->FragPos = progPos;
00116    }
00117 
00118    return uniform;
00119 }
00120 
00121 
00126 GLint
00127 _mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
00128 {
00129    GLuint i;
00130    for (i = 0; list && i < list->NumUniforms; i++) {
00131       if (!_mesa_strcmp(list->Uniforms[i].Name, name)) {
00132          return i;
00133       }
00134    }
00135    return -1;
00136 }
00137 
00138 
00139 GLint
00140 _mesa_longest_uniform_name(const struct gl_uniform_list *list)
00141 {
00142    GLint max = 0;
00143    GLuint i;
00144    for (i = 0; list && i < list->NumUniforms; i++) {
00145       GLuint len = _mesa_strlen(list->Uniforms[i].Name);
00146       if (len > (GLuint)max)
00147          max = len;
00148    }
00149    return max;
00150 }
00151 
00152 
00153 void
00154 _mesa_print_uniforms(const struct gl_uniform_list *list)
00155 {
00156    GLuint i;
00157    printf("Uniform list %p:\n", (void *) list);
00158    for (i = 0; i < list->NumUniforms; i++) {
00159       printf("%d: %s %d %d\n",
00160              i,
00161              list->Uniforms[i].Name,
00162              list->Uniforms[i].VertPos,
00163              list->Uniforms[i].FragPos);
00164    }
00165 }

Generated on Sat May 26 2012 04:19:22 for ReactOS by doxygen 1.7.6.1

ReactOS is a registered trademark or a trademark of ReactOS Foundation in the United States and other countries.