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#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_stencil.h"
#include "s_span.h"
Go to the source code of this file.
Defines |
| #define | STENCIL_ADDRESS(X, Y) (stencilStart + (Y) * stride + (X)) |
Functions |
| static void | apply_stencil_op (const GLcontext *ctx, GLenum oper, GLuint face, GLuint n, GLstencil stencil[], const GLubyte mask[]) |
| static GLboolean | do_stencil_test (GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[], GLubyte mask[]) |
| static INLINE void | compute_pass_fail_masks (GLuint n, const GLubyte origMask[], const GLubyte newMask[], GLubyte passMask[], GLubyte failMask[]) |
| static GLboolean | stencil_and_ztest_span (GLcontext *ctx, SWspan *span, GLuint face) |
| static void | apply_stencil_op_to_pixels (GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLenum oper, GLuint face, const GLubyte mask[]) |
| static GLboolean | stencil_test_pixels (GLcontext *ctx, GLuint face, GLuint n, const GLint x[], const GLint y[], GLubyte mask[]) |
| static GLboolean | stencil_and_ztest_pixels (GLcontext *ctx, SWspan *span, GLuint face) |
| GLboolean | _swrast_stencil_and_ztest_span (GLcontext *ctx, SWspan *span) |
| void | _swrast_read_stencil_span (GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLstencil stencil[]) |
| void | _swrast_write_stencil_span (GLcontext *ctx, GLint n, GLint x, GLint y, const GLstencil stencil[]) |
| void | _swrast_clear_stencil_buffer (GLcontext *ctx, struct gl_renderbuffer *rb) |
Generated on Sat May 26 2012 04:58:26 for ReactOS by
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