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ReactOS Development > Doxygen

renderbuffer.h
Go to the documentation of this file.
00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  6.5
00004  *
00005  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  */
00024 
00025 
00026 #ifndef RENDERBUFFER_H
00027 #define RENDERBUFFER_H
00028 
00029 
00030 extern void
00031 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
00032 
00033 extern struct gl_renderbuffer *
00034 _mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
00035 
00036 extern void
00037 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
00038 
00039 
00040 extern struct gl_renderbuffer *
00041 _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
00042 
00043 
00044 extern GLboolean
00045 _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
00046                                 GLenum internalFormat,
00047                                 GLuint width, GLuint height);
00048 
00049 extern GLboolean
00050 _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
00051                               GLuint rgbBits, GLuint alphaBits,
00052                               GLboolean frontLeft, GLboolean backLeft,
00053                               GLboolean frontRight, GLboolean backRight);
00054 
00055 extern GLboolean
00056 _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
00057                                     GLuint indexBits,
00058                                     GLboolean frontLeft, GLboolean backLeft,
00059                                     GLboolean frontRight, GLboolean backRight);
00060 
00061 extern GLboolean
00062 _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
00063                               GLuint alphaBits,
00064                               GLboolean frontLeft, GLboolean backLeft,
00065                               GLboolean frontRight, GLboolean backRight);
00066 
00067 extern void
00068 _mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
00069 
00070 extern GLboolean
00071 _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
00072                              GLuint depthBits);
00073 
00074 extern GLboolean
00075 _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
00076                                GLuint stencilBits);
00077 
00078 
00079 extern GLboolean
00080 _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
00081                              GLuint redBits, GLuint greenBits,
00082                              GLuint blueBits, GLuint alphaBits);
00083 
00084 extern GLboolean
00085 _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
00086                             GLuint bits, GLuint numBuffers);
00087 
00088 extern void
00089 _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
00090                              GLboolean color,
00091                              GLboolean depth,
00092                              GLboolean stencil,
00093                              GLboolean accum,
00094                              GLboolean alpha,
00095                              GLboolean aux);
00096 
00097 extern void
00098 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
00099                        GLuint bufferName, struct gl_renderbuffer *rb);
00100 
00101 extern void
00102 _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
00103 
00104 extern void
00105 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
00106                              struct gl_renderbuffer *rb);
00107 
00108 extern struct gl_renderbuffer *
00109 _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
00110 
00111 
00112 #endif /* RENDERBUFFER_H */

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