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Definition at line 624 of file wined3d_private.h.
Referenced by record_instruction(), shader_arb_get_src_param(), shader_dump_src_param(), shader_get_registers_used(), shader_glsl_add_src_param(), shader_glsl_get_swizzle(), shader_glsl_mnxn(), shader_hw_mnxn(), shader_parse_src_param(), and shader_sm4_read_src_param().