#include <windows.h>
#include <stdio.h>
#include <ddraw.h>
#include <ddrawi.h>
#include <d3dhal.h>
#include <ddrawgdi.h>
Go to the source code of this file.
Defines |
| #define | IUnknown void |
| #define | CO_E_NOTINITIALIZED 0x800401F0 |
Functions |
| HRESULT WINAPI | Main_D3D_QueryInterface (LPDIRECT3D3 iface, REFIID riid, LPVOID *ppvObj) |
| ULONG WINAPI | Main_D3D_AddRef (LPDIRECT3D3 iface) |
| ULONG WINAPI | Main_D3D_Release (LPDIRECT3D3 iface) |
| HRESULT WINAPI | Main_D3D_EnumDevices (LPDIRECT3D3 iface, LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) |
| HRESULT WINAPI | Main_D3D_CreateLight (LPDIRECT3D3 iface, LPDIRECT3DLIGHT *lplpDirect3DLight, IUnknown *pUnkOuter) |
| HRESULT WINAPI | Main_D3D_CreateMaterial (LPDIRECT3D3 iface, LPDIRECT3DMATERIAL3 *lplpDirect3DMaterial3, IUnknown *pUnkOuter) |
| HRESULT WINAPI | Main_D3D_CreateViewport (LPDIRECT3D3 iface, LPDIRECT3DVIEWPORT3 *lplpD3DViewport3, IUnknown *pUnkOuter) |
| HRESULT WINAPI | Main_D3D_FindDevice (LPDIRECT3D3 iface, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lpD3DFDR) |
| HRESULT WINAPI | Main_D3D_CreateDevice3 (LPDIRECT3D3 iface, REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice3, LPUNKNOWN lpUnk) |
| HRESULT WINAPI | Main_D3D_CreateVertexBuffer3 (LPDIRECT3D3 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER *lplpD3DVertBuf, DWORD dwFlags, LPUNKNOWN lpUnk) |
| HRESULT WINAPI | Main_D3D_EnumZBufferFormats (LPDIRECT3D3 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext) |
| HRESULT WINAPI | Main_D3D_EvictManagedTextures (LPDIRECT3D3 iface) |
Variables |
| IDirect3D3Vtbl | IDirect3D3_Vtbl |