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#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "mtypes.h"
#include "fbobject.h"
#include "renderbuffer.h"
#include "rbadaptors.h"
Go to the source code of this file.
Defines |
| #define | COLOR_INDEX32 0x424243 |
Functions |
| static void * | get_pointer_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_ubyte (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void * | get_pointer_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_ushort (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void * | get_pointer_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_uint (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void * | get_pointer_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_row_rgb_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_ubyte3 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void * | get_pointer_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_row_rgb_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_ubyte4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void * | get_pointer_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| static void | get_row_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_row_rgb_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_ushort4 (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| GLboolean | _mesa_soft_renderbuffer_storage (GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) |
| static GLboolean | alloc_storage_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLenum internalFormat, GLuint width, GLuint height) |
| static void | delete_renderbuffer_alpha8 (struct gl_renderbuffer *arb) |
| static void * | get_pointer_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLint x, GLint y) |
| static void | get_row_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, void *values) |
| static void | get_values_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | put_row_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_row_rgb_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | put_mono_row_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | put_values_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | put_mono_values_alpha8 (GLcontext *ctx, struct gl_renderbuffer *arb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void | copy_buffer_alpha8 (struct gl_renderbuffer *dst, struct gl_renderbuffer *src) |
| static void * | nop_get_pointer (GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) |
| void | _mesa_init_renderbuffer (struct gl_renderbuffer *rb, GLuint name) |
| struct gl_renderbuffer * | _mesa_new_renderbuffer (GLcontext *ctx, GLuint name) |
| void | _mesa_delete_renderbuffer (struct gl_renderbuffer *rb) |
| struct gl_renderbuffer * | _mesa_new_soft_renderbuffer (GLcontext *ctx, GLuint name) |
| GLboolean | _mesa_add_color_renderbuffers (GLcontext *ctx, struct gl_framebuffer *fb, GLuint rgbBits, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight) |
| GLboolean | _mesa_add_color_index_renderbuffers (GLcontext *ctx, struct gl_framebuffer *fb, GLuint indexBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight) |
| GLboolean | _mesa_add_alpha_renderbuffers (GLcontext *ctx, struct gl_framebuffer *fb, GLuint alphaBits, GLboolean frontLeft, GLboolean backLeft, GLboolean frontRight, GLboolean backRight) |
| void | _mesa_copy_soft_alpha_renderbuffers (GLcontext *ctx, struct gl_framebuffer *fb) |
| GLboolean | _mesa_add_depth_renderbuffer (GLcontext *ctx, struct gl_framebuffer *fb, GLuint depthBits) |
| GLboolean | _mesa_add_stencil_renderbuffer (GLcontext *ctx, struct gl_framebuffer *fb, GLuint stencilBits) |
| GLboolean | _mesa_add_accum_renderbuffer (GLcontext *ctx, struct gl_framebuffer *fb, GLuint redBits, GLuint greenBits, GLuint blueBits, GLuint alphaBits) |
| GLboolean | _mesa_add_aux_renderbuffers (GLcontext *ctx, struct gl_framebuffer *fb, GLuint colorBits, GLuint numBuffers) |
| void | _mesa_add_soft_renderbuffers (struct gl_framebuffer *fb, GLboolean color, GLboolean depth, GLboolean stencil, GLboolean accum, GLboolean alpha, GLboolean aux) |
| void | _mesa_add_renderbuffer (struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb) |
| void | _mesa_remove_renderbuffer (struct gl_framebuffer *fb, GLuint bufferName) |
| void | _mesa_reference_renderbuffer (struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb) |
| struct gl_renderbuffer * | _mesa_new_depthstencil_renderbuffer (GLcontext *ctx, GLuint name) |
Generated on Fri May 25 2012 04:56:55 for ReactOS by
1.7.6.1
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