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ReactOS Development > Doxygen

shader.c File Reference
#include "config.h"
#include "d3d8_private.h"

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d8)
static IDirect3DVertexShader8Implimpl_from_IDirect3DVertexShader8 (IDirect3DVertexShader8 *iface)
static HRESULT WINAPI d3d8_vertexshader_QueryInterface (IDirect3DVertexShader8 *iface, REFIID riid, void **object)
static ULONG WINAPI d3d8_vertexshader_AddRef (IDirect3DVertexShader8 *iface)
static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed (void *parent)
static ULONG WINAPI d3d8_vertexshader_Release (IDirect3DVertexShader8 *iface)
static HRESULT d3d8_vertexshader_create_vertexdeclaration (IDirect3DDevice8Impl *device, const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr)
HRESULT vertexshader_init (IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
static IDirect3DPixelShader8Implimpl_from_IDirect3DPixelShader8 (IDirect3DPixelShader8 *iface)
static HRESULT WINAPI d3d8_pixelshader_QueryInterface (IDirect3DPixelShader8 *iface, REFIID riid, void **object)
static ULONG WINAPI d3d8_pixelshader_AddRef (IDirect3DPixelShader8 *iface)
static ULONG WINAPI d3d8_pixelshader_Release (IDirect3DPixelShader8 *iface)
static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed (void *parent)
HRESULT pixelshader_init (IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *byte_code, DWORD shader_handle)

Variables

static const
IDirect3DVertexShader8Vtbl 
d3d8_vertexshader_vtbl
static struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops
static const
IDirect3DPixelShader8Vtbl 
d3d8_pixelshader_vtbl
static struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops

Generated on Fri May 25 2012 05:02:07 for ReactOS by doxygen 1.7.6.1

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