Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3d8) |
| static IDirect3DVertexShader8Impl * | impl_from_IDirect3DVertexShader8 (IDirect3DVertexShader8 *iface) |
| static HRESULT WINAPI | d3d8_vertexshader_QueryInterface (IDirect3DVertexShader8 *iface, REFIID riid, void **object) |
| static ULONG WINAPI | d3d8_vertexshader_AddRef (IDirect3DVertexShader8 *iface) |
| static void STDMETHODCALLTYPE | d3d8_vertexshader_wined3d_object_destroyed (void *parent) |
| static ULONG WINAPI | d3d8_vertexshader_Release (IDirect3DVertexShader8 *iface) |
| static HRESULT | d3d8_vertexshader_create_vertexdeclaration (IDirect3DDevice8Impl *device, const DWORD *declaration, DWORD shader_handle, IDirect3DVertexDeclaration8 **decl_ptr) |
| HRESULT | vertexshader_init (IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) |
| static IDirect3DPixelShader8Impl * | impl_from_IDirect3DPixelShader8 (IDirect3DPixelShader8 *iface) |
| static HRESULT WINAPI | d3d8_pixelshader_QueryInterface (IDirect3DPixelShader8 *iface, REFIID riid, void **object) |
| static ULONG WINAPI | d3d8_pixelshader_AddRef (IDirect3DPixelShader8 *iface) |
| static ULONG WINAPI | d3d8_pixelshader_Release (IDirect3DPixelShader8 *iface) |
| static void STDMETHODCALLTYPE | d3d8_pixelshader_wined3d_object_destroyed (void *parent) |
| HRESULT | pixelshader_init (IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, const DWORD *byte_code, DWORD shader_handle) |
Variables |
static const
IDirect3DVertexShader8Vtbl | d3d8_vertexshader_vtbl |
| static struct wined3d_parent_ops | d3d8_vertexshader_wined3d_parent_ops |
static const
IDirect3DPixelShader8Vtbl | d3d8_pixelshader_vtbl |
| static struct wined3d_parent_ops | d3d8_pixelshader_wined3d_parent_ops |