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ReactOS Development > Doxygen

icdlist.h
Go to the documentation of this file.
00001 ICD_ENTRY(glNewList)                //0
00002 ICD_ENTRY(glEndList)                //1
00003 ICD_ENTRY(glCallList)               //2
00004 ICD_ENTRY(glCallLists)              //3
00005 ICD_ENTRY(glDeleteLists)            //4
00006 ICD_ENTRY(glGenLists)               //5
00007 ICD_ENTRY(glListBase)               //6
00008 ICD_ENTRY(glBegin)                  //7
00009 ICD_ENTRY(glBitmap)                 //8
00010 ICD_ENTRY(glColor3b)                //9
00011 ICD_ENTRY(glColor3bv)               //10
00012 ICD_ENTRY(glColor3d)                //11
00013 ICD_ENTRY(glColor3dv)               //12
00014 ICD_ENTRY(glColor3f)                //13
00015 ICD_ENTRY(glColor3fv)               //14
00016 ICD_ENTRY(glColor3i)                //15
00017 ICD_ENTRY(glColor3iv)               //16
00018 ICD_ENTRY(glColor3s)                //17
00019 ICD_ENTRY(glColor3sv)               //18
00020 ICD_ENTRY(glColor3ub)               //19
00021 ICD_ENTRY(glColor3ubv)              //20
00022 ICD_ENTRY(glColor3ui)               //21
00023 ICD_ENTRY(glColor3uiv)              //22
00024 ICD_ENTRY(glColor3us)               //23
00025 ICD_ENTRY(glColor3usv)              //24
00026 ICD_ENTRY(glColor4b)                //25
00027 ICD_ENTRY(glColor4bv)               //26
00028 ICD_ENTRY(glColor4d)                //27
00029 ICD_ENTRY(glColor4dv)               //28
00030 ICD_ENTRY(glColor4f)                //29
00031 ICD_ENTRY(glColor4fv)               //30
00032 ICD_ENTRY(glColor4i)                //31
00033 ICD_ENTRY(glColor4iv)               //32
00034 ICD_ENTRY(glColor4s)                //33
00035 ICD_ENTRY(glColor4sv)               //34
00036 ICD_ENTRY(glColor4ub)               //35
00037 ICD_ENTRY(glColor4ubv)              //36
00038 ICD_ENTRY(glColor4ui)               //37
00039 ICD_ENTRY(glColor4uiv)              //38
00040 ICD_ENTRY(glColor4us)               //39
00041 ICD_ENTRY(glColor4usv)              //40
00042 ICD_ENTRY(glEdgeFlag)               //41
00043 ICD_ENTRY(glEdgeFlagv)              //42
00044 ICD_ENTRY(glEnd)                    //43
00045 ICD_ENTRY(glIndexd)                 //44
00046 ICD_ENTRY(glIndexdv)                //45
00047 ICD_ENTRY(glIndexf)                 //46
00048 ICD_ENTRY(glIndexfv)                //47
00049 ICD_ENTRY(glIndexi)                 //48
00050 ICD_ENTRY(glIndexiv)                //49
00051 ICD_ENTRY(glIndexs)                 //50
00052 ICD_ENTRY(glIndexsv)                //51
00053 ICD_ENTRY(glNormal3b)               //52
00054 ICD_ENTRY(glNormal3bv)              //53
00055 ICD_ENTRY(glNormal3d)               //54
00056 ICD_ENTRY(glNormal3dv)              //55
00057 ICD_ENTRY(glNormal3f)               //56
00058 ICD_ENTRY(glNormal3fv)              //57
00059 ICD_ENTRY(glNormal3i)               //58
00060 ICD_ENTRY(glNormal3iv)              //59
00061 ICD_ENTRY(glNormal3s)               //60
00062 ICD_ENTRY(glNormal3sv)              //61
00063 ICD_ENTRY(glRasterPos2d)            //62
00064 ICD_ENTRY(glRasterPos2dv)           //63
00065 ICD_ENTRY(glRasterPos2f)            //64
00066 ICD_ENTRY(glRasterPos2fv)           //65
00067 ICD_ENTRY(glRasterPos2i)            //66
00068 ICD_ENTRY(glRasterPos2iv)           //67
00069 ICD_ENTRY(glRasterPos2s)            //68
00070 ICD_ENTRY(glRasterPos2sv)           //69
00071 ICD_ENTRY(glRasterPos3d)            //70
00072 ICD_ENTRY(glRasterPos3dv)           //71
00073 ICD_ENTRY(glRasterPos3f)            //72
00074 ICD_ENTRY(glRasterPos3fv)           //73
00075 ICD_ENTRY(glRasterPos3i)            //74
00076 ICD_ENTRY(glRasterPos3iv)           //75
00077 ICD_ENTRY(glRasterPos3s)            //76
00078 ICD_ENTRY(glRasterPos3sv)           //77
00079 ICD_ENTRY(glRasterPos4d)            //78
00080 ICD_ENTRY(glRasterPos4dv)           //79
00081 ICD_ENTRY(glRasterPos4f)            //80
00082 ICD_ENTRY(glRasterPos4fv)           //81
00083 ICD_ENTRY(glRasterPos4i)            //82
00084 ICD_ENTRY(glRasterPos4iv)           //83
00085 ICD_ENTRY(glRasterPos4s)            //84
00086 ICD_ENTRY(glRasterPos4sv)           //85
00087 ICD_ENTRY(glRectd)                  //86
00088 ICD_ENTRY(glRectdv)                 //87
00089 ICD_ENTRY(glRectf)                  //88
00090 ICD_ENTRY(glRectfv)                 //89
00091 ICD_ENTRY(glRecti)                  //90
00092 ICD_ENTRY(glRectiv)                 //91
00093 ICD_ENTRY(glRects)                  //92
00094 ICD_ENTRY(glRectsv)                 //93
00095 ICD_ENTRY(glTexCoord1d)             //94
00096 ICD_ENTRY(glTexCoord1dv)            //95
00097 ICD_ENTRY(glTexCoord1f)             //96
00098 ICD_ENTRY(glTexCoord1fv)            //97
00099 ICD_ENTRY(glTexCoord1i)             //98
00100 ICD_ENTRY(glTexCoord1iv)            //99
00101 ICD_ENTRY(glTexCoord1s)             //100
00102 ICD_ENTRY(glTexCoord1sv)            //101
00103 ICD_ENTRY(glTexCoord2d)             //102
00104 ICD_ENTRY(glTexCoord2dv)            //103
00105 ICD_ENTRY(glTexCoord2f)             //104
00106 ICD_ENTRY(glTexCoord2fv)            //105
00107 ICD_ENTRY(glTexCoord2i)             //106
00108 ICD_ENTRY(glTexCoord2iv)            //107
00109 ICD_ENTRY(glTexCoord2s)             //108
00110 ICD_ENTRY(glTexCoord2sv)            //109
00111 ICD_ENTRY(glTexCoord3d)             //110
00112 ICD_ENTRY(glTexCoord3dv)            //111
00113 ICD_ENTRY(glTexCoord3f)             //112
00114 ICD_ENTRY(glTexCoord3fv)            //113
00115 ICD_ENTRY(glTexCoord3i)             //114
00116 ICD_ENTRY(glTexCoord3iv)            //115
00117 ICD_ENTRY(glTexCoord3s)             //116
00118 ICD_ENTRY(glTexCoord3sv)            //117
00119 ICD_ENTRY(glTexCoord4d)             //118
00120 ICD_ENTRY(glTexCoord4dv)            //119
00121 ICD_ENTRY(glTexCoord4f)             //120
00122 ICD_ENTRY(glTexCoord4fv)            //121
00123 ICD_ENTRY(glTexCoord4i)             //122
00124 ICD_ENTRY(glTexCoord4iv)            //123
00125 ICD_ENTRY(glTexCoord4s)             //124
00126 ICD_ENTRY(glTexCoord4sv)            //125
00127 ICD_ENTRY(glVertex2d)               //126
00128 ICD_ENTRY(glVertex2dv)              //127
00129 ICD_ENTRY(glVertex2f)               //128
00130 ICD_ENTRY(glVertex2fv)              //129
00131 ICD_ENTRY(glVertex2i)               //130
00132 ICD_ENTRY(glVertex2iv)              //131
00133 ICD_ENTRY(glVertex2s)               //132
00134 ICD_ENTRY(glVertex2sv)              //133
00135 ICD_ENTRY(glVertex3d)               //134
00136 ICD_ENTRY(glVertex3dv)              //135
00137 ICD_ENTRY(glVertex3f)               //136
00138 ICD_ENTRY(glVertex3fv)              //137
00139 ICD_ENTRY(glVertex3i)               //138
00140 ICD_ENTRY(glVertex3iv)              //139
00141 ICD_ENTRY(glVertex3s)               //140
00142 ICD_ENTRY(glVertex3sv)              //141
00143 ICD_ENTRY(glVertex4d)               //142
00144 ICD_ENTRY(glVertex4dv)              //143
00145 ICD_ENTRY(glVertex4f)               //144
00146 ICD_ENTRY(glVertex4fv)              //145
00147 ICD_ENTRY(glVertex4i)               //146
00148 ICD_ENTRY(glVertex4iv)              //147
00149 ICD_ENTRY(glVertex4s)               //148
00150 ICD_ENTRY(glVertex4sv)              //149
00151 ICD_ENTRY(glClipPlane)              //150
00152 ICD_ENTRY(glColorMaterial)          //151
00153 ICD_ENTRY(glCullFace)               //152
00154 ICD_ENTRY(glFogf)                   //153
00155 ICD_ENTRY(glFogfv)                  //154
00156 ICD_ENTRY(glFogi)                   //155
00157 ICD_ENTRY(glFogiv)                  //156
00158 ICD_ENTRY(glFrontFace)              //157
00159 ICD_ENTRY(glHint)                   //158
00160 ICD_ENTRY(glLightf)                 //159
00161 ICD_ENTRY(glLightfv)                //160
00162 ICD_ENTRY(glLighti)                 //161
00163 ICD_ENTRY(glLightiv)                //162
00164 ICD_ENTRY(glLightModelf)            //163
00165 ICD_ENTRY(glLightModelfv)           //164
00166 ICD_ENTRY(glLightModeli)            //165
00167 ICD_ENTRY(glLightModeliv)           //166
00168 ICD_ENTRY(glLineStipple)            //167
00169 ICD_ENTRY(glLineWidth)              //168
00170 ICD_ENTRY(glMaterialf)              //169
00171 ICD_ENTRY(glMaterialfv)             //170
00172 ICD_ENTRY(glMateriali)              //171
00173 ICD_ENTRY(glMaterialiv)             //172
00174 ICD_ENTRY(glPointSize)              //173
00175 ICD_ENTRY(glPolygonMode)            //174
00176 ICD_ENTRY(glPolygonStipple)         //175
00177 ICD_ENTRY(glScissor)                //176
00178 ICD_ENTRY(glShadeModel)             //177
00179 ICD_ENTRY(glTexParameterf)          //178
00180 ICD_ENTRY(glTexParameterfv)         //179
00181 ICD_ENTRY(glTexParameteri)          //180
00182 ICD_ENTRY(glTexParameteriv)         //181
00183 ICD_ENTRY(glTexImage1D)             //182
00184 ICD_ENTRY(glTexImage2D)             //183
00185 ICD_ENTRY(glTexEnvf)                //184
00186 ICD_ENTRY(glTexEnvfv)               //185
00187 ICD_ENTRY(glTexEnvi)                //186
00188 ICD_ENTRY(glTexEnviv)               //187
00189 ICD_ENTRY(glTexGend)                //188
00190 ICD_ENTRY(glTexGendv)               //189
00191 ICD_ENTRY(glTexGenf)                //190
00192 ICD_ENTRY(glTexGenfv)               //191
00193 ICD_ENTRY(glTexGeni)                //192
00194 ICD_ENTRY(glTexGeniv)               //193
00195 ICD_ENTRY(glFeedbackBuffer)         //194
00196 ICD_ENTRY(glSelectBuffer)           //195
00197 ICD_ENTRY(glRenderMode)             //196
00198 ICD_ENTRY(glInitNames)              //197
00199 ICD_ENTRY(glLoadName)               //198
00200 ICD_ENTRY(glPassThrough)            //199
00201 ICD_ENTRY(glPopName)                //200
00202 ICD_ENTRY(glPushName)               //201
00203 ICD_ENTRY(glDrawBuffer)             //202
00204 ICD_ENTRY(glClear)                  //203
00205 ICD_ENTRY(glClearAccum)             //204
00206 ICD_ENTRY(glClearIndex)             //205
00207 ICD_ENTRY(glClearColor)             //206
00208 ICD_ENTRY(glClearStencil)           //207
00209 ICD_ENTRY(glClearDepth)             //208
00210 ICD_ENTRY(glStencilMask)            //209
00211 ICD_ENTRY(glColorMask)              //210
00212 ICD_ENTRY(glDepthMask)              //211
00213 ICD_ENTRY(glIndexMask)              //212
00214 ICD_ENTRY(glAccum)                  //213
00215 ICD_ENTRY(glDisable)                //214
00216 ICD_ENTRY(glEnable)                 //215
00217 ICD_ENTRY(glFinish)                 //216
00218 ICD_ENTRY(glFlush)                  //217
00219 ICD_ENTRY(glPopAttrib)              //218
00220 ICD_ENTRY(glPushAttrib)             //219
00221 ICD_ENTRY(glMap1d)                  //220
00222 ICD_ENTRY(glMap1f)                  //221
00223 ICD_ENTRY(glMap2d)                  //222
00224 ICD_ENTRY(glMap2f)                  //223
00225 ICD_ENTRY(glMapGrid1d)              //224
00226 ICD_ENTRY(glMapGrid1f)              //225
00227 ICD_ENTRY(glMapGrid2d)              //226
00228 ICD_ENTRY(glMapGrid2f)              //227
00229 ICD_ENTRY(glEvalCoord1d)            //228
00230 ICD_ENTRY(glEvalCoord1dv)           //229
00231 ICD_ENTRY(glEvalCoord1f)            //230
00232 ICD_ENTRY(glEvalCoord1fv)           //231
00233 ICD_ENTRY(glEvalCoord2d)            //232
00234 ICD_ENTRY(glEvalCoord2dv)           //233
00235 ICD_ENTRY(glEvalCoord2f)            //234
00236 ICD_ENTRY(glEvalCoord2fv)           //235
00237 ICD_ENTRY(glEvalMesh1)              //236
00238 ICD_ENTRY(glEvalPoint1)             //237
00239 ICD_ENTRY(glEvalMesh2)              //238
00240 ICD_ENTRY(glEvalPoint2)             //239
00241 ICD_ENTRY(glAlphaFunc)              //240
00242 ICD_ENTRY(glBlendFunc)              //241
00243 ICD_ENTRY(glLogicOp)                //242
00244 ICD_ENTRY(glStencilFunc)            //243
00245 ICD_ENTRY(glStencilOp)              //244
00246 ICD_ENTRY(glDepthFunc)              //245
00247 ICD_ENTRY(glPixelZoom)              //246
00248 ICD_ENTRY(glPixelTransferf)         //247
00249 ICD_ENTRY(glPixelTransferi)         //248
00250 ICD_ENTRY(glPixelStoref)            //249
00251 ICD_ENTRY(glPixelStorei)            //250
00252 ICD_ENTRY(glPixelMapfv)             //251
00253 ICD_ENTRY(glPixelMapuiv)            //252
00254 ICD_ENTRY(glPixelMapusv)            //253
00255 ICD_ENTRY(glReadBuffer)             //254
00256 ICD_ENTRY(glCopyPixels)             //255
00257 ICD_ENTRY(glReadPixels)             //256
00258 ICD_ENTRY(glDrawPixels)             //257
00259 ICD_ENTRY(glGetBooleanv)            //258
00260 ICD_ENTRY(glGetClipPlane)           //259
00261 ICD_ENTRY(glGetDoublev)             //260
00262 ICD_ENTRY(glGetError)               //261
00263 ICD_ENTRY(glGetFloatv)              //262
00264 ICD_ENTRY(glGetIntegerv)            //263
00265 ICD_ENTRY(glGetLightfv)             //264
00266 ICD_ENTRY(glGetLightiv)             //265
00267 ICD_ENTRY(glGetMapdv)               //266
00268 ICD_ENTRY(glGetMapfv)               //267
00269 ICD_ENTRY(glGetMapiv)               //268
00270 ICD_ENTRY(glGetMaterialfv)          //269
00271 ICD_ENTRY(glGetMaterialiv)          //270
00272 ICD_ENTRY(glGetPixelMapfv)          //271
00273 ICD_ENTRY(glGetPixelMapuiv)         //272
00274 ICD_ENTRY(glGetPixelMapusv)         //273
00275 ICD_ENTRY(glGetPolygonStipple)      //274
00276 ICD_ENTRY(glGetString)              //275
00277 ICD_ENTRY(glGetTexEnvfv)            //276
00278 ICD_ENTRY(glGetTexEnviv)            //277
00279 ICD_ENTRY(glGetTexGendv)            //278
00280 ICD_ENTRY(glGetTexGenfv)            //279
00281 ICD_ENTRY(glGetTexGeniv)            //280
00282 ICD_ENTRY(glGetTexImage)            //281
00283 ICD_ENTRY(glGetTexParameterfv)      //282
00284 ICD_ENTRY(glGetTexParameteriv)      //283
00285 ICD_ENTRY(glGetTexLevelParameterfv) //284
00286 ICD_ENTRY(glGetTexLevelParameteriv) //285
00287 ICD_ENTRY(glIsEnabled)              //286
00288 ICD_ENTRY(glIsList)                 //287
00289 ICD_ENTRY(glDepthRange)             //288
00290 ICD_ENTRY(glFrustum)                //289
00291 ICD_ENTRY(glLoadIdentity)           //290
00292 ICD_ENTRY(glLoadMatrixf)            //291
00293 ICD_ENTRY(glLoadMatrixd)            //292
00294 ICD_ENTRY(glMatrixMode)             //293
00295 ICD_ENTRY(glMultMatrixf)            //294
00296 ICD_ENTRY(glMultMatrixd)            //295
00297 ICD_ENTRY(glOrtho)                  //296
00298 ICD_ENTRY(glPopMatrix)              //297
00299 ICD_ENTRY(glPushMatrix)             //298
00300 ICD_ENTRY(glRotated)                //299
00301 ICD_ENTRY(glRotatef)                //300
00302 ICD_ENTRY(glScaled)                 //301
00303 ICD_ENTRY(glScalef)                 //302
00304 ICD_ENTRY(glTranslated)             //303
00305 ICD_ENTRY(glTranslatef)             //304
00306 ICD_ENTRY(glViewport)               //305
00307 ICD_ENTRY(glArrayElement)           //306
00308 ICD_ENTRY(glBindTexture)            //307
00309 ICD_ENTRY(glColorPointer)           //308
00310 ICD_ENTRY(glDisableClientState)     //309
00311 ICD_ENTRY(glDrawArrays)             //310
00312 ICD_ENTRY(glDrawElements)           //311
00313 ICD_ENTRY(glEdgeFlagPointer)        //312
00314 ICD_ENTRY(glEnableClientState)      //313
00315 ICD_ENTRY(glIndexPointer)           //314
00316 ICD_ENTRY(glIndexub)                //315
00317 ICD_ENTRY(glIndexubv)               //316
00318 ICD_ENTRY(glInterleavedArrays)      //317
00319 ICD_ENTRY(glNormalPointer)          //318
00320 ICD_ENTRY(glPolygonOffset)          //319
00321 ICD_ENTRY(glTexCoordPointer)        //320
00322 ICD_ENTRY(glVertexPointer)          //321
00323 ICD_ENTRY(glAreTexturesResident)    //322
00324 ICD_ENTRY(glCopyTexImage1D)         //323
00325 ICD_ENTRY(glCopyTexImage2D)         //324
00326 ICD_ENTRY(glCopyTexSubImage1D)      //325
00327 ICD_ENTRY(glCopyTexSubImage2D)      //326
00328 ICD_ENTRY(glDeleteTextures)         //327
00329 ICD_ENTRY(glGenTextures)            //328
00330 ICD_ENTRY(glGetPointerv)            //329
00331 ICD_ENTRY(glIsTexture)              //330
00332 ICD_ENTRY(glPrioritizeTextures)     //331
00333 ICD_ENTRY(glTexSubImage1D)          //332
00334 ICD_ENTRY(glTexSubImage2D)          //333
00335 ICD_ENTRY(glPopClientAttrib)        //334
00336 ICD_ENTRY(glPushClientAttrib)       //335

Generated on Fri May 25 2012 04:18:05 for ReactOS by doxygen 1.7.6.1

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