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00001 ICD_ENTRY(glNewList) //0 00002 ICD_ENTRY(glEndList) //1 00003 ICD_ENTRY(glCallList) //2 00004 ICD_ENTRY(glCallLists) //3 00005 ICD_ENTRY(glDeleteLists) //4 00006 ICD_ENTRY(glGenLists) //5 00007 ICD_ENTRY(glListBase) //6 00008 ICD_ENTRY(glBegin) //7 00009 ICD_ENTRY(glBitmap) //8 00010 ICD_ENTRY(glColor3b) //9 00011 ICD_ENTRY(glColor3bv) //10 00012 ICD_ENTRY(glColor3d) //11 00013 ICD_ENTRY(glColor3dv) //12 00014 ICD_ENTRY(glColor3f) //13 00015 ICD_ENTRY(glColor3fv) //14 00016 ICD_ENTRY(glColor3i) //15 00017 ICD_ENTRY(glColor3iv) //16 00018 ICD_ENTRY(glColor3s) //17 00019 ICD_ENTRY(glColor3sv) //18 00020 ICD_ENTRY(glColor3ub) //19 00021 ICD_ENTRY(glColor3ubv) //20 00022 ICD_ENTRY(glColor3ui) //21 00023 ICD_ENTRY(glColor3uiv) //22 00024 ICD_ENTRY(glColor3us) //23 00025 ICD_ENTRY(glColor3usv) //24 00026 ICD_ENTRY(glColor4b) //25 00027 ICD_ENTRY(glColor4bv) //26 00028 ICD_ENTRY(glColor4d) //27 00029 ICD_ENTRY(glColor4dv) //28 00030 ICD_ENTRY(glColor4f) //29 00031 ICD_ENTRY(glColor4fv) //30 00032 ICD_ENTRY(glColor4i) //31 00033 ICD_ENTRY(glColor4iv) //32 00034 ICD_ENTRY(glColor4s) //33 00035 ICD_ENTRY(glColor4sv) //34 00036 ICD_ENTRY(glColor4ub) //35 00037 ICD_ENTRY(glColor4ubv) //36 00038 ICD_ENTRY(glColor4ui) //37 00039 ICD_ENTRY(glColor4uiv) //38 00040 ICD_ENTRY(glColor4us) //39 00041 ICD_ENTRY(glColor4usv) //40 00042 ICD_ENTRY(glEdgeFlag) //41 00043 ICD_ENTRY(glEdgeFlagv) //42 00044 ICD_ENTRY(glEnd) //43 00045 ICD_ENTRY(glIndexd) //44 00046 ICD_ENTRY(glIndexdv) //45 00047 ICD_ENTRY(glIndexf) //46 00048 ICD_ENTRY(glIndexfv) //47 00049 ICD_ENTRY(glIndexi) //48 00050 ICD_ENTRY(glIndexiv) //49 00051 ICD_ENTRY(glIndexs) //50 00052 ICD_ENTRY(glIndexsv) //51 00053 ICD_ENTRY(glNormal3b) //52 00054 ICD_ENTRY(glNormal3bv) //53 00055 ICD_ENTRY(glNormal3d) //54 00056 ICD_ENTRY(glNormal3dv) //55 00057 ICD_ENTRY(glNormal3f) //56 00058 ICD_ENTRY(glNormal3fv) //57 00059 ICD_ENTRY(glNormal3i) //58 00060 ICD_ENTRY(glNormal3iv) //59 00061 ICD_ENTRY(glNormal3s) //60 00062 ICD_ENTRY(glNormal3sv) //61 00063 ICD_ENTRY(glRasterPos2d) //62 00064 ICD_ENTRY(glRasterPos2dv) //63 00065 ICD_ENTRY(glRasterPos2f) //64 00066 ICD_ENTRY(glRasterPos2fv) //65 00067 ICD_ENTRY(glRasterPos2i) //66 00068 ICD_ENTRY(glRasterPos2iv) //67 00069 ICD_ENTRY(glRasterPos2s) //68 00070 ICD_ENTRY(glRasterPos2sv) //69 00071 ICD_ENTRY(glRasterPos3d) //70 00072 ICD_ENTRY(glRasterPos3dv) //71 00073 ICD_ENTRY(glRasterPos3f) //72 00074 ICD_ENTRY(glRasterPos3fv) //73 00075 ICD_ENTRY(glRasterPos3i) //74 00076 ICD_ENTRY(glRasterPos3iv) //75 00077 ICD_ENTRY(glRasterPos3s) //76 00078 ICD_ENTRY(glRasterPos3sv) //77 00079 ICD_ENTRY(glRasterPos4d) //78 00080 ICD_ENTRY(glRasterPos4dv) //79 00081 ICD_ENTRY(glRasterPos4f) //80 00082 ICD_ENTRY(glRasterPos4fv) //81 00083 ICD_ENTRY(glRasterPos4i) //82 00084 ICD_ENTRY(glRasterPos4iv) //83 00085 ICD_ENTRY(glRasterPos4s) //84 00086 ICD_ENTRY(glRasterPos4sv) //85 00087 ICD_ENTRY(glRectd) //86 00088 ICD_ENTRY(glRectdv) //87 00089 ICD_ENTRY(glRectf) //88 00090 ICD_ENTRY(glRectfv) //89 00091 ICD_ENTRY(glRecti) //90 00092 ICD_ENTRY(glRectiv) //91 00093 ICD_ENTRY(glRects) //92 00094 ICD_ENTRY(glRectsv) //93 00095 ICD_ENTRY(glTexCoord1d) //94 00096 ICD_ENTRY(glTexCoord1dv) //95 00097 ICD_ENTRY(glTexCoord1f) //96 00098 ICD_ENTRY(glTexCoord1fv) //97 00099 ICD_ENTRY(glTexCoord1i) //98 00100 ICD_ENTRY(glTexCoord1iv) //99 00101 ICD_ENTRY(glTexCoord1s) //100 00102 ICD_ENTRY(glTexCoord1sv) //101 00103 ICD_ENTRY(glTexCoord2d) //102 00104 ICD_ENTRY(glTexCoord2dv) //103 00105 ICD_ENTRY(glTexCoord2f) //104 00106 ICD_ENTRY(glTexCoord2fv) //105 00107 ICD_ENTRY(glTexCoord2i) //106 00108 ICD_ENTRY(glTexCoord2iv) //107 00109 ICD_ENTRY(glTexCoord2s) //108 00110 ICD_ENTRY(glTexCoord2sv) //109 00111 ICD_ENTRY(glTexCoord3d) //110 00112 ICD_ENTRY(glTexCoord3dv) //111 00113 ICD_ENTRY(glTexCoord3f) //112 00114 ICD_ENTRY(glTexCoord3fv) //113 00115 ICD_ENTRY(glTexCoord3i) //114 00116 ICD_ENTRY(glTexCoord3iv) //115 00117 ICD_ENTRY(glTexCoord3s) //116 00118 ICD_ENTRY(glTexCoord3sv) //117 00119 ICD_ENTRY(glTexCoord4d) //118 00120 ICD_ENTRY(glTexCoord4dv) //119 00121 ICD_ENTRY(glTexCoord4f) //120 00122 ICD_ENTRY(glTexCoord4fv) //121 00123 ICD_ENTRY(glTexCoord4i) //122 00124 ICD_ENTRY(glTexCoord4iv) //123 00125 ICD_ENTRY(glTexCoord4s) //124 00126 ICD_ENTRY(glTexCoord4sv) //125 00127 ICD_ENTRY(glVertex2d) //126 00128 ICD_ENTRY(glVertex2dv) //127 00129 ICD_ENTRY(glVertex2f) //128 00130 ICD_ENTRY(glVertex2fv) //129 00131 ICD_ENTRY(glVertex2i) //130 00132 ICD_ENTRY(glVertex2iv) //131 00133 ICD_ENTRY(glVertex2s) //132 00134 ICD_ENTRY(glVertex2sv) //133 00135 ICD_ENTRY(glVertex3d) //134 00136 ICD_ENTRY(glVertex3dv) //135 00137 ICD_ENTRY(glVertex3f) //136 00138 ICD_ENTRY(glVertex3fv) //137 00139 ICD_ENTRY(glVertex3i) //138 00140 ICD_ENTRY(glVertex3iv) //139 00141 ICD_ENTRY(glVertex3s) //140 00142 ICD_ENTRY(glVertex3sv) //141 00143 ICD_ENTRY(glVertex4d) //142 00144 ICD_ENTRY(glVertex4dv) //143 00145 ICD_ENTRY(glVertex4f) //144 00146 ICD_ENTRY(glVertex4fv) //145 00147 ICD_ENTRY(glVertex4i) //146 00148 ICD_ENTRY(glVertex4iv) //147 00149 ICD_ENTRY(glVertex4s) //148 00150 ICD_ENTRY(glVertex4sv) //149 00151 ICD_ENTRY(glClipPlane) //150 00152 ICD_ENTRY(glColorMaterial) //151 00153 ICD_ENTRY(glCullFace) //152 00154 ICD_ENTRY(glFogf) //153 00155 ICD_ENTRY(glFogfv) //154 00156 ICD_ENTRY(glFogi) //155 00157 ICD_ENTRY(glFogiv) //156 00158 ICD_ENTRY(glFrontFace) //157 00159 ICD_ENTRY(glHint) //158 00160 ICD_ENTRY(glLightf) //159 00161 ICD_ENTRY(glLightfv) //160 00162 ICD_ENTRY(glLighti) //161 00163 ICD_ENTRY(glLightiv) //162 00164 ICD_ENTRY(glLightModelf) //163 00165 ICD_ENTRY(glLightModelfv) //164 00166 ICD_ENTRY(glLightModeli) //165 00167 ICD_ENTRY(glLightModeliv) //166 00168 ICD_ENTRY(glLineStipple) //167 00169 ICD_ENTRY(glLineWidth) //168 00170 ICD_ENTRY(glMaterialf) //169 00171 ICD_ENTRY(glMaterialfv) //170 00172 ICD_ENTRY(glMateriali) //171 00173 ICD_ENTRY(glMaterialiv) //172 00174 ICD_ENTRY(glPointSize) //173 00175 ICD_ENTRY(glPolygonMode) //174 00176 ICD_ENTRY(glPolygonStipple) //175 00177 ICD_ENTRY(glScissor) //176 00178 ICD_ENTRY(glShadeModel) //177 00179 ICD_ENTRY(glTexParameterf) //178 00180 ICD_ENTRY(glTexParameterfv) //179 00181 ICD_ENTRY(glTexParameteri) //180 00182 ICD_ENTRY(glTexParameteriv) //181 00183 ICD_ENTRY(glTexImage1D) //182 00184 ICD_ENTRY(glTexImage2D) //183 00185 ICD_ENTRY(glTexEnvf) //184 00186 ICD_ENTRY(glTexEnvfv) //185 00187 ICD_ENTRY(glTexEnvi) //186 00188 ICD_ENTRY(glTexEnviv) //187 00189 ICD_ENTRY(glTexGend) //188 00190 ICD_ENTRY(glTexGendv) //189 00191 ICD_ENTRY(glTexGenf) //190 00192 ICD_ENTRY(glTexGenfv) //191 00193 ICD_ENTRY(glTexGeni) //192 00194 ICD_ENTRY(glTexGeniv) //193 00195 ICD_ENTRY(glFeedbackBuffer) //194 00196 ICD_ENTRY(glSelectBuffer) //195 00197 ICD_ENTRY(glRenderMode) //196 00198 ICD_ENTRY(glInitNames) //197 00199 ICD_ENTRY(glLoadName) //198 00200 ICD_ENTRY(glPassThrough) //199 00201 ICD_ENTRY(glPopName) //200 00202 ICD_ENTRY(glPushName) //201 00203 ICD_ENTRY(glDrawBuffer) //202 00204 ICD_ENTRY(glClear) //203 00205 ICD_ENTRY(glClearAccum) //204 00206 ICD_ENTRY(glClearIndex) //205 00207 ICD_ENTRY(glClearColor) //206 00208 ICD_ENTRY(glClearStencil) //207 00209 ICD_ENTRY(glClearDepth) //208 00210 ICD_ENTRY(glStencilMask) //209 00211 ICD_ENTRY(glColorMask) //210 00212 ICD_ENTRY(glDepthMask) //211 00213 ICD_ENTRY(glIndexMask) //212 00214 ICD_ENTRY(glAccum) //213 00215 ICD_ENTRY(glDisable) //214 00216 ICD_ENTRY(glEnable) //215 00217 ICD_ENTRY(glFinish) //216 00218 ICD_ENTRY(glFlush) //217 00219 ICD_ENTRY(glPopAttrib) //218 00220 ICD_ENTRY(glPushAttrib) //219 00221 ICD_ENTRY(glMap1d) //220 00222 ICD_ENTRY(glMap1f) //221 00223 ICD_ENTRY(glMap2d) //222 00224 ICD_ENTRY(glMap2f) //223 00225 ICD_ENTRY(glMapGrid1d) //224 00226 ICD_ENTRY(glMapGrid1f) //225 00227 ICD_ENTRY(glMapGrid2d) //226 00228 ICD_ENTRY(glMapGrid2f) //227 00229 ICD_ENTRY(glEvalCoord1d) //228 00230 ICD_ENTRY(glEvalCoord1dv) //229 00231 ICD_ENTRY(glEvalCoord1f) //230 00232 ICD_ENTRY(glEvalCoord1fv) //231 00233 ICD_ENTRY(glEvalCoord2d) //232 00234 ICD_ENTRY(glEvalCoord2dv) //233 00235 ICD_ENTRY(glEvalCoord2f) //234 00236 ICD_ENTRY(glEvalCoord2fv) //235 00237 ICD_ENTRY(glEvalMesh1) //236 00238 ICD_ENTRY(glEvalPoint1) //237 00239 ICD_ENTRY(glEvalMesh2) //238 00240 ICD_ENTRY(glEvalPoint2) //239 00241 ICD_ENTRY(glAlphaFunc) //240 00242 ICD_ENTRY(glBlendFunc) //241 00243 ICD_ENTRY(glLogicOp) //242 00244 ICD_ENTRY(glStencilFunc) //243 00245 ICD_ENTRY(glStencilOp) //244 00246 ICD_ENTRY(glDepthFunc) //245 00247 ICD_ENTRY(glPixelZoom) //246 00248 ICD_ENTRY(glPixelTransferf) //247 00249 ICD_ENTRY(glPixelTransferi) //248 00250 ICD_ENTRY(glPixelStoref) //249 00251 ICD_ENTRY(glPixelStorei) //250 00252 ICD_ENTRY(glPixelMapfv) //251 00253 ICD_ENTRY(glPixelMapuiv) //252 00254 ICD_ENTRY(glPixelMapusv) //253 00255 ICD_ENTRY(glReadBuffer) //254 00256 ICD_ENTRY(glCopyPixels) //255 00257 ICD_ENTRY(glReadPixels) //256 00258 ICD_ENTRY(glDrawPixels) //257 00259 ICD_ENTRY(glGetBooleanv) //258 00260 ICD_ENTRY(glGetClipPlane) //259 00261 ICD_ENTRY(glGetDoublev) //260 00262 ICD_ENTRY(glGetError) //261 00263 ICD_ENTRY(glGetFloatv) //262 00264 ICD_ENTRY(glGetIntegerv) //263 00265 ICD_ENTRY(glGetLightfv) //264 00266 ICD_ENTRY(glGetLightiv) //265 00267 ICD_ENTRY(glGetMapdv) //266 00268 ICD_ENTRY(glGetMapfv) //267 00269 ICD_ENTRY(glGetMapiv) //268 00270 ICD_ENTRY(glGetMaterialfv) //269 00271 ICD_ENTRY(glGetMaterialiv) //270 00272 ICD_ENTRY(glGetPixelMapfv) //271 00273 ICD_ENTRY(glGetPixelMapuiv) //272 00274 ICD_ENTRY(glGetPixelMapusv) //273 00275 ICD_ENTRY(glGetPolygonStipple) //274 00276 ICD_ENTRY(glGetString) //275 00277 ICD_ENTRY(glGetTexEnvfv) //276 00278 ICD_ENTRY(glGetTexEnviv) //277 00279 ICD_ENTRY(glGetTexGendv) //278 00280 ICD_ENTRY(glGetTexGenfv) //279 00281 ICD_ENTRY(glGetTexGeniv) //280 00282 ICD_ENTRY(glGetTexImage) //281 00283 ICD_ENTRY(glGetTexParameterfv) //282 00284 ICD_ENTRY(glGetTexParameteriv) //283 00285 ICD_ENTRY(glGetTexLevelParameterfv) //284 00286 ICD_ENTRY(glGetTexLevelParameteriv) //285 00287 ICD_ENTRY(glIsEnabled) //286 00288 ICD_ENTRY(glIsList) //287 00289 ICD_ENTRY(glDepthRange) //288 00290 ICD_ENTRY(glFrustum) //289 00291 ICD_ENTRY(glLoadIdentity) //290 00292 ICD_ENTRY(glLoadMatrixf) //291 00293 ICD_ENTRY(glLoadMatrixd) //292 00294 ICD_ENTRY(glMatrixMode) //293 00295 ICD_ENTRY(glMultMatrixf) //294 00296 ICD_ENTRY(glMultMatrixd) //295 00297 ICD_ENTRY(glOrtho) //296 00298 ICD_ENTRY(glPopMatrix) //297 00299 ICD_ENTRY(glPushMatrix) //298 00300 ICD_ENTRY(glRotated) //299 00301 ICD_ENTRY(glRotatef) //300 00302 ICD_ENTRY(glScaled) //301 00303 ICD_ENTRY(glScalef) //302 00304 ICD_ENTRY(glTranslated) //303 00305 ICD_ENTRY(glTranslatef) //304 00306 ICD_ENTRY(glViewport) //305 00307 ICD_ENTRY(glArrayElement) //306 00308 ICD_ENTRY(glBindTexture) //307 00309 ICD_ENTRY(glColorPointer) //308 00310 ICD_ENTRY(glDisableClientState) //309 00311 ICD_ENTRY(glDrawArrays) //310 00312 ICD_ENTRY(glDrawElements) //311 00313 ICD_ENTRY(glEdgeFlagPointer) //312 00314 ICD_ENTRY(glEnableClientState) //313 00315 ICD_ENTRY(glIndexPointer) //314 00316 ICD_ENTRY(glIndexub) //315 00317 ICD_ENTRY(glIndexubv) //316 00318 ICD_ENTRY(glInterleavedArrays) //317 00319 ICD_ENTRY(glNormalPointer) //318 00320 ICD_ENTRY(glPolygonOffset) //319 00321 ICD_ENTRY(glTexCoordPointer) //320 00322 ICD_ENTRY(glVertexPointer) //321 00323 ICD_ENTRY(glAreTexturesResident) //322 00324 ICD_ENTRY(glCopyTexImage1D) //323 00325 ICD_ENTRY(glCopyTexImage2D) //324 00326 ICD_ENTRY(glCopyTexSubImage1D) //325 00327 ICD_ENTRY(glCopyTexSubImage2D) //326 00328 ICD_ENTRY(glDeleteTextures) //327 00329 ICD_ENTRY(glGenTextures) //328 00330 ICD_ENTRY(glGetPointerv) //329 00331 ICD_ENTRY(glIsTexture) //330 00332 ICD_ENTRY(glPrioritizeTextures) //331 00333 ICD_ENTRY(glTexSubImage1D) //332 00334 ICD_ENTRY(glTexSubImage2D) //333 00335 ICD_ENTRY(glPopClientAttrib) //334 00336 ICD_ENTRY(glPushClientAttrib) //335