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Definition at line 145 of file dswload2.c.
Referenced by AcpiDsExecBeginOp(), and AcpiDsInitCallbacks().
{ ACPI_PARSE_OBJECT *Op; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; ACPI_OBJECT_TYPE ObjectType; char *BufferPtr; UINT32 Flags; ACPI_FUNCTION_TRACE (DsLoad2BeginOp); Op = WalkState->Op; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState)); if (Op) { if ((WalkState->ControlState) && (WalkState->ControlState->Common.State == ACPI_CONTROL_CONDITIONAL_EXECUTING)) { /* We are executing a while loop outside of a method */ Status = AcpiDsExecBeginOp (WalkState, OutOp); return_ACPI_STATUS (Status); } /* We only care about Namespace opcodes here */ if ((!(WalkState->OpInfo->Flags & AML_NSOPCODE) && (WalkState->Opcode != AML_INT_NAMEPATH_OP)) || (!(WalkState->OpInfo->Flags & AML_NAMED))) { return_ACPI_STATUS (AE_OK); } /* Get the name we are going to enter or lookup in the namespace */ if (WalkState->Opcode == AML_INT_NAMEPATH_OP) { /* For Namepath op, get the path string */ BufferPtr = Op->Common.Value.String; if (!BufferPtr) { /* No name, just exit */ return_ACPI_STATUS (AE_OK); } } else { /* Get name from the op */ BufferPtr = ACPI_CAST_PTR (char, &Op->Named.Name); } } else { /* Get the namestring from the raw AML */ BufferPtr = AcpiPsGetNextNamestring (&WalkState->ParserState); } /* Map the opcode into an internal object type */ ObjectType = WalkState->OpInfo->ObjectType; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "State=%p Op=%p Type=%X\n", WalkState, Op, ObjectType)); switch (WalkState->Opcode) { case AML_FIELD_OP: case AML_BANK_FIELD_OP: case AML_INDEX_FIELD_OP: Node = NULL; Status = AE_OK; break; case AML_INT_NAMEPATH_OP: /* * The NamePath is an object reference to an existing object. * Don't enter the name into the namespace, but look it up * for use later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); break; case AML_SCOPE_OP: /* Special case for Scope(\) -> refers to the Root node */ if (Op && (Op->Named.Node == AcpiGbl_RootNode)) { Node = Op->Named.Node; Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } else { /* * The Path is an object reference to an existing object. * Don't enter the name into the namespace, but look it up * for use later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); if (ACPI_FAILURE (Status)) { #ifdef ACPI_ASL_COMPILER if (Status == AE_NOT_FOUND) { Status = AE_OK; } else { ACPI_ERROR_NAMESPACE (BufferPtr, Status); } #else ACPI_ERROR_NAMESPACE (BufferPtr, Status); #endif return_ACPI_STATUS (Status); } } /* * We must check to make sure that the target is * one of the opcodes that actually opens a scope */ switch (Node->Type) { case ACPI_TYPE_ANY: case ACPI_TYPE_LOCAL_SCOPE: /* Scope */ case ACPI_TYPE_DEVICE: case ACPI_TYPE_POWER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* These are acceptable types */ break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * These types we will allow, but we will change the type. * This enables some existing code of the form: * * Name (DEB, 0) * Scope (DEB) { ... } */ ACPI_WARNING ((AE_INFO, "Type override - [%4.4s] had invalid type (%s) " "for Scope operator, changed to type ANY\n", AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type))); Node->Type = ACPI_TYPE_ANY; WalkState->ScopeInfo->Common.Value = ACPI_TYPE_ANY; break; default: /* All other types are an error */ ACPI_ERROR ((AE_INFO, "Invalid type (%s) for target of " "Scope operator [%4.4s] (Cannot override)", AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node))); return (AE_AML_OPERAND_TYPE); } break; default: /* All other opcodes */ if (Op && Op->Common.Node) { /* This op/node was previously entered into the namespace */ Node = Op->Common.Node; if (AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } return_ACPI_STATUS (AE_OK); } /* * Enter the named type into the internal namespace. We enter the name * as we go downward in the parse tree. Any necessary subobjects that * involve arguments to the opcode must be created as we go back up the * parse tree later. * * Note: Name may already exist if we are executing a deferred opcode. */ if (WalkState->DeferredNode) { /* This name is already in the namespace, get the node */ Node = WalkState->DeferredNode; Status = AE_OK; break; } Flags = ACPI_NS_NO_UPSEARCH; if (WalkState->PassNumber == ACPI_IMODE_EXECUTE) { /* Execution mode, node cannot already exist, node is temporary */ Flags |= ACPI_NS_ERROR_IF_FOUND; if (!(WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL)) { Flags |= ACPI_NS_TEMPORARY; } } /* Add new entry or lookup existing entry */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_LOAD_PASS2, Flags, WalkState, &Node); if (ACPI_SUCCESS (Status) && (Flags & ACPI_NS_TEMPORARY)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "***New Node [%4.4s] %p is temporary\n", AcpiUtGetNodeName (Node), Node)); } break; } if (ACPI_FAILURE (Status)) { ACPI_ERROR_NAMESPACE (BufferPtr, Status); return_ACPI_STATUS (Status); } if (!Op) { /* Create a new op */ Op = AcpiPsAllocOp (WalkState->Opcode); if (!Op) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Initialize the new op */ if (Node) { Op->Named.Name = Node->Name.Integer; } *OutOp = Op; } /* * Put the Node in the "op" object that the parser uses, so we * can get it again quickly when this scope is closed */ Op->Common.Node = Node; return_ACPI_STATUS (Status); }